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Also fix a bug that cause the texture loader to miscalculate the strip
heights when a source rect was activated, causing far more chunks to
be generated.
Updates DragonMinded#562
rasky
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to rasky/libdragon
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Jun 10, 2024
Also fix a bug that cause the texture loader to miscalculate the strip
heights when a source rect was activated, causing far more chunks to
be generated.
Updates DragonMinded#562
Also fix a bug that cause the texture loader to miscalculate the strip
heights when a source rect was activated, causing far more chunks to
be generated.
Updates DragonMinded#562
I apologize for not having a minimal repro for this but see the example in https://github.com/kannoneer/libdragon/blob/4521ce1bbee1328ba7022a203e33b3de0c85956b/examples/gameloop/gameloop.c#L111
when
.flip_x=true
the sprite is rendered at a wrong location on x axis.This is the spritesheet I was trying to display:
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