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Find a way to toggle aggro off.
When traveling in the open world, characters draw in enemy mobs from a considerable distance.
Mobs will take to the air and flock in through cave walls even to places that should technically be safe, such as a friendly camp.
In neutral camps, such as Shinysand Oasis in Malgrave, enemy faction mobs will also be drawn to the character, even though that was not the case in the original game.
The text was updated successfully, but these errors were encountered:
Relevant code is in NonPlayer.cs, line 160, OnEnterRange. Now to decide how to implement this... per character, per account, or just some config that applies to everyone, or any combination of such.
Find a way to toggle aggro off.
When traveling in the open world, characters draw in enemy mobs from a considerable distance.
Mobs will take to the air and flock in through cave walls even to places that should technically be safe, such as a friendly camp.
In neutral camps, such as Shinysand Oasis in Malgrave, enemy faction mobs will also be drawn to the character, even though that was not the case in the original game.
The text was updated successfully, but these errors were encountered: