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GL_NV_shader_buffer_load lets you use bindless buffers with C-like syntax, including casting uint64_t to any* (float*, vec3*, SomeStruct*).
It's an OpenGL specific nvidia extension, not widely used.
The text was updated successfully, but these errors were encountered:
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GL_NV_shader_buffer_load lets you use bindless buffers with C-like syntax, including casting uint64_t to any* (float*, vec3*, SomeStruct*).
It's an OpenGL specific nvidia extension, not widely used.
The text was updated successfully, but these errors were encountered: