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Crash when adding new node to weapon mods list #95

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jgentil opened this issue Jul 2, 2022 · 0 comments
Open

Crash when adding new node to weapon mods list #95

jgentil opened this issue Jul 2, 2022 · 0 comments

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@jgentil
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jgentil commented Jul 2, 2022

When trying to add a new weapon mod entry, i get this crash:

image

Reproduction steps:

  1. Double-click to edit any weapon. The weapon I chose was a vendor-bought Defender, legendary quality, nothing special. It was equipped in weapon2
  2. Switch to Mods/Special tab
  3. Click the root node. Mine for this was AttachmentSlots::Receiver
  4. Click + New Node
  5. Receive error dialog.
Click here to show traceback
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at CP2077SaveEditor.ItemDetails.IterativeBuildModTree(ItemModData nodeData, TreeNode rootNode)
   at CP2077SaveEditor.ItemDetails.ReloadData()
   at CP2077SaveEditor.ItemDetails.newModNodeButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at CP2077SaveEditor.ModernButton.TextMouseUp(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
System.Private.CoreLib
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase: 
----------------------------------------
CP2077SaveEditor
    Assembly Version: 1.0.0.0
    Win32 Version: n/a
    CodeBase: 
----------------------------------------
System.Runtime
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    Win32 Version: n/a
    CodeBase: 
----------------------------------------
System.Windows.Forms
    Assembly Version: 6.0.1.0
    Win32 Version: n/a
    CodeBase: 
----------------------------------------
System.ComponentModel.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase: 
----------------------------------------
System.Windows.Forms.Primitives
    Assembly Version: 6.0.1.0
    Win32 Version: n/a
    CodeBase: 
----------------------------------------
System.Runtime.InteropServices
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase: 
----------------------------------------
System.Drawing.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase: 
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System.Collections.Specialized
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    Win32 Version: n/a
    CodeBase: 
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System.Threading
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    Win32 Version: n/a
    CodeBase: 
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System.Diagnostics.TraceSource
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    Win32 Version: n/a
    CodeBase: 
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System.Collections
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    CodeBase: 
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System.ComponentModel.EventBasedAsync
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase: 
----------------------------------------
System.Drawing.Common
    Assembly Version: 6.0.0.0
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    CodeBase: 
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WolvenKit.RED4.Types
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System.Text.RegularExpressions
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Newtonsoft.Json
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netstandard
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WolvenKit.Common
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WolvenKit.Core
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Microsoft.Win32.Primitives
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System.Threading.Thread
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Accessibility
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Microsoft.Win32.SystemEvents
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System.Runtime.Loader
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System.Memory
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System.ComponentModel
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System.Resources.Extensions
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System.ObjectModel
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System.Linq
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System.Drawing
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System.Runtime.Serialization.Formatters
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System.Collections.Concurrent
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System.Private.Uri
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System.Data.Common
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System.Xml.ReaderWriter
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System.Reflection.Emit.ILGeneration
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System.Reflection.Emit.Lightweight
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System.Reflection.Primitives
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    Win32 Version: n/a
    CodeBase: 
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Anonymously Hosted DynamicMethods Assembly
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----------------------------------------
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************** JIT Debugging **************
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