From 0e951d652521dbfd76ae8600ff31d8c0cecfbb9a Mon Sep 17 00:00:00 2001 From: Koji Hasegawa Date: Sat, 16 Mar 2024 20:06:44 +0900 Subject: [PATCH] Fix highlight in READMEs --- README.md | 8 ++++---- README_ja.md | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index cb18461..1115bcc 100644 --- a/README.md +++ b/README.md @@ -40,10 +40,10 @@ You can choose from two typical installation methods. ![](Documentation~/PackageManager_Dark.png/#gh-dark-mode-only) ![](Documentation~/PackageManager_Light.png/#gh-light-mode-only) -> **Note** +> [!NOTE] > Do not forget to add `com.cysharp` and `com.nowsprinting` into scopes. These are used within Anjin. -> **Note** +> [!NOTE] > Required install [Unity Test Framework](https://docs.unity3d.com/Packages/com.unity.test-framework@latest) package v1.3 or later for running tests (when adding to the `testables` in package.json). ### Install via OpenUPM-CLI @@ -77,7 +77,7 @@ After installing the UPM package in the game title project, configure and implem - Implement a custom Agent if necessary - Implement initialization process as needed -> **Note** +> [!NOTE] > Set `UNITY_EDITOR || DENA_AUTOPILOT_ENABLE` in the Define Constraints of the Assembly Definition File to which they belong to exclude them from release builds. @@ -251,7 +251,7 @@ See **Anjin Annotations** below for more information. This is an Agent that playback uGUI operations with the Recorded Playback feature of the [Automated QA](https://docs.unity3d.com/Packages/com.unity.automated-testing@latest) package. -> **Note** +> [!NOTE] > The Automated QA package is in the preview stage. Please note that destructive changes may occur, and the package itself may be discontinued or withdrawn. The following can be set in an instance (.asset file) of this Agent. diff --git a/README_ja.md b/README_ja.md index bd95410..32abbc6 100644 --- a/README_ja.md +++ b/README_ja.md @@ -40,10 +40,10 @@ Click [English](./README.md) for English page if you need. ![](Documentation~/PackageManager_Dark.png/#gh-dark-mode-only) ![](Documentation~/PackageManager_Light.png/#gh-light-mode-only) -> **Note** +> [!NOTE] > scopesに `com.cysharp` と `com.nowsprinting` を忘れず追加してください。Anjin内で使用しています。 -> **Note** +> [!NOTE] > Anjinパッケージ内のテストを実行する場合(package.jsonの `testables` に追加するとき)は、[Unity Test Framework](https://docs.unity3d.com/Packages/com.unity.test-framework@latest) パッケージ v1.3以上が必要です。 ### openupm-cli を使用する場合 @@ -76,7 +76,7 @@ Anjinを起動すると、次のファイルが自動生成されます。 - 必要に応じて専用Agentの実装 - 必要に応じて初期化処理の実装 -> **Note** +> [!NOTE] > ゲームタイトル固有のオートパイロット向けコードは、属するAssembly Definition FileのDefine Constraintsに `UNITY_EDITOR || DENA_AUTOPILOT_ENABLE` を設定することで、リリースビルドから除外できます @@ -252,7 +252,7 @@ uGUIのコンポーネントをランダムに操作するAgentです。 [Automated QA](https://docs.unity3d.com/Packages/com.unity.automated-testing@latest)パッケージのRecorded Playback機能でレコーディングしたuGUI操作を再生するAgentです。 -> **Note** +> [!NOTE] > Automated QAパッケージはプレビュー段階のため、破壊的変更や、パッケージ自体の開発中止・廃止もありえる点、ご注意ください。 このAgentのインスタンス(.assetファイル)には以下を設定できます。