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Add an event when an item, block or entity is sucked by a paradox #155

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JaisDK opened this issue Sep 8, 2024 · 2 comments
Open

Add an event when an item, block or entity is sucked by a paradox #155

JaisDK opened this issue Sep 8, 2024 · 2 comments

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@JaisDK
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JaisDK commented Sep 8, 2024

Describe the feature you'd like to have added

It would be nice if an event was fired every time a paradox sucks something, for items it would be called here https://github.com/Direwolf20-MC/JustDireThings/blob/main/src/main/java/com/direwolf20/justdirethings/common/entities/ParadoxEntity.java#L245

Combined with #154 it could make for a fun crafting system

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@Direwolf20-MC
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I plan to have the Paradox drop an item when its closed, but hadn't considered making it a data based crafting mechanic that others could use :). Let me look into that. Would you be happier if I just added a recipe system thats data JSON based, and it says "Item goes in, paradox closes and other item drops?".

@JaisDK
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JaisDK commented Sep 26, 2024

That would work for me just fine, making it close would make for a more expensive/harder recipe which I'm all for 👍

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