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Gang Suggestion Thread #109
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From the top of my mind:
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Clan Effort - together with other clan members you donate/kill/research to unlock perks like faster research times, faster travel, shorter jobs. Perks could have levels that clan could level up to increase benefits 🙂 Maybe it would also be good to introduce clan levels so it's easier for users to judge how good the clan is, WDYT? |
Clan quests - A quest that has lots of things to do. Can be accessed by any clan member. Everyone gets the reward. |
I think it would be a great thing to have Clan Bosses, maybe a different one each week. All clan members would need to participate in order to defeat it. You could limit the attempts to 3 for each clan member via clan keys that refresh every 24hrs. The clan bosses could also have varying degrees of difficulties, each with better loot to distribute amongst participants. You could implement clan research via bitcoin donations to provide buffs to each member during the clan boss battles to increase the chance of defeating him before the 7 days expire. |
For clan dungeons I'm imagining a massive dungeon that just isn't feasible for a single player to work through and even for a group might take a few days to map out all the rooms and explore. Dungeon could reset each week and clearing it could improve the clan rating. Clan rating could give small % boosts to idle activities such as greater odds of finding rare caches are more faster XP on print / med / ammo idling. Perhaps clan dungeons there could be caches that already specify the item type like rareBootsCacheOfLife which will always give that type of item. That could also make for some interesting player market sales. Clan market / bank so we can share the drops we don't need with others. Maybe it works just like player market where we have X number of slots to post stuff but they default to 0 BTC so others can freely withdrawal. Might need a daily limit on withdrawals though to prevent abuse. |
Clans to made up of 6 - 10 players. Weekly challenges like loot a certain amount of xp. Or clan dungeons with a mega boss with 100% escape minimum 10% required by clan member to receive rewards or receive points that go towards a point based leauge system. If we did a leauge system with 10 to a clan it could go sonething like 1 point for every member that reaches 10% of the enemy boss kill. When reaching 10% you are automatically done with your part. If only 7 members complete the task its 7 points to the clan. Rewards can be based off points. 3 points bronze rewards 5 silver 8 gold 10 platinum. This would also act like trophyd that would be based on clans page. Clan has 8 platinum 4 gold ect ect. Clans can vote out members that dont take part but if completing your part you can't be kicked by vote only by clan leader. |
The gang should be listed from no. 1 to last place. Each player can fight PvP against any other player, if you win you move above the other player in rank. You can fight the gang leader for control, if you win you are now leader. However if you lose you get booted from the gang. As leader you have full control of kicking, inviting and re-ranking players. Just like a Klingon war ship. |
Clan Resources - Shared inventory and bank between members for faster exchange and possibly other resources like tech parts. |
Clans could earn points in certain ways like boss battles and clan dungeons. Then those points could go towards a bonus for the whole clan, like bonus damage, armour etc. Could just be a timed buff or a permanent one. |
Got to say. S3ervant has the best idea with a big dungeon that requires everyone's help to complete. |
I agree with Tripplehelix, clan points that can be used for certain buffs would be interesting, especially since if it's a timed buff it would further promote cooperation and organisation within guilds I also agree with S3rvant's idea of a big dungeon |
Have ranks in guild like co-leader, Elder etc that give more permissions than a normal member so that the leader can get some help with managing a guild. A co-leader will have the same abilities as the Leader just that his/her powers don't apply for other co-leaders or the leader. Leaders and co-leaders could also have the ability to start guild events if those are added in the future. |
Clan Perks like Gold drop and XP gain boost. |
Maybe 4 different Faction Types. Each with different percentage or circumstantial perks. In the interest of the economy maybe have the option to build various clan rooms, defenses, offensive drones etc. Could use Energy cells and Tech parts along with btc to produce or build them. This could help with market boosting and encourage buying and selling. Also have a clan function for clan btc bank to store created items/ btc used for constructing. Maybe an incrementally based clan base level system that depends on a certain level of created and manufactured items. Also perhaps a "world btc market" where a percentage of every player btc transaction gets "translated" into a global economic index currency. This option could open the door to making a hacking aspect of the game (pvp)with skills/ computer defense systems (individual and clan based) hacking programs. Only the global index currency could be hacked or stolen(not btc) However the index currency could be exchanged at a fluctuating rate for btc. Lastly limit players to max two accounts please, for the sake of a healthy and fair market. 💰🤓 |
sry didn't see this earlier, suggestion below: |
Update from last suggestion . Mega gang dungeons. Points go onto a leaderboard. Example 50% complete 5 point. 100% complete 10 points. Reward system. Get maximum points the gang box on profile will display red for epic status. Earn 30 points the gang box on profile would display legendary purple box. Not sure how you could implement the colour might be a problem with mod colours and paid profile colours. or instead of colour add a line in gang profile box stating epic gang legendary gang rare gang. Other option could be if you are in a gang your clan tag could show the colour status of your gang. Would probably have to black out or white out the top edge of chat box where name goes as we already have colours. This will provide bragging rights to gangs. This status is in effect until the end of the next run as if you score less points the colour status is lowered. Other rewards little incentive for all members to take part. Reawads only available to members that complete 5% . Percentage status of each member can be added next to name in gang chat for other members to see. This will encourage chat and strategy for all members to receive a reward. Or could result in waiting for members to do there part of they don't show up it's a race against time for others to step in to get maximum points. If its to much to implement a mega dungeon for now a simple way would be gang achievements over a week. Your friendly neighborhood worzel. |
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-In the gang system can be added like gang War and a global map (very basic) where you unlock with your gang and the leader of the gang (with his allied) can attack and conquer zone How many time I said gang? |
Clan specific boosts are a great idea to start getting people into the clans ... the more the clan plays the better the chances to get shield, regen, damage or health boosts for all clan players. This will also automatically decide clan ranks because obviously the more they play the better, people can still play individual strats and the clan makes a lot of sense too. |
Market Place
I.[casual]Buyer so this way if i had a Good deal but i was not there to buy it,bcs someone needed money urgently [So much regret].this way Seller can directly sell it to me and he can be satisfied and the one buying can be satisfy too. II. [filthy rich]buyer |
More functionality from the website to app - auto-scrap. Join dungeon by ID. (possibly join from the dungeon code. Improve tutorial. Searching in the store via mobile so I can find what I want(can do this on the web) |
I'd like to see All this have to consider bigger/better guilds vs weaker/newer ones. For example, a big older guild is better pillaging, but a small, more agressive one is better in special ops |
may i suggest of Gang Trade Market.
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Both for thematic reasons and for keeping competition active for Occupation Leaderboard, I suggest the following changes to Gang tasks:
Optionally: also make "Collect Protection Fees" available to more of the leaderboard (or perhaps just all gangs in general) |
Seriously dislike the mission that requires the gang be top 2 in occupation. Maybe rewards could be tiered so others could still try. Higher occupation better rewards but not based on rank, especially such a small range. |
So, may be it was written by other people, but:
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A "Bulletin Board" consisting of Pinned chat messages that can be seen by members even after they have passed beyond the scrollback limit. |
Gang wide messaging allowing members with the respective permission to compose a message to all members of the gang. Started a discussion about this in the Discussion -> Ideas section. |
I think, as there is no PvP yet, Gang Wars against NPC Gangs would be tight. Maybe a similar background tracking system like Gang Upkeep where a Gang Member dying to the warring NPC gang has a 5% drop of certain Gang aspects like Bitcoins, Gang XP, and/or Gang Resources. If this idea would be implemented, a tiered system for benefits or detriments depending on the progress of the war would be cool similar to how you personally get a bonus against a gang type and a negative to another gang type. Maybe set as a weekly event or a war with thresholds that can only be committed once a month. Maybe while Gang War is active, 10% of all Gang Member related contributions go towards the war instead of the Player Gang. Idk how it'd work logistically, though I can't imagine it being too hard, but having an extra, say, 2% bonus to XP/BTC per other Gang Members participating in the Gang War dungeons is given as a better incentive to work together actively while also helping to balance that idea of the 10% Gang contributions can be nullified. Rewards & Detriments for the Gang War depending on winning or losing in the end can be something like a 1% bonus to contributions to the gang for all gang members (preferably participating Gang Members) if won or 1% general upkeep if the war is lost that is active until the next Gang War or an allotted time like a week or a month. An idea to help this could also be the same functionality as inviting global to your personal dungeon but instead you have the option during the war to send the invite to the Gang Chat instead for quality of life. There's a lot of other ideas I have in line with this, too, but I've already written so much. |
Gang Archetypes could be cool. Esp with a bonus for the gang on Gang Activities.
These are very basic, straight to the point of what things could be like. The numbers would change ofc. Possibly needing a Gang to reach Level 10 before they can choose a Specialization like any of the examples above. Maybe the Spec can only change via BTC Tax Payment/Slotted Timetable Threshold/May only be changed after 24 hours after choosing a Spec but can only change 3 times (for example) before being blocked from it - or it scales up in cost and/or time like the system of buying extra stall or bank space. Another quick idea to throw out there in line with this is maybe having each Archetype grant gang members a chance to roll a specific stat like Regen or Bargain or Dmg when Printing by a small percentage where the qualities like those examples correlate to the type of Gang. |
Another idea: |
QoL idea: Social button that shows a little yellow indicator when you get mail or when you're looking through other parts of the Social aspect gives the same indicator for regular chat so it's easier to know when someone posts in the clan chat. |
QoL Idea: Idk how logistics would work, maybe a timed vote or leader has sole permission to sell the gang to someone else (one way or another) where the gang members (preferably active ones) get a share of the trade? I thought of this when someone joked about wanting to buy the gang I'm in because they want the tag for their gang. |
QoL idea: Even if a member doesn't have the ability to invite someone to the gang, maybe they can request an invitation so that the leader or those with permission to recruit can send an invite when ready. Could help with people playing with RL friends or people who really want to be in that particular gang or something. |
QoL suggestion: Custom gang rules and announcements in the Gang page (separate tabs/pages). Rules can be limited by word/character limits. But it will help to maintain order and new members as well. Announcements should ping all the members of the gang. Also, previous announcements can be found here. |
Hello guys, I create this issue to gather suggestions for clan system, please let me know what kind of cool ideal you have for clan, the use cases and even the basic required functionality :D
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