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I plan to have the Paradox drop an item when its closed, but hadn't considered making it a data based crafting mechanic that others could use :). Let me look into that. Would you be happier if I just added a recipe system thats data JSON based, and it says "Item goes in, paradox closes and other item drops?".
Describe the feature you'd like to have added
It would be nice if an event was fired every time a paradox sucks something, for items it would be called here https://github.com/Direwolf20-MC/JustDireThings/blob/main/src/main/java/com/direwolf20/justdirethings/common/entities/ParadoxEntity.java#L245
Combined with #154 it could make for a fun crafting system
Additional information
No response
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