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Time in a Bottle could use a small nerf. I would like to keep its recipe early game, where it's most useful anyways. If the speed multiplier can be lowered, that will be the way to go
The text was updated successfully, but these errors were encountered:
# How many ticks have to pass for a Time in a Bottle to gain 1 second (20 = 1 Second)
I:TimeInABottlePerSecond=20
So this does not change the acceleration rate, but the rate in which you "gain" time. We could set that to 200; meaning that you'd have to play for 10 hours to get 1 hours of time in your bottle.
I don't feel that it deters from the pack in any way, as it makes the more engaging parts of the pack more accessible without changing crafting sequences. From playing through the pack multiple times, I honestly stopped using the item completely when autocrafting starts. The logistical complexity of manual crafting through the early chapters is barely changed, and I feel that it helps makes the most interesting parts of the pack easier to access, particularly if you found the pack through a channel like DW20 and were drawn in by the intensifying AE.
It may be cheap and incredibly useful but in my opinion it's necessary. It removes a lot of the waiting of early game without being sheer overpowered and removing it entirely.
It fits very well into early game too, as later on it's easier to just make better faster machines than to babysit them with the bottle.
Time in a Bottle could use a small nerf. I would like to keep its recipe early game, where it's most useful anyways. If the speed multiplier can be lowered, that will be the way to go
The text was updated successfully, but these errors were encountered: