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enemies tables need to support different enemies having the same sprite ID but different lowtag or palette #28

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Die4Ever opened this issue Jan 28, 2023 · 0 comments
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@Die4Ever
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Die4Ever commented Jan 28, 2023

this is most noticeable in Blood, there are many types of cultists (sprite ID 2820)

Bloom actually uses the lowtag as the key for their dict https://github.com/thomasrogers03/bloom/blob/5d49c18a241216aca354aa79971940691e6f33b4/bloom/resources/sprite_types.yaml#L755-L777

but I should probably just not be using a key at all?

@Die4Ever Die4Ever added this to the v1.0 milestone Mar 6, 2023
@Die4Ever Die4Ever modified the milestones: v1.0, v0.9.5 Apr 7, 2023
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