The format is based on Keep a Changelog,
- Water logged block entities will no longer be replaced with ice when using the freezing upgrade. Thanks to #234 @Anoyomouse
- Improved the range tooltip to be more clear about what it does. Thanks to #235 @Anoyomouse
- Creative energy upgrade. Thanks to #197 @Anoyomouse
- Portuguese (Brazil) translations. Thanks to #211 @3AAndreAugustoDev
- French translations. Thanks to #171 @dadobug1111
- 3x3 upgrades will no longer disappear from the gadget after updating from
1.15.3
or earlier. Thanks to #227 @Anoyomouse
- 5x5 and 7x7 upgrades
- Miners Lights are now replaceable meaning you can place over them with normal block placement. This is a nice little quality of life fix :D
- #196 don't allow the renderblock to be accelerated by ProjectE
- This is a preventative fix for when ProjectE is ported to 1.20.1+
- Forge version range being too restrictive
- Fix crash when mining adjacent to tile entities and particles not working in -x and/or -z areas of the world
- Ported to 1.19.3
- Updated to 1.19.2
- Updated to the latest forge version and slight work to make 1.19 and 1.19.1 work on the samve version
- Updated to 1.19
- Fixed client sounds having issues
- Ported to 1.18.2
- Effect block not rendering correctly
- Progress bar on durability not reflecting correct value
- Errors being logged on mining
- Block entities (Modification table, effect block) not saving their data correctly
- Updated to 1.18!
- Ported to 1.17 :D
- Render quads for the null side on "render blocks" (thanks to malte0811)
- Modification table slot issues, filter slot order being flipped
- Filter slot duplication issues
- Added Mining Gadget to FTB Ultimine blacklist to avoid block voiding
- Call break events correctly
- Fixed an issue with hardness not being calculated properly causing blocks to break very slowly
- Removed a random print line...
- All new and amazing textures for the gadgets, modification table, and upgrades courtesy of the one and only Ridanisaurus Rid
- All new laser gadgets models! They're all amazing and yes, they're you now have 3 amazing lasers to pick from!
- A new and fancy Modification table
- You can hold shift whilst looking at the table to see what upgrades are on a gadget! It's super nice
- We've also added a super fancy render of the laser on the outside of the block. You'll see what I'm talking about...
- Changed the strength of the
render block
to stop players being able to hit the block and void its drops. #130 - Modified the gadgets recipes slightly to allow for multiple lasers.
- Added blocking area on JEI to stop the modification gadgets slot overlapping a deletion area when in cheat mode. #142
- Fixed a checking error allowing the freezing mode to replace waterlogged blocks... We now remove its water logged state as long as it's not a tile entity. #139
- Fixed an issue where you could delete upgrades if you attempted to place a different tier of an upgrade into the modification table. #137
- Removed Paver upgrade as it was half done, it'll be re-added later on #119
- Fixed crashing when another mod blocks our render block #120
- Added bypass to right click event to allow mining redstone when close #114
- Fixed a client crashing when scrolling on an un-upgraded gadgets settings screen #113
- Fixed a compatibility issue with IE when right clicking to charge the gadget #105
- Finally fixed the issue with 'invalid key' on custom button binds #108 #101
- Fixed a lot of issues related to the filter screen voiding blocks, messing with sorter mods and more. #123
- Updated to 1.6.4
note: Lots has been ported up from
1.16.1
since our first1.16.2
release see: https://github.com/Direwolf20-MC/MiningGadgets/blob/master/CHANGELOG.md#142---2020-09-12 and https://github.com/Direwolf20-MC/MiningGadgets/blob/master/CHANGELOG.md#141---2020-08-21 for more info
- Ported to 1.16.3
note: Lots has been ported up from
1.16.1
since our first1.16.2
release see: https://github.com/Direwolf20-MC/MiningGadgets/blob/master/CHANGELOG.md#142---2020-09-12 and https://github.com/Direwolf20-MC/MiningGadgets/blob/master/CHANGELOG.md#141---2020-08-21 for more info
- Re-ported to 1.16.2... 👍
- Updated to 1.16 👍
- A new render for when the Item is in your hand thanks to ItsTheBdoge ❤️
- Added
hold shift
for full energy reading aka:1M/1M FE
to1,000,000/1,000,000 FE
It's nice! :D - Updated Modification table textures a bit
- You can now use right click on TileEntities with the Gadget in your hand again. The blocker on this operation has been modified to only apply to things you might have in your offhand like torches. It's not perfect, but the perfect option requires a PR to Forge...
- Fixed the Mining Gadget going into negative energy due to a issue with freezing upgrade
- Added a (disabled by default) key binding to open the Gadgets settings screen. (When enabled, it will disable the shift right click action)
- Added a Laser Beam preview to the Mining Gadget Visual Screen
- Added
Paver
upgrade which will place cobble (cost of 10FE per block) to create a path as you mine to cover up any holes. It will not place above your player's height, and we plan on changing it from cobble :D - Modification table can now have upgrades dropped into it's upgrade area (pick up and drop down)
- Modification table now has an
empty state
to show helper text on how to use the table. - Modification table now has a title 👀
- Improved the look of the Mining Gadget Visual Screen
- The modification table will now show the full tooltip for you upgrades
- Bumped forge version
- [#98] Config changes did not affect upgrade costs.
- Fixed client crash on shift clicking items to the Modification Table
- Fixed laser rendering through walls when another player is using the gadget
- Updated the mod to 1.16.1 👍
- Scrolling in the Mining Gadget menu crashing the game #112
- An issue where custom mouse buttons would crash the game #92
- Issues with the filter screen causing item voiding #80
- Fixed crashing when another mod blocks our render block #120
- Fixed crashing when another mod blocks our render block #120
- Support for all (if they respect events) items that pick up items (dank storage, pocket storage, etc)
- Added the
E
key as a way to get out the Mining Gadget shift-click screen - Added support for both the Silk touch and Fortune upgrades to be applied to the same gadget but only one can be active at a time
- Added support for break ice blocks and placing water back in it's place (like vanilla does)
- Added support for spawning additional drops (silver fish and others)
- Added the ability to reduce freeze particles by adding a slight delay per tick (configurable in the gadget menu) ( You're welcome Soaryn)
- Added a charged variant of the gadget to the creative and JEI (1.3.3)
- Added RU translations (Thanks to @Smollet777)
- Disabled the default overlay when using the gadget to stop showing two highlights at the same time
- There is no longer a middle man slot for upgrades in the upgrade table. You can now shift click upgrades right into the gadget and click the upgrade to remove it
- Slightly improved the light particle
- The Mining Gadget can now ray trace through non-collidable blocks meaning it can now shoot though the Miners Light!
- The Mining Gadget now adds to your break block stats :D
- Fixed Mining gadget being voided when left in a Modification table and breaking the table
- Fixed an issue with OneProbe on RenderBlock look at
- Fixed typo in tooltips
- Pushed the laser render to the right spot when running
- We now respect the break block event being cancelled
- Fixed voiding upgrades when normal clicking them in the modification table.
- Allowing the Gadget to be used for infinite energy (1.3.3)
- Beta release now. Fixed a few bugs reporting in 1.3.0
- The first release for 1.15.2 - I think its pretty stable? :)
- Fixed an issue causing the game to crash with the custom render blocks #49
- Added
ru
translations thanks to @Smollet777 - You can now use the scroll wheel to change the sliders :D
- You can now shift click into the filter
- Fixed the filters not working #42
- Fixed blacklist filtering system
- Added checking to make sure the dimention also allows for block breaking
- Partialy fixed an odd energy bug
- Fixed edgecase crashing on the render block
- Optimised images and json files for a smaller mod build size
- Took the time to bump Forge up to
28.2.4
- Added Precision Mode (A Soaryn request!)
- Fixed a dupe bug - Thanks Soaryn.
- Added a tooltip to the upgrades and gadget to show RF costs.
- The whole mod!