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changelog.txt
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2.03.2:
- Integrated Mazdayasna Zarathushtrish (http://forum.paradoxplaza.com/forum/showthread.php?622444-MOD-Mazdayasna-Zarathushtrish-Zoroastrianism-expanded)
- "Catholics can Mend the Great Schism!" Integrated
- Novgorod broken up into Novgorod and Kingdom of Samoyed (finno-ugric only)
- Kingdoms of Khwarzim and Cumania diplomacy view colour changed to better contrast its' neighbour's colours
- Fixed Hardcore Module (dis)embarking speed
- Reinstated the forces of Sigurdr and Bjorn
- Lowered the strength of forces for Ivar and Halfdan
- Gave Aethelraed of Wessex martial = 10
- You now need to be not bankrupt in order to fabricate claims
- Naples Should no longer be a vassal of Byzantium
- Kiev should now properly be a vassal of the Golden Horde in 1337
- Removed extraneous Khazarian Kingdom
- Fixed an inaccuracy in the "Little Queen of Sheba" description
- Split up k_rus (Kiev) into Kiev and Muscovy
- Added History for kingdom titles of Muscovy, Kiev and Novgorod
- Gave a dynasty to a pair of landed characters in Novgorod in the 1337 start date
- Tweaked Khazaria and the surrounding area in 1000AD to be a better represenation of its' fragmented self
- Mstislav the Brave's history has been updated, and has also been given some set stats and traits
- k_iceland's flag has been changed to something more contemporary
- Some Wikipedia Links have been added to historical characters
- Extraneous k_iceland flag in the FTT module removed
- Balanced Prepared Invasion event ships to be closer to the amount of troops obtained
- Gave AI less of a nerf to Prepared Invasion event troops before 900 and 1000
- Gave bonus to Prepared Invasion event troops for higher prestige levels
2.03.1:
- Many many many Gallewa fixes
- Added missing ambitions to the list of accepted ambitions
- Many many many shattered world fixes
- Fixed the Hungary event
- Fixed the CTD on save load
- Fixed the Prepared Invasion bugs
- Realigned West African portrait positions
- Nudged the Almafi port to not overlap with a neighboring port
- Fixed rulers being flagged as rebels
- Fixed a coat of arms problem
- Converter compatibility
- Implemented Flavorful Titular Titles as an optional module
- Finished Implementing No Hassles Vassals (with our own little twist)
- Several verification tweaks
- Changed the map in Scandinavia to make finland harder to gobble up
- Implemented our Dynasty Range to make it easier for other mods to be compatible
- Implemented our Character Range for same reason as above
- Implemented our Event Range for the same reason as above
- Several localization linkage break fixes
- Dropped Planned Invasion Human to AI level modifiers because human invasions were too big
- Removed separation of Planned Invasion AI and Human modifiers
- Updated Maintenance Man to have appropriate employer in the Old Gods start
2.03.0:
- Updated to 1.11 Vanilla patch
- Removed several duplicate entries
- Added de_jure k_pomerania
- Fixed improper cuckolding
- Imported Hungary realm decisions
- Fixed absolution for kinslaying
- Lowered AI Prepared Invasion sizes overall and early game
- Added de jure k_iceland and moved holy site from Zeeland to Austisland
- Fixed councillor jobs
- Added several missing brackets
- Several various validation fixes
- Added several french localizations.
- Improvements to Shattered World
- Various minor Divided Muslims Scenario tweaks
- Gengis Khan had no land, preventing players from starting as him in 1220.2.1
- e_mongol_empire can now properly use the tribal_invasion cb
- Many Ghaznavid rulers were missing and have been added
- The Ghaznavid rulers after ~1040 are no longer erroneously vassals of the Seljuks
- c_foggia should no longer be independent 1053+
- Added a new bookmark in 1086, "The Little Queen of Sheba". Play as a very rare and unique female muslim ruler
- The Yemen area history files have been fixed to include historical rulers until 1171
- c_valais should no longer be erroneously indepedent
- Made the rulers of Oman Ibadi and vassals of the Seljuk. They are independent after 1154
- Additional Objectives 2 Ambitions now count towards having an ambition
- 1257 Bookmark should now point to the correct character
2.02.0:
- Incorporated +millennium
- Incorporated Sniggles's Bookmarks
- Incorporated CV's fixes which amount to the following:
- Added wars:
reconquest of bari
aghlabid conquest of sicily
- Added seljuk CB types
- Fixed map adjacencies.txt and default.map entries
- Added missing sucession law and culture localisations
- Fixes wrong text in lotharingia title code
- Fixed some cosmetic issues with placement of small holdings
- Fixes many missing things in cultures like apostrophes
- Added new characters introduced in vanilla
- Added code to ensure when holy orders are created they go to a good soldier battle bunny modifiers to religious events for them
- Added old gods events that were missing
- Fixed runestones to honor dead father
- Fixed Jomsvikings and reformation
- Fixes Norman culture shifting too early
- Fixes mongol invasion events and utilises the new casus belli
- Fixes hungarian pagan events
- Cosmetic fixes and some minor mtth tweaks in job lord spiritual
- Fixes for adventurers
- Fixes to succesion laws and cosmetic fixes too
- Commenting added and fixes for tribal in maintenance_decisions
- Added the new gender laws
- Added the new conversion decisions for pagans
- Fixes ai change succession
- Removes unnecessary commas, cosmetic fixes, and added commentary to defines.lua
- Added roman retinue
- Added missing title retraction modifiers
- Added missing onactions for the old gods
- Moves seljuk capital
- Added missing crusade weights for reformed religions
- Fixed code error in cultures
- Fixed claimant adventurer cb types
- Removed galleys from tradeposts
2.01.4:
- Fixed a bug where Unreformed Pagans could switch away from Gavelkind by taking over titles with a different succession
- Concubines will no longer be married to random characters by event
- Amalfi's capital is now actually Amalfi
- Fixed a bug that was preventing contagions from appearing before 1066
- Venice is now playable in 867
- Pagans can now properly have female priests on the council
- Fixed some bad straits leading to portals between Russia and West Africa
- Each character can now only use Pogrom once, to prevent excessive abuse of a weird glitch in MP where it doesn't remove the jewish buildings
2.01.3:
- Now compatible with 1.103
2.01.2:
- Minor database fixes.
- Added Gallawa melting pot for north germanic rulers in Scotland and Ireland
- Fixed icon for hellenic pagans
- Added a few more holdings to West Africa
- Bafour culture now has some scripted dynasties
- Added Jewish holy sites
2.01.1:
- Increased starting troops for Ivar the Boneless.
- Hardcore mode should now work again.
- Pagans can now properly get separatist and pretender factions.
2.01:
- Updated to patch 1.101.
- Added in missing Podlasia flag.
- Fixed a bug where the Malta Channel was inaccessible due to being defined as a major river.
- Buildings should now work correctly in Shattered World.
2.00.1:
- Added in some missing decisions.
- Pagan CoAs should now work correctly.
- Rurik now starts as Slavic Pagan
- Crusades no longer possible before year 1000.
- Conquest CB can once again only be used by independent characters.
- Fixed a bug where AI Pagans could change out of Gavelkind.
- Lotharingia is now properly in the HRE.
2.00:
- Updated to The Old Gods.
- De jure empires should now be correct.
- Added history for West Africa in 867 start.
- Forts will now protect less loot, to fit the lower overall loot values
- Reformed Norse can use rivers once more
- Unreformed Pagans can no longer use Holy Wars
- Discontinued Divided Muslims module as it is not updated for TOG
- Unreformed pagans are now properly stuck with Gavelkind
- Unreformed pagans no longer allowed to get higher than Low CA
- Removed Karling claims on each other to prevent the Carolingian Empire from immediately reforming.
- Cut most special Pagan CBs. Pagans can launch county conquests on a five-year cooldown timer but regular Pagan warfare will mostly be about raiding.
- Reformed Pagans can no longer loot, travel on rivers or prepare invasions (making them behave more like other organized religions and making it so reforming is not just a straight upgrade).
- Unreformed Pagans no longer have the regular factions, but are extremely prone to independence revolts.
1.34:
- Individual revolts that are joined by at least one major faction are now treated as a faction revolt.
1.33.25:
- Fixed another bug where a revolt would end up giving the defeated liege's title(s) to the altogether wrong character.
- Jewish cultures now have access to retinues and culture buildings.
- Factions are now less prone to revolting against rulers who are already fighting a defensive war.
1.33.24:
- Fixed various bugs with the faction overthrow liege CB that was causing very weird things (Mauretanian HRE!)
- Rebels will no longer seize a county if its owner has the right religion and culture
1.33.23:
- Court faction should now be more difficult to keep happy.
- If a faction overthrows a child ruler or a ruler with a child heir, that ruler's primary titles will now be distributed among the rebels according to claims and de-jure claims.
- Expanded greatly on the faction system. Instead of being arbitrarily ruled over by their leaders, factions will now hold meetings where the faction leader can set an agenda and propose actions that members vote on. Faction leaders who are self-serving or fail to get their agenda through may be thrown out and replaced by a new leader (decided by order of joining the faction). All in all, this new system should make it much more fun to play as a vassal and give the player a reason to join a faction.
- Can now only sow dissent towards characters who have the same religion.
- Hamburg now starts as a duke-tier merchant republic.
- The Hansa event is now a dynamic event that fires if any duke-tier merchant republic in the HRE controlling either Lübeck, Hamburg or Bremen grows to a realm size of 10. The title can also be created by independent merchant republics holding Lübeck.
- Holy War cooldown is now 10 years in Hardcore
- Imprisoned landless characters with cash may now offer to pay their own ransoms.
- Upon revolting against their paymaster, Mercenaries will now spawn a random amount of extra troops to represent adventurers flocking to their banners (and make such revolts more dangerous).
1.33.22:
- Should now work on Linux (really this time)
- Reduced the amount of holy wars that will happen between Pagans and non-Pagans (especially Tengris).
1.33.21:
- Various minor fixes.
- Reduced the size of peasant revolts.
- Should now work on Linux.
1.33.20:
- Fixed a crash related to event modifiers.
1.33.19:
- Fixed a crash caused by bad title scopes in some CBs.
- Patrician mansion building now properly gives trade post limit upgrades.
1.33.18:
- Fixed a crash caused by an incomplete integration of traits.
- By default, Mongols will now appear in ~50% of all games. The 'Vanilla Hordes' module (replaces Vanilla Aztecs) makes them and the Aztecs appear in all games.
- Various minor bug fixes.
1.33.17:
- Fixed a broken trigger for one of the vassal levies modifiers.
- Characters will no longer die natural deaths before age 50.
- Troops loaded on ships now suffer a constant rate of attrition (2% in regular, 4% in hardcore).
- Reintroduced Seize Trade Post plot with the new vanilla limitations on it.
1.33.16:
- Updated to 1.092.
- Creating/usurping titles now requires 60% of de jure counties.
- De jure drift will now only happen to duchies that contain your capital or border your primary Kingdom title.
- De jure drift now takes 50 years (100 in hardcore).
- Assaults are enabled, with smarter assault AI.
- AI will now change succession laws when appropriate.
- Integrated tactics and retinue changes from Better Armies.
- Holy Wars no longer cost piety, but instead have a 5 year cooldown timer and can only be waged on neighbours and duchies in close vicinity.
- Reduced defensive terrain bonuses since AI doesn't understand them.
- Heresies are now much rarer but have an easier time spreading.
- Reduced movement penalties of rough terrain, to make it harder to game the AI with those provinces.
- If a faction depose revolt would result in a child or a character of a different dynasty succeeding, the throne will instead be taken by the revolt leader.
- Retired the various No X modules and added a new 'Hardcore Mode' module. Default CK2+ now has higher income, higher demesne sizes and faster claims fabrication. Hardcore mode lowers your income, slows expansion and gives you a smaller demesne and unhappier factions among other effects. It is meant to appeal to players who want slower expansion and a more challenging game. This change replaces the default difficulty setting, which no longer has an effect.
1.33.15:
- Toned down peasant rebellions.
- Added workarounds for various bugs related to Republican successions.
- Fixed a bug where you would be unable to declare dejure barony claims on Holy Orders.
- Fixed a bug where the crown tax privileges malus would be applied to an independent ruler.
- Increased MTTH of event that turns illness into blindness.
- Fixed a bug where rebel lords would end up as the wrong government type.
1.33.14:
- Fixed some bugs with Holy Order vassalization.
- Fixed a bug that was causing all plots to be cancelled if you had ever cancelled a plot.
- Tweaked portraits.
1.33.13:
- Fixed a bug that was playing haywire with the vassal levies modifier.
- Tweaked the way CA levies work. Higher CA now gives less maximum levies, but also gives a bonus to minimum levies so you can always raise the levies allowed by your CA.
- A pretender to a secondary title will now only take that title, rather than all primary level titles. Pretenders to the primary title will still take all primary level titles.
- A rebel commander who takes over a province is now immune to being declared war on for 10 years.
1.33.12:
- Fixed some bad triggers in leadership trait battle events.
- Restored vanilla rebel system because of some issues with the recent patch and Better Rebels. Revolt risk effects were reduced across the board and the large size of rebel armies kept, so revolts should be rare but potentially dangerous.
- Added back the Outremer melting pot, with tighter conditions to prevent the culture from spreading to Europe.
- Fixed some AI problems that were causing Muslim realms to be more unstable than they should be.
- Fixed a bug where the Golden Horde/Il-Khanate titles were formable by the Cumans.
- When succeeding with or aborting a plot, there is now a general cooldown of five years to attempt that plot again.
- A plot being revealed by blackmail or a drunken backer will now result in the plot being cancelled.
- The fabricate treason plot should now work correctly for characters trying to incriminate their vassals.
- Fixed several minor bugs with the new demesne laws.
- If Jerusalem is held by a Catholic ruler, the Knights Templar and Knights of St. John will now become vassals of the King of Jerusalem.
- Restored events for Knights Templar and Knights of St. John to build castles.
- Player and player's vassals should now never be affected by automatic transfer of baronies to province owner.
- Vassals of an entire different religion or culture group will no longer join the regular factions. Instead, they will tend to form Separatist factions or back Pretenders of their own culture and religion. They may still join in a revolt that benefits them on an individual basis.
1.33.11:
- Fixed another late date starting crash.
1.33.10:
- Tweaked moral authority to hopefully address the rampant heresies in recent versions.
- Fixed a crash caused by starting on a date after 1100 or so.
1.33.9:
- All republics in Reign of Princes should now be properly playable (though not all have pre-defined Patrician families).
- Mali should now have the correct rulers between 1235 and 1337.
- Fixed more integration issues.
1.33.8:
- Fixed various minor integration issues
1.33.7:
- Fixed another typo in the embargo CB
- AI Rulers in the HRE will no longer wipe out the Hansa with de jure claims.
1.33.6:
- Fixed a mistake in the defines.lua integration of 1.091
- Realigned the ports of Crete and Sardinia to allow for control of their coasts
- Restored dynasty for Anconan Doge that was accidentally cut during 1.091 integration
- Fixed some problems with the embargo CB
- Re-integrated culturally different cities using Glassmage's compatch
- Can now use the 'Restore Papacy' CB to free a vassalized Pope
- CK2+ will now use the regular vanilla Holy War joining system, although with the ability for neighbouring rulers of the same religion to join any war that is about conquering territory
- Can now ask to join most non-revolt wars
1.33.5:
- Updated to 1.091
- Tweaked CK2+ events in ways that should substantially improve performance
- Restored the county conquest CB for independent Muslims
- Fixed various merchant republic succession issues
- Merchant republic honorary titles can now be revoked
- Merchant republic honorary titles now count towards the honorary title ambition
1.33.4:
- Lowered cost of trade posts to vanilla levels.
- Slightly reduced base income of trade posts.
- Fixed some issues with the map around Hamburg.
- Random claims will no longer be generated by or on Republics in the regular scenario.
- Fixed a history file typo that resulted in a Venetian patrician holding land in Lithuania (Lida is not Lido!).
- Vassal patricians can no longer wage Holy War.
- Increased base demesne cap of counts and dukes.
- Disabled patricians joining factions as this is currently rife with issues.
- Hansa will now tend to form earlier than actual history, to give Gotland some real competition.
- Mercenary bands will now grow in strength over time.
- Ancona is now an independent Serene Republic in the earliest start dates.
1.33.3:
- Fixed a bug where a non-patrician vassal would endlessly request the transfer of a patrician to be their vassal.
- Increased the importance of trade zone value in determining the profitability of a trade post.
- Reduced the amount of city tax paid by patricians.
- Reduced frequency of random events giving or taking away money for patricians.
- Increased base cost and income of trade posts.
- Increased income of family palace to make non-Doge families more competetive in income.
1.33.2:
- Factions are now available to Patricians even if they don't hold any Count or above level titles.
- Fixed more succession law bugs.
- Fixed some bugs with the Coastal Republic CB.
1.33.1:
- Fixed a bug with the Lack of Funds modifier repeatedly appearing and disappearing.
- Fixed various bugs with succession laws.
- Added the thanist minor title.
- Removed the grant independence character decision since it is now a diplomatic interaction.
- Can no longer seize a rival family's last trade post.
1.33:
- Updated to 1.09 and The Republic.
- Reduced max number of duchies legally held to 2 to correspond to generally decreased demesne sizes.
- Restored Imperial Reconquest for the Roman Empire (because why not if WC is your thing, and if you form the Roman Empire it probably is...).
- Ancona is now a proper merchant republic in the earliest start dates.
- Restored regular mercenary system for AI.
- The Papacy is once again a King level title.
- Republican rulers can now only use the coastal republic CB for ports where they control a trade post, and doing so will anger every ruler in whose lands they control trade posts.
- Nerfed income of Merchant Republics and cut the Acquire Trade Post plot.
- Can now only seize trade posts from families in the same Republic with an equal number or more trade posts than yourself.
- AI will now factor in relations and traits more heavily when determining whether to launch an embargo war against a republic.
- Can now only declare embargo wars against republics that have trade posts in your realm. Requested embargo wars against republics without trade posts in the embargoing lord's realm will invalidate.
1.32.37:
- Fixed a bug where the event to restore the Byzantine Empire would be firing repeatedly when it was definitely not appropriate for it to be firing at all.
- Fixed a bug where a small Byzantium or Latin Empire could be destroyed even if they controlled Constantinople.
1.32.36:
- Reduced prestige effects of marriage until the 1.09 patch since the AI does not play well with it presently.
- Tweaked tax income buildings to make money less abundant in the late game.
- Added a line of cheap tech buildings for castles.
1.32.35:
- Improved AI logic for distributing duchies so that they will hold onto duchies they have demesne provinces in as long as they are not over the duchy title limit.
- The Latin Empire and Byzantium will now always be destroyed if Constantinople is lost to them, regardless of realm size.
- Added a 'Byzantine Restoration' CB against the holder of Constantinople for independent Orthodox Byzantine culture group rulers if Byzantium does not exist. A successful war will result in taking the Duchy of Thrace and recreating the Byzantine Empire.
- Increased prestige impact of marriages to planned 1.09 levels.
- AI now less inclined to wage excommunication wars unless they are Zealous, have high piety or really dislike the target.
- Issuing a repentance of sins is no longer guaranteed to lift your excommunication, the Pope may say no depending on opinion and traits. If the Pope says no you must wait five years to try again.
- An AI ruler whose Empire is about to disband due to lack of holdings will now attempt to create a Kingdom they are eligible to create in order to preserve their Duke-level vassals.
- The Golden Horde and Il-Khanate can now end up disbanding their Empires if they fall below 100 holdings after converting to another faith.
- The Golden Horde and Il-Khanate will no longer convert to another faith until they reach at least 100 holdings in size.
- Just about everything that gives you cause to revoke someone's title now also gives you cause to execute them - but don't expect their immediate family to be happy about it.
- Faction mood changes due to events and decisions should now be applied within a few days of the event, instead of at the next maintenance pulse.
- Grand Tournament now requires you to have reigned for 5 years, to make it less of a faction pacifier on succession.
- Shattered World easter egg dynasties will no longer show up in the regular scenario.
- Succession laws of secondary titles will now always be set to the same as the primary title, even for Kingdoms and above.
- The AI will now change gender succession laws when appropriate.
- Vassal opinion from raised levies will now drop faster, to correspond with the faster pace of wars in CK2+.
- Reworked the way succession law changes work to prevent any unintentional loss of prestige or opinion impacts when creating titles. This is purely a backend change and players should not notice anything being different.
- Updated to the latest version of Culturally Different Cities.
- Vassals who choose to keep the lands gained in a Crusade will now relinquish all their old titles to their liege.
- Choosing to keep the lands gained in a Crusade for yourself will now give you the relevant titles and holy truce modifier, just as if you gave it to a relative.
- All feudal lords with some participation score in a successful Crusade now have the option to request a county in the captured Crusade lands for a landless relative who is not their primary heir. Any characters granted counties this way will get a large opinion boost with their new liege.
- Crusader states will now start with High CA, both to make them stronger and to prevent their lands from being inherited back.
- Fixed various minor bugs and typos.
1.32.34:
- Fixed various bugs and typos detected with validator.
- Fixed various bugs with the new demesne laws where the mood effects would be incorretly applied.
- The 'Crown Levy Privileges' law will now only give maximum amount of troops allowed by size and laws instead of always giving 100%.
1.32.33:
- Changed the Tyrant trait tooltip to make it clearer that tyranny is a points system and that Tyrant can represent anything from 5 to 100 points of tyranny.
- When a ruler with Lifetime Appointments dies or is forced to abdicate, the whole council will now be dismissed, allowing the new ruler to appoint a new council.
- A ruler with Lifetime Appointments can now dismiss the Court Chaplain if said Court Chaplain is a different religion.
- Added a workaround for a vanilla problem that was breaking the Lifetime Appointments law.
- Vassals will no longer demand changes in Tax/Levy Privileges if their liege does not qualify for those laws (they are only available to Kings and up).
1.32.32:
- Increased the innate tech bonus on temples from 10% to 20%.
- Fixed a bug where changing succession laws while holding multiple primary titles would result in extreme relation drops.
- Added new titles for all levels/types of Jewish rulers, created by Necroskowitz.
- Added the 'Council Terms' demesne law group. This law allows you to set councillor appointments to last for life, which will make the Court Faction happy.
- Added the 'Levy Privileges' demesne law group. This law allows you to grant your vassals the right to decide how many troops they will raise for you (based on opinion) or force them to raise up to the maximum required by law.
- Added the 'Tax Privileges' demesne law group. This law allows you to grant your vassals the right to raise additional taxes at the expense of your own revenues, grant yourself the right to raise additional taxes at the expense of your vassals, or set tax levels at the same for both vassals and liege.
- Removed the vassal opinion penalties for demesne laws and replaced them with faction mood bonuses/maluses, so Crown Tax Privileges and High Feudal Taxes will anger the Princely faction, for example.
- Reworked demesne taxation laws. They are now simplified down to 3 steps, each step representing 20% taxation of cities/temples or 10% taxation on feudal vassals.
- Removed demesne levy laws.
- Changed default CA to Autonomous because of a vanilla bug where default CA law set anywhere other than Autonomous would cause a CA reset on religious conversion.
- Independent barons who do not hold a higher level title of any kind will now automatically become vassals of their de jure liege, as the AI seems to not understand how to press de jure barony claims.
- You can no longer request Duchy titles from your liege if he or she has demesne provinces in that Duchy (to prevent rather silly things like the Counts of Bornholm always being given the whole of Skåne over time).
- All CBs should now work properly with the Win a War ambition.
1.32.31:
- Maimed characters are now more suspectible to illness.
- Non-cultural retinues now have small offensive and defensive bonuses to both their unit types, to make them more competetive with cultural retinues.
- Gender Equality no longer sets Muslim titles to Cognatic, as lack of matrilineal marriages makes them unplayable.
- The Ecumenical Patriarch is now properly the Orthodox head of religion in Greece and Anatolia.
1.32.30:
- Fixed a bug where a faction war to depose would lower CA two steps instead of one.
- Fixed a bug that was causing vassals that broke away in an independence war to be immediately revassalized.
1.32.29:
- If a ruler is toppled in a pretender revolt, any non-dejure vassals they control will now automatically be transfered to the pretender.
- If a ruler is overthrown by a revolt, any non-contingent (enclave or island) non-dejure vassals that are not affected by at least Low crown authority will now automatically become independent.
- Fixed some bugs where characters would not get properly flagged as rebels during faction revolts, and would end up being penalized upon victory.
- Fixed a bug where sometimes changing succession laws would not cost prestige.
1.32.28:
- Fixed a bug that was breaking random claims in Shattered World under some circumstances.
1.32.27:
- Removed a test decision that was accidentally left in 1.32.26.
- Fixed some bugs with the Shattered World scenario.
1.32.26:
- Forming the Latin Empire now only requires Constantinople, but the title will be lost if the holder loses Constantinople.
- Characters who are released from prison due to being blinded or castrated should now automatically be pardoned of any righteous imprisonment causes.
- Illness and Pneumonia can now develop into blindness.
- Raised the base health of characters but increased the health penalties of illnesses, to try and cut down on early natural deaths.
- Added two new optional modules, 'No De Jure Drift' which turns off de jure drift and 'No Drift & No Assaults' which turns off both de jure drift and assaults. You should only use one of the 'No X' modules at any given time.
- A failed murder or kidnapping attempt that aborts the plot will now make that character immune to the same kind of plot for five years.
- Ruler designer Immortal trait should now work correctly.
1.32.25:
- If a child ruler is deposed in a faction revolt, the faction leader will now assume the throne.
- Vassal rulers can now only get random claims inside their realm.
- You will now be notified when another ruler receives a random claim to one of your titles.
- Fixed a bug that was preventing Separatist factions from forming.
- Added a new alternative scenario with its own module, 'Divided Muslims', courtesy of zeress. Scenario modules now have their own special tag, and a maximum of one scenario module should be used at any given time.
- More fixes and tweaks to the faction system.
- Female characters are now treated equally for the purposes of pressing claims and succession wars under the Gender Equality module.
- You will no longer be expected to reward supporters in minor civil wars (such as a single vassal revolting).
1.32.24:
- Fixed a very bad bug where a successful excommunication war would result in the attacking ruler abdicating.
- Separatist sentiment now spreads faster in areas distant from the capital, so that large blobs are more prone to collapse.
1.32.23:
- Added a workaround that should revassalize vassals who become independent as a result of a rebellion becoming invalid within a month or so of the war being invalidated.
- Fixed a number of minor bugs detected by validator.
- Restored the fix for immortal trait not working from character designer, since the Paradox fix apparently didn't take.
- Rulers can now once again 'go native' as a result of living in a province with a culture not too different from their own (German characters are likely to become Dutch, but aren't going to become Turkish, for example). This should greatly cut down on minority cultures being wiped out over the progress of the game.
- Non-contingent territories (exclaves and islands) will now be much more inclined towards separatism (culture and religion still factor in majorly, though).
- The AI will now prioritize forming contingent territories when waging holy war.
- Increased the prestige cost for unjustified revocation of titles.
- Characters who are revolting against their liege due to a title revocation or imprisonment will now attempt to call in the rest of the realm.
- Characters who are not a member of a faction will now get called into revolts, although they are unlikely to pick sides unless they either strongly like or dislike their liege.
1.32.22:
- Added an experimental possible fix for the 'characers dying on abdication' bug.
- Fixed some more bugs with starting before 1066.
- The AI is now much more keen to switch out of Gavelkind in Shattered World and Reign of Princes.
- Fixed some titles that were unintentionally made createable by anyone (such as the Hansa).
1.32.21:
- Fixed a bug that was making close relatives in your court marry without your permission.
- Fixed a bug where an AI-only decision was accidentally available to players.
- Using a start date before 1066 will no longer break the mod.
1.32.20:
- Fixed a bug where AI mercenaries would not get disbanded after war because they had lost their regimental earmark.
1.32.19:
- Fixed minor bugs and mistakes with Shattered World and Reign of Princes.
- Separatist revolts will no longer call in the other factions to the war.
- The AI will no longer blind prisoners unless it is in the Byzantine culture group. The option is still available to players.
1.32.18:
- Pagans now use Muslim CoA shapes, though with non-Muslim CoAs, to make them visually distinct from both Christians and Muslims on the map.
- Added a new 'Reign of Princes' scenario to the Alternative Scenarios module. This scenario builds on Shattered World, dividing the world into mostly Duchy-sized independent states, with a smattering of Theocracies, Republics and (mostly titular) Kingdoms. It adds a number of new titles that are only available within this scenario.
- The first generation of rulers in Shattered World will now get a special trait that greatly encourages the AI to expand heedless of risk.
- Reduced the required realm size to form an empire from 200 to 150.
- The Aztec title will no longer be disbanded from having too few holdings.
- Byzantium will now never be disbanded from having too few holdings as long as it still holds Constantinople.
- Fixed a bug that was preventing the Aztecs from using the Tribal Invasion CB.
- El Cid is now the Count of Zaragoza in Shattered World.
- You should no longer get the 'Lack of Ambition' penalties when you have aborted an ambition until you are able to pick another.
1.32.17:
- The decision to blind prisoners is now available to everyone, though the AI will rarely use it unless in the Byzantine culture group.
- The decision to castrate prisoners is now also available to Muslims.
- Kiev no longer starts as a Kingdom in 1066, but is set to have existed in the previous generation to prevent the Russian Dukes from having claims on each other.
- Increased the de jure land of Kiev to prevent it from being immediately reformed.
- Further increased likelyhood of Separatist movements forming.
- A rebellious faction that does not take another action should now declare war to depose their liege within a few years of becoming rebellious.
- Reduced the average size of the Mongol starting stacks (they can still start with very large armies, its just less likely).
- Fixed a bug causing other factions not being called into faction wars to depose.
- Faction revolts should now occur a bit faster.
1.32.16:
- Fixed a bug that was breaking Lower Crown Authority civil wars.
1.32.15:
- Tweaked the faction relations formula to work better in large realms.
- Changed the way faction moods work. Instead of trending upwards or downwards over time, the mood will be set each maintenance pulse depending on the relevant factors such as relations and faction goals, meaning that factions will be much quicker to respond to changes in the realm. Effects that give faction mood from events and decisions will add a temporary mood modifier that 'bleeds off' over time.
- Increased the chance of separatist factions forming (it was set at far too low).
- Fixed some bugs with the negative consequenses event for trying to sow dissent.
1.32.14:
- Various fixes and tweaks to the faction system.
- Fixed a bug where a faction leader declaring to lower CA would not bring his faction with him.
- Pretender revolts will now attempt to call in the other factions when declaring war.
- Separatist movements are now more likely to form in general.
- Tweaked faction moods to be less stable.
- Using the Gender Equality module should no longer result in your ruler being hated by their vassals on game startup.
- Catholic AI will now avoid expansion into Tengri lands until the Mongols arrive.
- A faction who ends up with their liege as a member due to the liege remaining in faction on inheritance bug will now disband and reform to correct the problem.
- Increased the impact of tactics to add unpredicability to battles and make it less of a numbers game.
1.32.13:
- Added new graphical icons to the faction mood modifiers, to make them more immediately obvious.
- New french translation courtesy of Faelron.
- Fixed a bug where playing with the Gender Equality module would result in prestige loss on starting up the game.
1.32.12:
- Fixed a bug that was preventing separatist movements from forming.
- Relatives who are denied estates should no longer be able to retake the ambition and ask again.
- Women can now properly be granted titles under Gender Equality. However, you will be unable to change your succession laws for the first ruler you play with using the module. There is no way around this that I know of.
- Fixed a bug where the wrong country would get the Aztec army spawned for them.
- You are no longer allowed to fabricate evidence of heresy against your vassals (as this allowed for exploits with the free imprisonment/ransom).
1.32.11:
- Fixed a bug that was preventing claimant factions from gaining support.
1.32.10:
- Vassals in small realms will now tend to consolidate into fewer factions so they can better match their liege in strength.
- The Princely, Religious and Court factions can now declare war to overthrow their liege if angered.
- Separatist sentiment will now spread more evenly in the realm as a result of angry factions. This should result in more sensible independence revolts.
- Fixed a bug where an AI vassal would try to join multiple factions simultaneously.
- Tweaked AI faction picking priorities.
- Fixed a bug where a vassal inheriting their liege's title would result in them in them remaining in their old (lower level) faction.
- Claimants should now have an easier time gaining backing from unhappy factions.
- Reduced the size of Harold Godwinsson's starting army (some wonky math made it far too large).
- Separatist movements should now take more time to build strength before declaring war.
1.32.9:
- Fixed another major broken scope issue.
1.32.8:
- The Immortal trait is once again available in the ruler designer (it was accidentally taken out).
- Fixed a major issue with bad scopes in factions introduced in 1.32.7.
1.32.7:
- Fixed some more problems with the Aztec invasion events.
- Dukes will no longer have a Princely faction as they are unable to meet most of their demands. They still have the Court, Republican and Religious factions.
- Fixed a bug where a vassal revolting against a liege that was not independent would cause some issues with the factions of their liege's liege.
- After a successful independence war, both sides will now greatly dislike each other to prevent re-vassalization.
1.32.5:
- Councillor job events should now fire properly for female councillors with the Gender Equality module.
- Fixed some minor bugs with faction mood notification events.
- Increased the likelyhood of separatist movements forming.
- Fixed a bug where factions would declare war to reduce CA in a realm that was already at autonomous vassals.
1.32.4:
- Fixed a bug that was breaking the Aztec invasion. For the fix to work correctly you will need to play a new game or use a save from before the Aztecs invade.
- The Princely Faction 'more levies' event should now work correctly.
1.32.3:
- Reduced the frequency of random claims.
- Increased the speed at which faction moods change and lowered the MTTH of many faction related events.
- Fixed a bug that caused some randomly created characters to get the immortal trait.
1.32.2:
- Fixed a bug where the 'end of tournament' event would fire repeatedly and endlessly.
1.32.1:
- You will now get a severe penalty to general opinion and prestige for being a member of multiple 'main' factions (so you can be a member of the Princely Faction and a Separatist, but you get a penalty if you're in both the Princely and Court factions).
- Fixed a duplicate succession law issue in the Gender Equality module.
- The Count of Napoli no longer starts as a duke in Shattered World.
- A successful independence war will no longer result in the defeated liege gaining claims on the revolters.
1.32:
- Now compatible with 1.08 and Sunset Invasion.
- Completely reworked the faction system. There are now four more-or-less permanent factions, each serving the interests of a particular group in your realm. For example, the Princely Faction looks after the interests of the high aristocracy, and want low CA and a weak liege, while the Religious Faction wants holy wars and a pious liege. Factions have moods ranging from Happy to Angry, and will help or hinder their liege depending on their mood. An unhappy or angry faction might demand changes in the crown laws, back a pretender, or even start an independence movement if relations deteriorate far enough. To keep the factions happy, you will need to look after their goals and maintain good relations with the members - relations with faction leaders are especially important. For more information on a specific faction's goals, mouseover the faction's name in the faction screen. To see a faction's mood, look at the character modifiers of its leader.
- The 'Sow Dissent' chancellor action now works by reducing the relations between the targeted province's owner and all their count and above level vassals. This should make it much simpler and more useful in general.
- It is now possible (but rare) for non martially educated characters to pick up leader traits in battle.
- Increased the prestige cost for attacking an ally.
- You now need 200 realm holdings to form an empire, up from 100.
- Titular empires that drop below 100 holdings will now disband, up from 75.
- Removed the 'No Time Limit' optional module. No Time Limit is now on by default.
- Added a new 'Gender Equality' optional module. This module allows women to serve on any position in the council and sets all titles to Cognatic succession.
- Independent female rulers can now lead armies. The AI will avoid doing so unless their martial score is high.
- By default, the Aztec invasion will now happen roughly 1 out of 10 games. You can use the 'Vanilla Aztecs' optional module to make them appear every game. They will only ever appear if you have Sunset Invasion installed and activated.
- Added a decision to summon your children to your court, if they are currently the subjects of a different, lower-ranked court.
- Changed back to vanilla education after running several tests that showed that skills and stats decline over time because of the AI's inability to understand the CK2+ education system.
- Added a character decision to pardon characters who you have rightful imprisonment against as a result of plotting, murder of treason. This will remove any such rightful imprisonment causes and increase their opinion of you.
- You can now execute characters who are caught plotting, murdering or kidnapping without getting tyranny.
- The mod will now load instantly on game startup, thanks to the magic of the character history effect scope.
- Added a generic decision to give money to charity in exchange for piety for characters that don't have access to indulgences or Sadaqah.
- Removed the Duchy Conquest CB, as the original reason for it (Muslim realm collapse) is long since gone. Instead, fabricating claims is now easier, especially in Shattered World.
- Tweaked the Fourth Crusade scenario. Byzantium now ceases to exist on the Latin Empire start date, and is instead replaced by the Despotate of Nicaea, who start with a claim to the Latin Empire.
- Any Orthodox character who takes over the Latin Empire will now immediately gain Byzantium (and lose the Latin Empire) if Byzantium does not already have a holder. If Byzantium has a holder, the Latin Empire will simply be destroyed.
- Byzantium should no longer be immediately destroyed due to small size in the late scenarios.
- The Ottomans are no longer an Empire level title.
- The AI will no longer carry out plots that they have no ability to succeed with, such as fabricating claims.
- Plots should now properly show up in the intrigue screen when conditions are right.
- You are no longer allowed to kidnap rulers unless they are a vassal of yours, to prevent some exploits with it and wars.
1.13.14:
- Fixed another bug where characters could end up with random claims on distant titles.
1.31.13:
- Fixed a bug where plots would not complete properly.
1.31.12:
- Fixed a bug where characters could end up with random claims on distant titles.
- Fixed some minor localisation errors.
1.31.11:
- Fixed a bug where you would be unable to complete the same plot twice with the same character due to bad flag cleanup.
- Fixed a bug where plots would abort incorrectly or count as having succeeded despite failing them due to bad flags.
- It is no longer possible to declare war while hosting a grand tournament, to prevent the AI from aborting its own tournaments.
- Tweaked the 'Fabricate Evidence of Treason' plot events to make more sense when targeting your own vassal.
- Children and young characters will now get traits to reflect their age. Young characters get a reduction to their stats and the respect of their vassals due to inexperience, but a bonus to health, fertility and sex appeal.
- The AI should now be significantly more aggressive, especially in the Shattered World scenario.
- Fixed a bug where the random claim event could give you a claim on a Duchy without a holder.
- The Restore the Papacy CB is no longer available in the Shattered World scenario.
1.31.10:
- All provinces in Shattered World should now have a playable count. There may be a handful of Lowborn characters still holding counties who are not playable - please report them as you find them.
- The AI should now get considerably more random claims in Shattered World.
- Fixed some minor database bugs.
1.31.9:
- Fixed a bug that was causing some rebellion wars as a result of imprisonment to end inconclusively.
1.31.8:
- Fixed misaligned CoAs.
1.31.7:
- Fixed a save game incompatability issue.
- Fixed a bug where the Duchy Conquest CB would be available to Christians outside of the Shattered World scenario.
1.31.6:
- Fixed numerous database issues in the hopes of addressing crashes in 1.31.5.
- Fixed a bug where a Crusade ending in White Peace would lead to a MA boost for the attacker.
- Integrated the new faction-related events tied to the 'Scheme' spymaster job.
- Fixed a bug where commanders could pick up an unlimited number of combat traits.
- All religions can now use Duchy Conquest in the Shattered World scenario.
1.31.5:
- Fixed some history file bugs.
- Fixed the numbering in the .mod file.
1.31.4:
- Updated for 1.07b.
- The amount of money taken in embezzlement is now scaled to rank (50 for count, 75 for duke, 100 for king/emperor)
- Fixed a bug that would cause repeated crusades against Byzantium after a failed 'Fourth Crusade' scenario.
1.31.3:
- Reduced the frequency of AI plots.
- Plots will now generally fire a bit faster, to make it harder to detect and quash every single plot.
- Fixed some bugs with the Get Married ambition.
- Eunuchs should no longer be able to take lovers or procreate.
- Increased the amount of money taken in an embezzle plot, as well as the chances of success.
- Tweaked factions to be slower to form, but faster to get membership under favorable circumstances.
- Fixed a bug where characters would get imprisoned in wars they were not a participant in.
- Fixed further bugs with CBs and ambitions.
1.31.2:
- Fixed some further bugs with CBs.
- Integrated honorary title changes from 1.07.
- All commander traits are now available in the character designer.
- Tweaked the extra units given in civil wars to work better with CK2+'s levy calculations.
1.31.1:
- Fixed some issues with broken/buggy CBs.
- Integrated some missed values in technologies.txt
- Fixed a bug where the pentarchies were not working correctly.
- Fixed some problems with religions being assigned the wrong icons.
1.31:
- Updated to 1.07 and Legacy of Rome.
- The mod should now be much faster to start up once the game gets going (less lag).
- It is no longer possible to start a faction or declare war until the mod has started up (should occur within a week of starting date).
- Removed the Imperial Reconquest CB.
- There is no longer a difference between a realm's offensive and defensive levies (as this plays havoc with LoR's power calculation systems). The base levies for large decentralized realms were increased somewhat.
- Retired several mechanics made redundant by LoR, such as the regency trait, the civil war system and the genetics system. Future versions will work on expanding the faction system, incorporating some of the ideas from the cut civil war system.
- Retired the BLC module, as it was incompatible with the many character graphics changes in 1.07.
1.30.3:
- It is now possible to imprison characters in war as a result of taking control of the holdings where they are located.
- Fixed a 'gap' in the new levies system where realms of a particular size (~90 holdings) would get almost no levies.
- It is now possible to legitimize bastards of your dynasty as long as you are their direct liege, even if they are not your child.
- Added the Kingdoms of Northumbria and Wessex as Anglo-Saxon alternatives to Mercia (not createable if you are already a King).
1.30.1:
- Fixed a bug that was breaking Holy Wars unless you had very high piety.
1.30:
- Fixed a bug where a revolt that did not trigger a civil war could cause weird out-of-realm usurpations if successful.
- Fixed a bug where titular Elective titles would be unable to change succession laws properly.
- Vassals who are married to their liege's sibling, child or parent will now get an opinion bonus towards their liege, so that you can use marriage alliances to make your vassals more loyal.
- Creating the Israel title will now activate and vassalize a Jewish holy order.
- Increased the tax bonus for very small (1 or 2 county) demesnes.
- You can now declare war to force-vassalize an indepedent ruler whose titles are all de jure vassals of yourself or one of your vassals. Medium or higher CA is required to subjugate de jure vassals of a King or Empire title.
- Reworked the levy system. The amount of levies you can raise from your vassals is now based on three factors: Realm size (total number of holdings in your realm), crown authority and whether or not you are fighting a defensive/civil war. The smaller your realm, the more base troops you will be able to call on, and the less important crown authority becomes, while a very large realm with autonomous vassals (for example the HRE) will be very weak on the offensive. Together with the small demesne tax bonus, this is meant to make having a small demesne / lots of counts as a vassal or a small realm a viable strategy.
- Added the province of Sinkat in Abyssinia.
- Totally reworked duchy/county colors to give them their own distinct coloration instead of 'regional' colors, to make independent states and politically divided areas stand out more and make the direct vassal / duchy de jure mapmodes easier to interpret.
- Turned off the my documents user directory once again as it was causing loadup crashes for some users.
- Holy Wars and Duchy Conquests will now once again usurp the Duchy title, if it is held by either the target or one of their vassals.
1.29.2:
- Fixed a problem with the Mongols that was making their scripted armies vanish.
- Rebels will no longer declare independence immediately upon taking control of a province, but rather after several months of uncontested control of it.
- Fixed a bug that was causing the new plot icons not to appear.
1.29.1:
- Fixed a bug that was breaking many of the new plots.
1.29:
- CK2+ now has its own user folder in My Documents (since they seem to work without nuking your message settings now).
- The Kingdoms of Saxony, Bavaria and Frisia are now de jure HRE.
- You can no longer create, usurp, or be granted Duchy and above level titles during war, to prevent various bugs and AI problems.
- Merged the Kingdom of Muscowy into Novgorod and Kiev.
- Added the de jure Duchy of Latium.
- Merged Ancona and Spoleto into Spoleto.
- Added the titular duchy-tier Republics of Bologna, San Marino and Ancona.
- Increased prestige requirements for raising crown authority.
- You now need high CA to freely revoke infidels.
- An independent player bordering the Il-Khanate or Golden Horde will now be given the chance to swear fealty and pay tribute to the Mongols rather than being invaded. This option only occurs once, and only before the Horde in question settles (converts religion).
- Fixed a bug that caused persistent crashes when starting a game after 1244.
- Significantly tweaked the de jure borders of Byzantium and surrounding territories. Wallachia, Epirus and Trebizond are now de jure Kingdoms, while Thessalonica is a titular Kingdom only createable by Catholics, similar to Cyprus.
- Characters with a small demesne (less than 4 holdings) will now get a tax bonus (50% at 1 demesne, 25% at 2 and 10% at 3), to encourage the creation of more counts and make single-province counts more fun to play.
- Loyalists and Rebels in a civil war are now distinguished by the 'Loyalist' and 'Rebel' traits, which will be properly transfered to their heir if they die during the civil war.
- AI vassals may now attempt a bid for independence if the realm is already in a civil war they are not a part of.
- You can now press Kingdom De Jure claims on behalf of vassals (as long as their Kingdom has Medium or higher CA).
- You can now declare De Jure claims for Duchies that you either control all the counties in, or whose (Medium or higher CA) King or Empire title you hold.
- Added six new plots: Discredit Councillor, Embezzle from Liege, Instigate Revolt, Kidnap Character, Fabricate Claims of Treason and Accuse of Heresy.
- Added some additional checks that should hopefully prevent cultural melting pots from spreading where they shouldn't.
- Added a workaround for characters with estates not getting income. They will now get a yearly sum of money equal to their estates income.
- Fixed a bug where a character who had murdered another character through plot would be unable to ever do so again because of a flag that did not clear.
- Fixed a bug where a vassal demanding a title to stay loyal would revolt even if given the title.
- Fixed a bug where revolters would almost never declare independence at the end of a civil war because of some logic problems.
- Rebel titles will no longer make use of the dynastic title naming system.
- Fixed a bug where a marshal's ability to suppress revolts was inversely proportional to his skill.
- Cleaned up the landed CoA folder, getting rid of many off-center flags and reducing the overall size of the mod considerably.
- Shifted de jure borders of Abyssinia to prevent some undesirable usurpations.
- Fixed a bug where a pagan ruler converting through the missionary events would not also convert their children.
- Fixed an exploit where a player supporter of the rebel side in a civil war could avoid punishment by switching lieges mid-war. Even if you do switch lieges, you will now still be imprisoned with a revoke reason upon the defeat of the rebels.
- The defending side in a civil war will now get more prestige for winning than they would for defeating a regular revolt.
- Increased decadence gain from random events.
- Fixed a bug that caused the rebel leader in a civil to sometimes get a big prestige hit.
- It is now easier for vassals to rally support for a civil war in a large realm.
- Opinion of liege now matters more when determining whether to join the rebel side in a civil war, and opinion of rebel leader a bit less.
- Added some AI tweaks that should hopefully make the AI more willing to take on foes their own size.
- Crusades/Jihads are now called by the liege of the head of religion, if the head of religion is a vassal (the head of religion's piety is still used in determening when a Jihad can be called).
- Reduced base income from temple and city holdings.
- Decreased impact of tax levels on opinion for city and temple vassals.
- Burgundy is now a de jure part of the HRE.
- Waging Duchy Conquests on other Muslims will now increase decadence.
- Only independent Muslims and Pagans are now allowed to wage Duchy Conquests.
- Vassals who are engaged in their own wars can no longer pick sides in a civil war, to prevent some issues related to vassals in a civil war joining in a higher level civil war.
- Enabled Ethiopian and Nubian mercenaries for all non-Muslim faiths (so Semien can hire mercs).
1.28.4:
- Fixed a major bug where any character in the game could get events for possessed characters.
- Rulers who are part of the rebel side in a civil war can no longer declare their own wars until the civil war is resolved.
1.28.3:
- Fixed a major bug with civil wars that was causing vassals who pledged their support to the rebels early on not to join the war.
1.28.2:
- Fixed a bug that was massively inflating AI loan sizes on higher difficulties.
- The AI will now take loans to create King titles, to encourage their more frequent creation.
- Fixed a bug where you would be unable to declare a sanctioned holy war unless you had enough piety for an unsanctione one.
- Fixed several minor bugs with civil wars.
- Eased up on AI requirements to switch out of Seniority since it is a difficulty enough law to switch out of even for a player.
- Added decisions to convert to your capital's culture and religion (for players only).
- De Jure Emperors will now lose their Emperor title if their realm size drops below 50 (compared to 75 for titular Emperors).
1.28.1:
- Fixed various bugs with civil wars where defeated rebels would not be properly imprisoned or end up as a vassal of the wrong liege.
- Fixed a bug where vassals who declared independence after a civil war would incorrectly be given tax privileges.
1.28:
- Reduced frequency of second wives asking to be first wife.
- Reduced the alarming frequency of Muslim wives stabbing each other to death (I don't think life in the harem was quite this violent historically).
- Fixed a bug that was making the Mongol scripted armies disappear prematurely.
- Implemented a brand new civil war system. When a vassal revolts against their liege, he or she will now attempt to rally support for a civil war among the other vassals. If at least 33% of the liege's other vassals (measured in controlled provinces) support the rebellion, then a civil war begins. In a civil war, the leading rebel (original attacker) takes on a special rebel title of equivalent rank to his or her liege, and vassalizes all other rebels, allowing the revolters to fight as a unified realm. Vassals in the civil war who do not side with the rebels can either support their liege (allowing him or her to draw more troops from them), stay neutral, or demand titles they have de jure claims on in exchange for their support. Civil wars break down into two categories: Wars to depose (depose liege, war against tyranny and revolt against rule) and succession wars against liege. In a successful civil war to depose, the liege will be overthrown and most of his or her titles divided among the rebels according to de jure pretensions. In a successful succession civil war, the pretender will take all primary (or King and above) level titles from the old liege. Either way, a successful civil war also allows non-dejure vassals and vassals under very low crown authority to break away and declare independence. Finally, at the end of a civil war, regardless of which side won, the winner(s) will be expected to reward their supporters at the expense of themselves and the neutrals and losers, and all vassals supporting the losing side will be imprisoned by the winning side with valid reasons to revoke - so be careful about picking sides!
- If a player dies with tyranny, their heir will now inherit all but 10 levels of said tyranny (so if the dead character had 20 tyranny, his heir will get 10 on taking the throne).
- Reduced the duration of the bubonic plague, as some players were reporting apocalyptic-level outbreaks.
- Increased salaries from offices and honorary titles. A single-province count that is councillor to an emperor will now almost double his income (note that office incomes still won't show up in your budget screen - this is a vanilla bug).
- You must now have the piety on hand to wage an Unsanctioned Holy War or Duchy Conquest (100/250 and 200/500 respectively).
- Moved African Pagans into their own religion group.
- Changed Abyssinia's territories to more closely match the actual Zagwe territories in 1066.
- Added the Kingdom of Semien (Beta Israel), a Jewish Kingdom controlling the Gondar region in 1066.
- It is now possible to revoke titles at autonomous vassals. I tried to find a way to make it possible only for vassals revoking their own vassals, but this is not doable and being unable to revoke makes autonomous vassals extremely undesirable even if you are a vassal which is just plain odd.
- Creating a Kingdom or Empire now costs a little bit of piety (to make the creation requirements less confusing).
- Orthodox AI is now much more reluctant to wage holy wars, to reduce ahistorical Russian blobbing into Finland and Byzantine blobbing into Romania.
- Pressing De Jure claims on a Holy Order of your religion now costs 500 piety.
- The AI will now avoid pressing De Jure claims on Holy Orders of their own religion.
- Integrated the ARKO pack and Patrum Scuta mods, both of which greatly improve both the regular and dynastic CoAs.
- Characters who are imprisoned by their liege will now have their honorary title revoked.
- Landless characters can now hold estates that give them small amounts of revenue and prestige, represented through character modifiers. Estates range from minor (1) to large (5) with each level giving more income and prestige. You can grant estates to characters at the cost of 50 gold per 'level'. Additionally, courtiers with money and no prospect to inherit titles will spend their own money to purchase estates. On a character's death, their estates are divided among their sons. Characters who gain a landed title will sell off their estates, and banished characters lose all their estates. Characters who are granted estates will like you more, and landless relatives are less likely to ask for or plot to get a landed title if they have been given estates. Characters with estates are given the special title 'Lord'.
- Added an objective for landless characters to get estates or increase the size existing estates.
- Reduced the base chance of the AI joining revolts since they are now more dangerous due to AI use of mercenaries.
- The AI should no longer be able to spawn mercenaries outside of its own realm.
- Tweaked genetics code to reduce the frequency of Genius, Quick, Slow and Imbecile.
- Rulers are no longer able to seduce themselves with the lover event chain.
1.27.1:
- Fixed a major bug that was preventing the AI from using Holy War and Duchy Conquest correctly.
- Tweaked independence wars to make De Jure status more important in determining whether vassals will seek independence.
- Tweaked civil wars so that when a liege's titles are divided among his vasals, another civil war should not immediately occur as he tries to take them back.
1.27:
- The AI now uses its own system for hiring mercenaries, and will make liberal use of them at the start of wars it cannot be sure to win, instead of hiring them after its armies have already been destroyed. The AI pays reduced maintenance for these mercenaries (because it does not use the regular mercenary system) but double the hiring cost to balance it out.
- Landless relatives are now more likely to plot against you if you are Muslim.
- Reworked decadence. It is now almost purely event-driven, with landed/unlanded relatives having no effect. Additionally, dynasty members who are vassals of other members of their dynasty will have no effect on decadence at all - good or bad. Bad traits and long periods of peace will increase decadence, while religious observance, good traits and participating in combat will decrease it. The overall effects of decadence on tax and morale were also reduced, to make it less of a factor.
- A titular Emperor whose realm drops below 75 holdings in size will now lose all their titular empire titles. Certain titles such as the Papacy, Mongol titles and the Latin Empire are exempt from this, as are Emperors who are in the midst of civil war (as this can temporarily reduce realm size).
- Difficulty setting now heavily affects the player's chance of discovering plots and the chance of vassals joining a revolt against them, for players who want more or less challenge from their vassals.
- Changed the requirements for creating an empire. Instead of requiring a set number of provinces, empires now require a certain Realm Size (number of holdings in realm, shown next to your demesne limit and score). Most empires require a Realm Size of 100 to create.
- Independence wars now work much like other revolts, with a ruler fighting an independence war calling in all other vassals to their war and all revolters becoming independent if the war succeeds. Non-De Jure vassals or vassals not of their liege's culture/religion are more likely to join an independence revolt, and De Jure vassals will tend to stay with a liege they do not greatly despise. The special 'escalating' nature of independence wars was removed, as this mechanic makes it obsolete.
- If a ruler is deposed and their realm is already at autonomous vassals (or they are a Duke or lower), their primary-level titles will now be divided among their vassals according to De Jure pretensions, with the most participating revolter getting first pick. Muslims and Pagans who are deposed will ALWAYS have their titles divided this way.
- Removed the special Muslim/Pagan realm destruction mechanic when deposed at autonomous vassals (they will have their titles divided up instead, as outlined above).
- The AI is now less likely to join a player revolt to depose their liege (to make it harder for players to revolt purely to divide up their liege's titles).
- Children with a very high stat in their chosen education (12+) are now more likely to pick up a good trait.
- Added some tweaks that should hopefully make the AI a bit better at picking tutors for their kids.
- The level of a guardian's education trait no longer matters in itself on how well their ward takes to the education, although it is still advantageous to have for instance a Midas Touched tutor because their high stewardship skill will rub off on the ward.
- Added a fix that should prevent Republics from ending up with wrong-religion group rulers because of wonky Open Elective mechanics.
- Added Principality of Wales as a titular Duchy for any character that controls Gwynedd and at least two Duchies (or a Kingdom or Empire).
- Religious authority changes from head of religion are now less deterministic - authority can weaken even under a strong head or strengthen under a weak one, although the diplomacy, piety and learning of the head of religion plays a large role. Overall authority should trend more towards 50 rather than the extreme ends of the spectrum.
- Tweaked Finni-Ugric ruler cultures to better match the culture of their provinces.
- AI rulers should now be more willing to join military plots of other AI rulers.
- Tweaked Duchy borders in the HRE.
- Added the province of Lolland in Sjaelland to give Denmark a boost and make it so you can't usurp Denmark with just Skåne.
- Reduced frequency of epidemics, to balance for their increased lethality.
- Epidemics will now reduce the size of levies you can raise in a province afflicted by one.
- Further reduced the chance of assassination plots being leaked by backers.
1.26.5:
- It is now possible for the Pope to call a Crusade against Orthodox Constantinople under rare and very specific circumstances. For this to happen, the Pope must have a suitable personality (greedy, cynical or nuts) and there must be a history of failed Crusades against heathens in the past (yes, I realize this is not how the Fourth Crusade happened but the Fourth Crusade is impossible to properly simulate).
- Jihads now once again work like Crusades, but with two differences: The AI is sharply limited in where it will call a Jihad (preferring using them against neighbours or as a countermeasure against Crusader states) and the top contributor will always hold on to the lands taken in a Jihad, rather than creating a new independent state.
- You can no longer vassalize holy orders, to prevent various bugs and exploits related to it.
- High Crown Authority is now required to Pogrom Jews settled in your vassals' cities.
- Reduced income from Pogroms.
- All decisions on the intrigue screen should now have proper icons.
- Decadence will no longer reduce vassal loyalty, and high decadence is no longer a death sentence for a Muslim state (although it is still very undesirable).
- If you fail a plot to fabricate a claim, you now have to wait 5 years before you can attempt it again.
- One less level of dishonorable will now be inherited by your heir (so if you had 2 levels of dishonorable, your heir will get level 1 Dynastic Stain).
- Dishonorable/Dynastic Stain will now go away slowly over time, at the rate of one level per twenty years.
- A failed Crusade will now result in all attacking participants losing piety and prestige.
- Added some sanity checks that should make it impossible for a plot victim to get dishonorable as a result of an attempt on their life.
- The Immortal trait can now be inherited by children.
- Increased the opinion malus for demanding a character convert religion.
- Split Rus into the Kingdoms of Kiev, Muscowy and Novgorod.
- Russian Kings are now called Grand Princes.
- Russian Dukes are now called Princes.
- The ruler of Kiev now starts with the Kingdom of Kiev.
- Added Welsh and Cornish empires.
- Added Mizrehim culture for Persian and Middle Eastern jews.
- Fixed a bug that was preventing cultural conversion from working correctly.
1.26.4:
- Fixed another duplicate character ID issue.
- The Immortal trait should now work properly if given to a character with the ruler designer.
- The Israel title should now properly control the Jewish faith.
1.26.3:
- Fixed a duplicate character ID issue that was causing CTDs.
1.26.2:
- Integrated all character history changes from 1.06.
- Jewish characters who hold Jerusalem can now form the Kingdom of Israel, a title that makes them head of the Jewish religion.
- AI Muslim rulers are now very reluctant to join other Muslim rulers' Jihads.
- Any Muslim King or Emperor can now call a Jihad at the cost of 500 piety.
- Added Jewish Communities to the game. They are a special tax income building for cities that represents a Jewish community within a city, and which cannot be built through ordinary means. Instead, holdings that historically had Jewish communties will start the game with them, and these communities can grow and migrate throughout the game. Players with Jewish communities in their realm will get access to Jewish courtiers, and have the option to do a Pogrom - expel the Jews in their lands and seize their wealth. Jews who have been expelled will go from court to court until they find a new liege willing to shelter them in his or her cities.
- Fixed a bug that resulted in double prestige loss when switching out of Elective succession.
- Reduced base decadence growth for unlanded relatives.
- Vassals with 100 opinion of you should now never join a revolt against you.
- Removed decadence invasions. Instead, rulers with 75+ decadance will get very severe penalties to relations with their vassals.
- Muslims who execute characters of their dynasty will now get some decadence, to prevent decadence management from simply being a game of execute everyone.
- It is once again possible for Pagans and Muslims to fabricate claims (as this is necessary for expansion inside the same realm).
- If an independent Pagan or Muslim ruler is deposed or defeated in an independence war and are either a Duke or have the lowest level of Crown Authority on all their Kingdom and Empire-level titles, their realm will now be destroyed and all their non-Baron vassals become independent. Combined with the Duchy Conquest CB, this should make for Muslim and Pagan realms that expand rapidly, but are highly prone to collapse.
- Replaced Pagan/Muslim County Conquest with a Duchy Conquest CB that works like Holy War against same-religion countries but at twice the piety cost. Like Holy War, this CB cannot be used on rulers in the same realm.
- It is now easier to get sanction for Holy Wars, especially at high relations.
- The option to grant Crusade lands to a distant relative will now grant it to a suitable male relative in your realm. If no such relative exists, the option changes to granting the land to a randomly generated courtier not of your dynasty.
- Changed the requirements for recreating the Caliphates to be the same as in vanilla.
- Fixed a bug that caused assaults to be possible against cities and temples with no wall uprades even when the No Assaults module was being used.
- Removed the Mongol reinforcement events, which should reduce their ability to continously blob for decades.
- Fleshed out history files in West Africa, so that the various states there should be properly playable at any date.
- Tweaked West African borders and added some more provinces.
- Many of the culture-based Empires (for example the Frankish Empire) can now be created without holding any specific capital, as long as you are the right culture and
- Empires now require a certain amount of counties in your realm to form, in addition to holding the requisite number of Kingdom titles. Most Empires require 4 Kingdom titles and 30+ realm provinces, though the requirements for West African and East African empires are lower to make them able to form more historically.
- Crusades now only affect the attacking side's authority.
- Holy Wars now give a small amount of moral authority to the attacking side if won, and a small loss if lost. The defending side's authority is not affected either way.
- Added a large number of culture-specific formable empires. Nearly all cultures should now have their own unique empire to form.
- Martially educated characters no longer get commander traits on completing their education. Instead, they can learn up to their allowed amount of commander traits during battle.
1.26.1:
- If a vassal revolt is defeated, all participating vassals will now be imprisoned instead of just the leader.
- Disabled the use of the Not De Jure Liege trait, as the 25% revolt risk difference already coded in should be sufficient reason to want to hold de jure titles.
- Being deposed in an excommunication war will now result in a loss of Crown Authority.
- If a child ruler is deposed by his vassals, the vassal that led the revolt will now take the throne.
- Muslims will now get faster culture spread to compensate for the fact that it takes them longer to convert province religion (and thus make the province eligible for conversion).
- Changing gender succession laws now costs prestige.
- You can now change out of Elective at any time, but it will trigger a one-time vote among the Electors to determine if the new succession law is approved. High crown authority and good relations with your vassals will make it easier for the vote to pass. If the vote fails, you will not be able to try again on the same ruler.
- Bohemia now starts the game as a Kingdom, to get around it being uncreateable with the new 3 duchy rule.
- Increased the number of duchies required to form a Kingdom to 3.
- Kings may now hold up to 3 duchies personally, although Elective Kings will still get a penalty for holding more than one elector title.
- Fixed various minor bugs and typos detected by the validator.
- Tweaked genetics code to make inheritance of a genetic trait more likely if both parents have it.
- Reduced the chance of a murder plot being revealed by a backer.
- If a murder attempt on your plot target fails and is discovered, the plot will now be aborted.
- Added Khazar and (Volga) Bulgar cultures.
- Immortal characters should no longer catch infectous diseases.
- Greatly increased warscore from battles to help the AI along since it now seems far too reluctant to siege. This may unbalance smaller wars (100%+ warscore battles) due to the poor way battle warscore scales, but hopefully it should be nothing game-breaking.
- Fixed a rare bug that could make a tournament last forever in small realms.
- The county conquest CB for non-Christians now costs 250 prestige instead of 100 piety.
- Only Christians can now fabricate claims (Pagans/Muslims are meant to use county conquest instead).
1.26:
- Disabled Jihads until I can write a new system for them, as the AI will not obey weighting and the repeated conquests of Thessalonica and Croatia while Anatolia remains Byzantine are simply absurd.
- Removed the insta-game over on 100 tyranny. Instead, tyranny now increases revolt risk and higher levels of tyranny will also result in severe penalties to tax and morale.
- Offering Vassalization and Swearing Fealty now costs prestige. This is to try and prevent Empire-level realms from immediately reforming after independence wars are fought.
- The Cumans no longer start the game as an empire.
- The Kingdom of Germany is no longer held by the HRE at game start.
- Fixed a bug that could cause multiple plot murder events to fire simultaneously.
- Fixed a major bug that was breaking many random events.
- Added an optional module that disables assaults in sieges.
- Trait opinion effects are now less generic and much more dependent on opposing traits, meaning for example that fewer traits affect the opinion of all your vassals, but being Cynical will have a much greater opinion effect on your Zealous vassals. This should make it a bit harder to create an 'optimal' set of traits that makes all your vassals love you.
- The Kind trait no longer gives a combat bonus.
- The Paranoid trait now gives a combat bonus.
- The Trusting trait now gives a combat malus.
1.25.2:
- Feudal titles that have non-feudal successions (such as Investiture) should now be automatically fixed on the next maintenance pulse.
- Fixed another missing graphics bug that was causing CTDs.
- Restricted the effects of melting pots to rulers that hold land in the appropriate Kingdom (such as England for English) and their courts.
- The Il-Khanate and Golden Horde can no longer convert to another religion while at war.
1.25.1:
- New versioning system. All versions with the same middle number (1.25.XX etc) are now tested as save game compatible.
- Re-enabled assaults with some tweaks that should hopefully stop the AI from suiciding with them.
- Fixed a bug with demesne laws that caused them to reset on loading a save (hopefully for real this time...)
- Fixed some missing graphics.
- English Longbowmen line of buildings are now available to Welsh and Cornish provinces/characters.
1.25:
- Fixed a bug with demesne laws that caused them to reset on loading a save.
- Byzantium's succession laws should now work correctly.
- Disabled assaults again (this time in a way that does not break sieges) until Paradox writes better assault AI.
1.24:
- Now compatible with version 1.06b.
- The AI will now Observe the Ramadan when their decadence is high.
- All events are now properly integrated with 1.06 event changes.
- You can now province conquest yourself into negative piety the same way you can with Holy Wars.
- Reduced the cost of creating titular titles.
- Fixed yet another bug that was making the revoke vassal title plot not show up.
- The fabricate claim plots should now work correctly.
- The gain liege title plot now uses mostly vanilla requirements.
- Adjusted education logic to take into account the lower base stats introduced in 1.06, this should make the higher level education traits less rare.
- Fixed a bug that was causing children to take the culture/religion of their educator even if their province didn't share it.
1.23:
- Fixed a CTD related to education events.
- Anglo-Norse now have access to the Saxon/English cultural buildings.
- Got rid of the Outremer melting pot as it caused some unexpected issues when European powers also had middle eastern holdings.
- It is now easier to convert Pagan provinces if you are not Pagan.
- It is now harder to convert non-Pagan provinces if you are Pagan.
- Fixed some bugs with tyranny being incorrectly given from justified imprisonments.
- Holy Wars no longer increase or decrease religious authority.
- Increased the effects of province conversions on religious authority.
- Fixed a bug where Holy Wars between different Muslim faiths would end inconclusively.
- Fixed a bug with succession on Theocracy titles, that among other things would make the Byzantine Emperor inherit the Patriarchy.
- Further tweaked moral authority to make low authority faiths more likely to 'bounce back' if a they have a high diplomacy, learning or piety head of religion.
- Immortal characters should no longer become infirm or incapable.
- It should now be easier to tell the two Caliph titles apart.
1.22:
- Fixed Muslim Theocracy succession laws to correspond to 1.06 changes.
- Thessaloncia is now De Jure Byzantium (for real this time).
- Added in some missing opinion modifiers.