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OpenGL on N64
Giovanni Bajo edited this page Jun 21, 2023
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This documents highlights how to best use OpenGL on Nintendo 64 via the libdragon unstable branch. This branch features a OpenGL 1.1/1.2 implementation that implements several official extensions, plus some N64-specific extensions.
This is not an OpenGL guide. Reading this page requires some previous knowledge of classic OpenGL programming, as it only underlines specific optimizations or tricks required for maximum performance on Nintendo 64.