diff --git a/Editor/Localization/ja.po b/Editor/Localization/ja.po index 1297032..6b905be 100644 --- a/Editor/Localization/ja.po +++ b/Editor/Localization/ja.po @@ -627,7 +627,7 @@ msgid "Completion Report Settings" msgstr "正常終了レポート設定" # postOnNormally -msgid "Post if completes" +msgid "Post on Completion" msgstr "正常終了時にも送信" # postOnNormally tooltip diff --git a/Editor/UI/Reporters/SlackReporterEditor.cs b/Editor/UI/Reporters/SlackReporterEditor.cs index 78d6068..01dd571 100644 --- a/Editor/UI/Reporters/SlackReporterEditor.cs +++ b/Editor/UI/Reporters/SlackReporterEditor.cs @@ -67,7 +67,7 @@ public class SlackReporterEditor : UnityEditor.Editor private static readonly string s_normallyHeader = L10n.Tr("Completion Report Settings"); - private static readonly string s_postOnNormally = L10n.Tr("Post if completes"); + private static readonly string s_postOnNormally = L10n.Tr("Post on Completion"); private static readonly string s_postOnNormallyTooltip = L10n.Tr("Also post a report if completed autopilot normally."); private SerializedProperty _postOnNormallyProp; private GUIContent _postOnNormallyGUIContent; diff --git a/README.md b/README.md index dacfac6..6473bfb 100644 --- a/README.md +++ b/README.md @@ -188,7 +188,7 @@ Autopilot can be run in the Unity editor in three ways. Open the AutopilotSettings file you wish to run in the inspector and click the **Run** button to launch Autopilot. After the set run time has elapsed, or as in normal play mode, clicking the Play button will stop the program. -> [!TIPS] +> [!TIP] > If you start the Autopilot in Edit Mode, so return to Edit Mode when the Autopilot is terminated. > If you start the Autopilot in Play Mode, Play Mode will continue even after the autopilot is terminated. @@ -524,7 +524,7 @@ The instance of this Reporter (.asset file) can have the following settings.