diff --git a/Editor/Localization/ja.po b/Editor/Localization/ja.po
index 6daa19a..3fb3ba8 100644
--- a/Editor/Localization/ja.po
+++ b/Editor/Localization/ja.po
@@ -1,4 +1,4 @@
-# Copyright (c) 2023 DeNA Co., Ltd.
+# Copyright (c) 2023-2024 DeNA Co., Ltd.
# This software is released under the MIT License.
#
# Package UI Localization is available in 2020.2
@@ -239,6 +239,25 @@ msgid "Agent to repeat execution"
msgstr "リピート実行するAgentを指定します"
+#: Editor/UI/Agents/TimeBombAgentEditor.cs
+
+# agent (same as OneTimeAgentEditor.cs)
+msgid "Agent"
+msgstr "Agent"
+
+# agent tooltip
+msgid "Working Agent. If this Agent exits first, the TimeBombAgent will fail."
+msgstr "実際に動作するAgent。このAgentが先に終了すると、TimeBombAgentは失敗します"
+
+# defuse message
+msgid "Defuse Message"
+msgstr "解除メッセージ"
+
+# defuse message tooltip
+msgid "Defuse the time bomb when this message comes to the log first. Can specify regex."
+msgstr "このメッセージが先にログに出力されたら、TimeBombAgentは正常終了します。正規表現を指定できます。"
+
+
#: Editor/UI/Agents/ParallelCompositeAgentEditor.cs
# agents
diff --git a/Editor/UI/Agents/TimeBombAgentEditor.cs b/Editor/UI/Agents/TimeBombAgentEditor.cs
new file mode 100644
index 0000000..2263774
--- /dev/null
+++ b/Editor/UI/Agents/TimeBombAgentEditor.cs
@@ -0,0 +1,43 @@
+// Copyright (c) 2023-2024 DeNA Co., Ltd.
+// This software is released under the MIT License.
+
+using DeNA.Anjin.Agents;
+using UnityEditor;
+using UnityEngine;
+
+namespace DeNA.Anjin.Editor.UI.Agents
+{
+ ///
+ /// Editor GUI for TimeBombAgent
+ ///
+ [CustomEditor(typeof(TimeBombAgent))]
+ public class TimeBombAgentEditor : UnityEditor.Editor
+ {
+ private static readonly string s_description = L10n.Tr("Description");
+ private static readonly string s_descriptionTooltip = L10n.Tr("Description about this agent instance");
+ private static readonly string s_agent = L10n.Tr("Agent");
+
+ private static readonly string s_agentTooltip =
+ L10n.Tr("Working Agent. If this Agent exits first, the TimeBombAgent will fail.");
+
+ private static readonly string s_defuseMessage = L10n.Tr("Defuse Message");
+
+ private static readonly string s_defuseMessageTooltip =
+ L10n.Tr("Defuse the time bomb when this message comes to the log first. Can specify regex.");
+
+ ///
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+
+ EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(TimeBombAgent.description)),
+ new GUIContent(s_description, s_descriptionTooltip));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(TimeBombAgent.agent)),
+ new GUIContent(s_agent, s_agentTooltip));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(TimeBombAgent.defuseMessage)),
+ new GUIContent(s_defuseMessage, s_defuseMessageTooltip));
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+}
diff --git a/Editor/UI/Agents/TimeBombAgentEditor.cs.meta b/Editor/UI/Agents/TimeBombAgentEditor.cs.meta
new file mode 100644
index 0000000..6c249f4
--- /dev/null
+++ b/Editor/UI/Agents/TimeBombAgentEditor.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f409694725f242948de11e2f0e568596
+timeCreated: 1710591304
\ No newline at end of file
diff --git a/README.md b/README.md
index 4bdfa73..5605f18 100644
--- a/README.md
+++ b/README.md
@@ -269,7 +269,7 @@ An Agent that executes multiple Agents in parallel.
The instance of this Agent (.asset file) can have the following settings.
-
Agents
+
Agents A list of Agents to be executed in parallel, which can be nested by specifying a CompositeAgent
@@ -294,7 +294,7 @@ For example, in a game where the title scene leads to a different path only for
The Agent instance (.asset file) can contain the following settings.
- Agent
+
Agent Agent that can be executed only once, which can be nested by specifying a CompositeAgent
@@ -313,6 +313,23 @@ This Agent instance (.asset file) can contain the following.
+### TimeBombAgent
+
+An Agent that will fail if a defuse message is not received before the inner agent exits.
+
+For example, pass the out-game tutorial (Things that can be completed with tap operations on uGUI, such as smartphone games).
+
+1. Set `UGUIMonkeyAgent` as the `Agent`. It should not be able to operate except for the advancing button. Set the `Lifespan Sec` with a little margin.
+2. Set the log message to be output when the tutorial is completed as the `Defuse Message`.
+
+This Agent instance (.asset file) can contain the following.
+
+
+ Agent Working Agent. If this Agent exits first, the TimeBombAgent will fail.
+ Defuse Message Defuse the time bomb when this message comes to the log first. Can specify regex.
+
+
+
### EmergencyExitAgent
An Agent that monitors the appearance of the `EmergencyExit` component in the `DeNA.Anjin.Annotations` assembly and clicks on it as soon as it appears.
diff --git a/README_ja.md b/README_ja.md
index c1ca332..6946ea7 100644
--- a/README_ja.md
+++ b/README_ja.md
@@ -316,6 +316,23 @@ SerialCompositeAgentと組み合わせることで、シナリオを何周もし
+### TimeBombAgent
+
+内包するAgentが終了する前に解除メッセージを受信しないと失敗するAgent。
+
+例えば、アウトゲームのチュートリアル(スマホゲームなどuGUIのタップ操作で完遂できるもの)を突破するには、次のように設定します。
+
+1. `UGUIMonkeyAgent` を `Agent` に設定します。進行するボタン以外は操作できないはずです。`実行時間` は少し余裕をもって設定してください
+2. チュートリアル完遂時にログに出力されるメッセージを `解除メッセージ` に設定します
+
+このAgentのインスタンス(.assetファイル)には以下を設定できます。
+
+
+ Agent 実際に動作するAgent。このAgentが先に終了すると、TimeBombAgentは失敗します。
+ 解除メッセージ このメッセージが先にログに出力されたら、TimeBombAgentは正常終了します。正規表現でも指定できます。
+
+
+
### EmergencyExitAgent
`DeNA.Anjin.Annotations` アセンブリに含まれる `EmergencyExit` コンポーネントの出現を監視し、表示されたら即クリックするAgentです。
diff --git a/Runtime/Agents/TimeBombAgent.cs b/Runtime/Agents/TimeBombAgent.cs
new file mode 100644
index 0000000..1c8b7a5
--- /dev/null
+++ b/Runtime/Agents/TimeBombAgent.cs
@@ -0,0 +1,96 @@
+// Copyright (c) 2023-2024 DeNA Co., Ltd.
+// This software is released under the MIT License.
+
+using System;
+using System.Text.RegularExpressions;
+using System.Threading;
+using Cysharp.Threading.Tasks;
+using UnityEngine;
+
+namespace DeNA.Anjin.Agents
+{
+ ///
+ /// An Agent that will fail if a defuse message is not received before the inner agent exits.
+ ///
+ /// For example, pass the out-game tutorial (Things that can be completed with tap operations on uGUI, such as smartphone games).
+ /// 1. Set `UGUIMonkeyAgent` as the `Agent`. It should not be able to operate except for the advancing button. Set the `Lifespan Sec` with a little margin.
+ /// 2. Set the log message to be output when the tutorial is completed as the `Defuse Message`.
+ ///
+ [CreateAssetMenu(fileName = "New TimeBombAgent", menuName = "Anjin/Time Bomb Agent", order = 17)]
+ public class TimeBombAgent : AbstractAgent
+ {
+ ///
+ /// Working Agent. If this Agent exits first, the TimeBombAgent will fail.
+ ///
+ public AbstractAgent agent;
+
+ ///
+ /// Defuse the time bomb when this message comes to the log first.
+ /// Can specify regex.
+ ///
+ public string defuseMessage;
+
+ private Regex DefuseMessageRegex => new Regex(defuseMessage);
+ private CancellationTokenSource _cts;
+
+ private void OnEnable()
+ {
+ Application.logMessageReceived += HandleDefuseMessage;
+ }
+
+ private void OnDisable()
+ {
+ Application.logMessageReceived -= HandleDefuseMessage;
+ }
+
+ private void HandleDefuseMessage(string logString, string stackTrace, LogType type)
+ {
+ if (DefuseMessageRegex.IsMatch(logString))
+ {
+ try
+ {
+ _cts?.Cancel();
+ }
+ catch (ObjectDisposedException e)
+ {
+ // ignored
+ }
+ }
+ }
+
+ ///
+ public override async UniTask Run(CancellationToken token)
+ {
+ Logger.Log($"Enter {this.name}.Run()");
+
+ using (var agentCts = new CancellationTokenSource()) // To cancel only the Working Agent.
+ {
+ _cts = agentCts;
+
+ using (var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(token, agentCts.Token))
+ {
+ try
+ {
+ agent.Logger = Logger;
+ agent.Random = Random; // This Agent does not consume pseudo-random numbers, so passed on as is.
+ await agent.Run(linkedCts.Token);
+
+ throw new TimeoutException(
+ $"Could not receive defuse message `{defuseMessage}` before the agent terminated.");
+ }
+ catch (OperationCanceledException e)
+ {
+ if (token.IsCancellationRequested) // The parent was cancelled.
+ {
+ throw;
+ }
+
+ Logger.Log($"Working agent {agent.name} was cancelled.");
+ }
+ }
+ }
+
+ Logger.Log($"Exit {this.name}.Run()");
+ }
+ }
+}
diff --git a/Runtime/Agents/TimeBombAgent.cs.meta b/Runtime/Agents/TimeBombAgent.cs.meta
new file mode 100644
index 0000000..451bca0
--- /dev/null
+++ b/Runtime/Agents/TimeBombAgent.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ca9bf9ff59ed4ad2bf73f0a3ee90ac62
+timeCreated: 1710591291
\ No newline at end of file
diff --git a/Tests/Runtime/Agents/TimeBombAgentTest.cs b/Tests/Runtime/Agents/TimeBombAgentTest.cs
new file mode 100644
index 0000000..ec41722
--- /dev/null
+++ b/Tests/Runtime/Agents/TimeBombAgentTest.cs
@@ -0,0 +1,102 @@
+// Copyright (c) 2023-2024 DeNA Co., Ltd.
+// This software is released under the MIT License.
+
+using System;
+using System.Threading;
+using System.Threading.Tasks;
+using Cysharp.Threading.Tasks;
+using DeNA.Anjin.Utilities;
+using NUnit.Framework;
+using TestHelper.Attributes;
+using UnityEngine;
+using UnityEngine.TestTools;
+
+namespace DeNA.Anjin.Agents
+{
+ [TestFixture]
+ [UnityPlatform(RuntimePlatform.OSXEditor, RuntimePlatform.WindowsEditor, RuntimePlatform.LinuxEditor)]
+ public class TimeBombAgentTest
+ {
+ private static UGUIMonkeyAgent CreateMonkeyAgent(long lifespanSec)
+ {
+ var agent = ScriptableObject.CreateInstance();
+ agent.name = nameof(UGUIMonkeyAgent);
+ agent.lifespanSec = lifespanSec;
+ agent.delayMillis = 100;
+ agent.secondsToErrorForNoInteractiveComponent = 0; // Disable check
+ agent.touchAndHoldDelayMillis = 200;
+ return agent;
+ }
+
+ private static TimeBombAgent CreateTimeBombAgent(AbstractAgent workingAgent, string defuseMessage)
+ {
+ var agent = ScriptableObject.CreateInstance();
+ agent.name = nameof(TimeBombAgent);
+ agent.agent = workingAgent;
+ agent.defuseMessage = defuseMessage;
+ return agent;
+ }
+
+ [Test]
+ public async Task Run_CancelTask_StopAgent()
+ {
+ var monkeyAgent = CreateMonkeyAgent(5);
+ var agent = CreateTimeBombAgent(monkeyAgent, "^Never match!$");
+ agent.Logger = new ConsoleLogger(Debug.unityLogger.logHandler);
+ agent.Random = new RandomFactory(0).CreateRandom();
+
+ using (var cts = new CancellationTokenSource())
+ {
+ var task = agent.Run(cts.Token);
+ await UniTask.NextFrame();
+
+ cts.Cancel();
+ await UniTask.NextFrame();
+
+ Assert.That(task.Status, Is.EqualTo(UniTaskStatus.Canceled));
+ }
+ }
+
+ [Test]
+ [LoadScene("Packages/com.dena.anjin/Tests/TestScenes/OutGameTutorial.unity")]
+ public async Task Run_Defuse_StopAgent()
+ {
+ var monkeyAgent = CreateMonkeyAgent(5);
+ var agent = CreateTimeBombAgent(monkeyAgent, "^Tutorial Completed!$");
+ agent.Logger = new ConsoleLogger(Debug.unityLogger.logHandler);
+ agent.Random = new RandomFactory(0).CreateRandom();
+
+ LogAssert.Expect(LogType.Log, "Working agent UGUIMonkeyAgent was cancelled.");
+ LogAssert.Expect(LogType.Log, "Exit TimeBombAgent.Run()");
+
+ using (var cts = new CancellationTokenSource())
+ {
+ await agent.Run(cts.Token);
+ }
+ }
+
+ [Test]
+ [LoadScene("Packages/com.dena.anjin/Tests/TestScenes/OutGameTutorial.unity")]
+ public async Task Run_NotDefuse_ThrowsTimeoutException()
+ {
+ var monkeyAgent = CreateMonkeyAgent(1);
+ var agent = CreateTimeBombAgent(monkeyAgent, "^Never match!$");
+ agent.Logger = new ConsoleLogger(Debug.unityLogger.logHandler);
+ agent.Random = new RandomFactory(0).CreateRandom();
+
+ using (var cts = new CancellationTokenSource())
+ {
+ try
+ {
+ await agent.Run(cts.Token);
+ Assert.Fail("Should throw TimeoutException");
+ }
+ catch (TimeoutException e)
+ {
+ Assert.That(e.Message, Is.EqualTo(
+ "Could not receive defuse message `^Never match!$` before the agent terminated."));
+ }
+ }
+ }
+ }
+}
diff --git a/Tests/Runtime/Agents/TimeBombAgentTest.cs.meta b/Tests/Runtime/Agents/TimeBombAgentTest.cs.meta
new file mode 100644
index 0000000..15d8e0a
--- /dev/null
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@@ -0,0 +1,3 @@
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diff --git a/Tests/Runtime/TestComponents.meta b/Tests/Runtime/TestComponents.meta
new file mode 100644
index 0000000..c687abd
--- /dev/null
+++ b/Tests/Runtime/TestComponents.meta
@@ -0,0 +1,3 @@
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diff --git a/Tests/Runtime/TestComponents/OutGameTutorialButton.cs b/Tests/Runtime/TestComponents/OutGameTutorialButton.cs
new file mode 100644
index 0000000..6105748
--- /dev/null
+++ b/Tests/Runtime/TestComponents/OutGameTutorialButton.cs
@@ -0,0 +1,52 @@
+// Copyright (c) 2023-2024 DeNA Co., Ltd.
+// This software is released under the MIT License.
+
+using UnityEngine;
+using Button = UnityEngine.UI.Button;
+
+#pragma warning disable CS0618 // Type or member is obsolete
+
+namespace DeNA.Anjin.TestComponents
+{
+ [RequireComponent(typeof(Button))]
+ [AddComponentMenu("")] // Hide from "Add Component" picker
+ public class OutGameTutorialButton : MonoBehaviour
+ {
+ private static bool s_tutorialCompleted;
+
+ private void Awake()
+ {
+ var button = GetComponent();
+ button.onClick.AddListener(OnClick);
+ }
+
+ private void OnClick()
+ {
+ Debug.Log($"{gameObject.name} Clicked!");
+ if (s_tutorialCompleted)
+ {
+ return;
+ }
+
+ // Tutorial mode
+ var button = GetComponent();
+ button.interactable = false;
+
+ var nextButtonNumber = int.Parse(gameObject.name.Replace("Button", "")) + 1;
+ var nextButton = GameObject.Find($"Button{nextButtonNumber}");
+ if (nextButton != null)
+ {
+ nextButton.GetComponent().interactable = true;
+ }
+ else
+ {
+ Debug.Log("Tutorial Completed!");
+ s_tutorialCompleted = true;
+ foreach (var x in FindObjectsOfType())
+ {
+ x.interactable = true;
+ }
+ }
+ }
+ }
+}
diff --git a/Tests/Runtime/TestComponents/OutGameTutorialButton.cs.meta b/Tests/Runtime/TestComponents/OutGameTutorialButton.cs.meta
new file mode 100644
index 0000000..7f274b0
--- /dev/null
+++ b/Tests/Runtime/TestComponents/OutGameTutorialButton.cs.meta
@@ -0,0 +1,3 @@
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+guid: 1ff3d4e605654cc8a177db27dc8647af
+timeCreated: 1710677840
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diff --git a/Tests/TestScenes/OutGameTutorial.unity b/Tests/TestScenes/OutGameTutorial.unity
new file mode 100644
index 0000000..c0daeed
--- /dev/null
+++ b/Tests/TestScenes/OutGameTutorial.unity
@@ -0,0 +1,1553 @@
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