From 132b3e3d9145bd575dfe8bb19e74db620aa61bf7 Mon Sep 17 00:00:00 2001 From: DropTheSquid Date: Wed, 3 Nov 2021 16:53:28 -0700 Subject: [PATCH] initial commit. Program is tested and working as intended. --- .gitignore | 3 + LICENSE | 674 ++++++++++++++++++++ Readme.md | 23 + RonConverter.sln | 25 + RonConverter/CommandLineOptions.cs | 24 + RonConverter/Converter.cs | 115 ++++ RonConverter/M3/IPlayerRecord.cs | 20 + RonConverter/M3/IUnrealSerializable.cs | 7 + RonConverter/M3/IUnrealStream.cs | 75 +++ RonConverter/M3/LinearColor.cs | 132 ++++ RonConverter/M3/MorphHead.cs | 564 ++++++++++++++++ RonConverter/M3/OriginalNameAttribute.cs | 41 ++ RonConverter/M3/RONConverter.cs | 181 ++++++ RonConverter/M3/Vector.cs | 101 +++ RonConverter/Program.cs | 29 + RonConverter/Properties/launchSettings.json | 8 + RonConverter/RonConverter.csproj | 12 + 17 files changed, 2034 insertions(+) create mode 100644 .gitignore create mode 100644 LICENSE create mode 100644 Readme.md create mode 100644 RonConverter.sln create mode 100644 RonConverter/CommandLineOptions.cs create mode 100644 RonConverter/Converter.cs create mode 100644 RonConverter/M3/IPlayerRecord.cs create mode 100644 RonConverter/M3/IUnrealSerializable.cs create mode 100644 RonConverter/M3/IUnrealStream.cs create mode 100644 RonConverter/M3/LinearColor.cs create mode 100644 RonConverter/M3/MorphHead.cs create mode 100644 RonConverter/M3/OriginalNameAttribute.cs create mode 100644 RonConverter/M3/RONConverter.cs create mode 100644 RonConverter/M3/Vector.cs create mode 100644 RonConverter/Program.cs create mode 100644 RonConverter/Properties/launchSettings.json create mode 100644 RonConverter/RonConverter.csproj diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..507cb0a --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +**/.vs +**/bin +**/obj diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..12f7f3f --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/Readme.md b/Readme.md new file mode 100644 index 0000000..a464c0f --- /dev/null +++ b/Readme.md @@ -0,0 +1,23 @@ +This command line application converts a Mass Effect 3 (Legendary Edition; Original is untested) Headmorph file exported from the save editor in the .ron format into a fomrat that can be used by the Appearance Modification Menu. + +Simply run the program on the command line with the following arguments: +Path to input ron file +Path to output file (optional, defaults to input with extension changed to txt) +gender in the format of --gender=Male or --gender=Female + + +It will run and output the converted text file. +This program may require that you install .Net 5. + +To add your converted headmorph into the Appearance Modification Menu, add the following text to your BioUI file in your DLC mod: +
+ + + +
+ + +Be sure to update the string reference that appears on the first line to a short description of your headmorph, which willl appear in the store. + + +This program makes use of code from the ME3Tweaks Mod Manager repository for parsing ron files, and I am grateful that I can build on their work. diff --git a/RonConverter.sln b/RonConverter.sln new file mode 100644 index 0000000..3eaa470 --- /dev/null +++ b/RonConverter.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.31729.503 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RonConverter", "RonConverter\RonConverter.csproj", "{5456E134-8EDB-4137-9000-61A301DD064F}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {5456E134-8EDB-4137-9000-61A301DD064F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {5456E134-8EDB-4137-9000-61A301DD064F}.Debug|Any CPU.Build.0 = Debug|Any CPU + {5456E134-8EDB-4137-9000-61A301DD064F}.Release|Any CPU.ActiveCfg = Release|Any CPU + {5456E134-8EDB-4137-9000-61A301DD064F}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {4E49D2E4-71CD-4C08-A37E-EB57274E75D3} + EndGlobalSection +EndGlobal diff --git a/RonConverter/CommandLineOptions.cs b/RonConverter/CommandLineOptions.cs new file mode 100644 index 0000000..9f49c83 --- /dev/null +++ b/RonConverter/CommandLineOptions.cs @@ -0,0 +1,24 @@ +using CommandLine; + +namespace RonConverter +{ + public class CommandLineOptions + { + [Value(index: 0, Required = true, HelpText = "input ron file is required")] + public string Input { get; set; } + + [Value(index: 1, Required = false, HelpText = "output filename")] + public string output { get; set; } + + [Option(Required = true)] + public Gender Gender { get; set; } + } + + public enum Gender + { + Either, + Female, + Male + } +} + diff --git a/RonConverter/Converter.cs b/RonConverter/Converter.cs new file mode 100644 index 0000000..3e3e1d0 --- /dev/null +++ b/RonConverter/Converter.cs @@ -0,0 +1,115 @@ +using System.IO; +using System.Text; +using System.Threading.Tasks; +using MassEffectModManagerCore.modmanager.save.game3; + +namespace RonConverter +{ + public static class Converter + { + public static async Task Convert(string inputFile, string outputFile, Gender gender) + { + var morphHead = RONConverter.ConvertRON(inputFile); + + var outputString = ConvertToCoalescedFormat(morphHead, gender); + + if (string.IsNullOrWhiteSpace(outputFile)) + { + outputFile = Path.ChangeExtension(inputFile, "txt"); + } + + await File.WriteAllTextAsync(outputFile, outputString); + } + + private static string ConvertToCoalescedFormat(MorphHead morphHead, Gender gender) + { + var sb = new StringBuilder(); + + sb.AppendLine(@$"(Gender=Gender_{gender},ChoiceEntry=(srChoiceName=614208),Delta=("); + + // Hair Mesh + sb.AppendLine(@$"HairMesh=""{(string.IsNullOrWhiteSpace(morphHead.HairMesh) ? "None" : morphHead.HairMesh)}"","); + + // accessory meshes + sb.AppendLine(@"AccessoryMeshDeltas[0]=(Name=""*"",Remove=true),"); + for (int i = 0; i < morphHead.AccessoryMeshes.Count; i++) + { + var accessory = morphHead.AccessoryMeshes[i]; + sb.AppendLine(@$"AccessoryMeshDeltas[{i+1}]=(Name=""{accessory}""),"); + } + + // Morph Features + sb.AppendLine(@"MorphFeatureDeltas[0]=(Feature=""*"",Remove=true),"); + for (int i = 0; i < morphHead.MorphFeatures.Count; i++) + { + var morphFeature = morphHead.MorphFeatures[i]; + sb.AppendLine(@$"MorphFeatureDeltas[{i+1}]=(Feature=""{morphFeature.Feature}"",Offset=""{morphFeature.Offset}""),"); + } + + // Offset Bones + sb.AppendLine(@"OffsetBoneDeltas[0]=(Name=""*"",Remove=true),"); + for (int i = 0; i < morphHead.OffsetBones.Count; i++) + { + var bone = morphHead.OffsetBones[i]; + sb.AppendLine(@$"OffsetBoneDeltas[{i+1}]=(Name=""{bone.Name}"",Offset=(X=""{bone.Offset.X:F15}"",Y=""{bone.Offset.Y:F15}"",Z=""{bone.Offset.Z:F15}"")),"); + } + + // vertices + for (int i = 0; i < morphHead.Lod0Vertices.Count; i++) + { + var vertex = morphHead.Lod0Vertices[i]; + sb.Append(@$"LOD0Vertices[{i}]=(X={vertex.X:F15},Y={vertex.Y:F15},Z={vertex.Z:F15}),"); + } + sb.AppendLine(); + + for (int i = 0; i < morphHead.Lod1Vertices.Count; i++) + { + var vertex = morphHead.Lod1Vertices[i]; + sb.Append(@$"LOD1Vertices[{i}]=(X={vertex.X:F15},Y={vertex.Y:F15},Z={vertex.Z:F15}),"); + } + sb.AppendLine(); + + for (int i = 0; i < morphHead.Lod2Vertices.Count; i++) + { + var vertex = morphHead.Lod2Vertices[i]; + sb.Append(@$"LOD2Vertices[{i}]=(X={vertex.X:F15},Y={vertex.Y:F15},Z={vertex.Z:F15}),"); + } + sb.AppendLine(); + + for (int i = 0; i < morphHead.Lod3Vertices.Count; i++) + { + var vertex = morphHead.Lod3Vertices[i]; + sb.Append(@$"LOD3Vertices[{i}]=(X={vertex.X:F15},Y={vertex.Y:F15},Z={vertex.Z:F15}),"); + } + sb.AppendLine(); + + // scalar params + sb.AppendLine(@"ScalarParameterDeltas[0]=(Name=""*"",Remove=true),"); + for (int i = 0; i < morphHead.ScalarParameters.Count; i++) + { + var scalar = morphHead.ScalarParameters[i]; + sb.AppendLine(@$"ScalarParameterDeltas[{i+1}]=(Name=""{scalar.Name}"",Value=""{scalar.Value}""),"); + } + + // Vector Params + sb.AppendLine(@"VectorParameterDeltas[0]=(Name=""*"",Remove=true),"); + for (int i = 0; i < morphHead.VectorParameters.Count; i++) + { + var vector = morphHead.VectorParameters[i]; + sb.AppendLine(@$"VectorParameterDeltas[{i+1}]=(Name=""{vector.Name}"",Value=(R=""{vector.Value.R * 255}"",G=""{vector.Value.G * 255}"",B=""{vector.Value.B * 255}"",A=""{vector.Value.A * 255}"")),"); + } + + // Texture params + sb.AppendLine(@"TextureParameterDeltas[0]=(Name=""*"",Remove=true),"); + for (int i = 0; i < morphHead.TextureParameters.Count; i++) + { + var tex = morphHead.TextureParameters[i]; + sb.AppendLine(@$"TextureParameterDeltas[{i+1}]=(Name=""{tex.Name}"",Texture={tex.Value}),"); + } + + sb.Append("))\r\n"); + + return sb.ToString(); + } + } +} diff --git a/RonConverter/M3/IPlayerRecord.cs b/RonConverter/M3/IPlayerRecord.cs new file mode 100644 index 0000000..c4faff4 --- /dev/null +++ b/RonConverter/M3/IPlayerRecord.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace MassEffectModManagerCore.modmanager.save +{ + public interface IPlayerRecord + { + public bool Proxy_IsFemale { get; set; } + public string Proxy_FirstName { get; set; } + + public void SetMorphHead(IMorphHead morphHead); + } + + public interface IMorphHead + { + } +} diff --git a/RonConverter/M3/IUnrealSerializable.cs b/RonConverter/M3/IUnrealSerializable.cs new file mode 100644 index 0000000..7fbf6b4 --- /dev/null +++ b/RonConverter/M3/IUnrealSerializable.cs @@ -0,0 +1,7 @@ +namespace MassEffectModManagerCore.modmanager.save.game2.FileFormats +{ + public interface IUnrealSerializable + { + void Serialize(IUnrealStream stream); + } +} diff --git a/RonConverter/M3/IUnrealStream.cs b/RonConverter/M3/IUnrealStream.cs new file mode 100644 index 0000000..a8c76b7 --- /dev/null +++ b/RonConverter/M3/IUnrealStream.cs @@ -0,0 +1,75 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.ComponentModel; +using System.IO; + +namespace MassEffectModManagerCore.modmanager.save.game2.FileFormats +{ + public interface IUnrealStream + { + Stream Stream { get; } + bool Loading { get; } + uint Version { get; } + + // Basic + void Serialize(ref bool value); + void Serialize(ref byte value); + void Serialize(ref int value); + void Serialize(ref uint value); + void Serialize(ref float value); + void Serialize(ref string value); + void Serialize(ref Guid value); + + // Lists + void Serialize(ref List values); + void Serialize(ref List values); + void Serialize(ref List values); + void Serialize(ref List values); + void Serialize(ref List values); + void Serialize(ref List values); + void Serialize(ref BitArray values); + + // Serializables + void Serialize(ref TFormat value) + where TFormat : IUnrealSerializable, new(); + + // Serializable List + void Serialize(ref List values) + where TFormat : IUnrealSerializable, new(); + + void Serialize(ref BindingList list) where TType : class, IUnrealSerializable, new(); + // void Serialize(ref IUnrealSerializable value); + + // Enum + void SerializeEnum(ref TEnum value); + void SerializeEnum(ref TEnum value, Func condition, Func defaultValue); + + + // Conditional serialization + void Serialize(ref bool value, Func condition, Func defaultValue); + void Serialize(ref byte value, Func condition, Func defaultValue); + void Serialize(ref int value, Func condition, Func defaultValue); + void Serialize(ref uint value, Func condition, Func defaultValue); + void Serialize(ref float value, Func condition, Func defaultValue); + void Serialize(ref string value, Func condition, Func defaultValue); + void Serialize(ref Guid value, Func condition, Func defaultValue); + + + void Serialize(ref TType value, Func condition, Func defaultValue) + where TType : class, IUnrealSerializable, new(); + void Serialize(ref BitArray list, Func condition, Func defaultList); + void Serialize(ref List list, Func condition, Func> defaultList); + void Serialize(ref List list, Func condition, Func> defaultList); + void Serialize(ref List list, Func condition, Func> defaultList); + void Serialize(ref List list, Func condition, Func> defaultList); + void Serialize(ref List list, Func condition, Func> defaultList); + void SerializeEnum(ref List list, Func condition, Func> defaultList); + void Serialize(ref List list, Func condition, Func> defaultList) + where TType : class, IUnrealSerializable, new(); + void Serialize(ref BindingList list, + Func condition, + Func> defaultList) + where TType : class, IUnrealSerializable, new(); + } +} diff --git a/RonConverter/M3/LinearColor.cs b/RonConverter/M3/LinearColor.cs new file mode 100644 index 0000000..217f5d4 --- /dev/null +++ b/RonConverter/M3/LinearColor.cs @@ -0,0 +1,132 @@ +/* Copyright (c) 2012 Rick (rick 'at' gibbed 'dot' us) + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +using System.ComponentModel; +using MassEffectModManagerCore.modmanager.save.game2.FileFormats; + +namespace MassEffectModManagerCore.modmanager.save.game3 +{ + [TypeConverter(typeof(ExpandableObjectConverter))] + public class LinearColor : IUnrealSerializable, INotifyPropertyChanged + { + #region Fields + private float _R; + private float _G; + private float _B; + private float _A; + #endregion + + public LinearColor() + : this(0.0f, 0.0f, 0.0f, 0.0f) + { + } + + public LinearColor(float r, float g, float b, float a) + { + this._R = r; + this._G = g; + this._B = b; + this._A = a; + } + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._R); + stream.Serialize(ref this._G); + stream.Serialize(ref this._B); + stream.Serialize(ref this._A); + } + + public override string ToString() + { + return string.Format("{0}, {1}, {2}, {3}", + this._R, + this._G, + this._B, + this._A); + } + + #region Properties + public float R + { + get { return this._R; } + set + { + if (Equals(value, this._R) == false) + { + this._R = value; + this.NotifyPropertyChanged("R"); + } + } + } + + public float G + { + get { return this._G; } + set + { + if (Equals(value, this._G) == false) + { + this._G = value; + this.NotifyPropertyChanged("G"); + } + } + } + + public float B + { + get { return this._B; } + set + { + if (Equals(value, this._B) == false) + { + this._B = value; + this.NotifyPropertyChanged("B"); + } + } + } + + public float A + { + get { return this._A; } + set + { + if (Equals(value, this._A) == false) + { + this._A = value; + this.NotifyPropertyChanged("A"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + } +} diff --git a/RonConverter/M3/MorphHead.cs b/RonConverter/M3/MorphHead.cs new file mode 100644 index 0000000..11e385b --- /dev/null +++ b/RonConverter/M3/MorphHead.cs @@ -0,0 +1,564 @@ +/* Copyright (c) 2012 Rick (rick 'at' gibbed 'dot' us) + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +using System.Collections.Generic; +using System.ComponentModel; +using MassEffectModManagerCore.modmanager.save.game2.FileFormats; + +namespace MassEffectModManagerCore.modmanager.save.game3 +{ + [TypeConverter(typeof(ExpandableObjectConverter))] + [OriginalName("MorphHeadSaveRecord")] + public class MorphHead : IUnrealSerializable, INotifyPropertyChanged, IMorphHead + { + #region Fields + [OriginalName("HairMesh")] + private string _HairMesh; + + [OriginalName("AccessoryMeshes")] + private List _AccessoryMeshes = new List(); + + [OriginalName("MorphFeatures")] + private List _MorphFeatures = new List(); + + [OriginalName("OffsetBones")] + private List _OffsetBones = new List(); + + [OriginalName("LOD0Vertices")] + private List _Lod0Vertices = new List(); + + [OriginalName("LOD1Vertices")] + private List _Lod1Vertices = new List(); + + [OriginalName("LOD2Vertices")] + private List _Lod2Vertices = new List(); + + [OriginalName("LOD3Vertices")] + private List _Lod3Vertices = new List(); + + [OriginalName("ScalarParameters")] + private List _ScalarParameters = new List(); + + [OriginalName("VectorParameters")] + private BindingList _VectorParameters = new BindingList(); + + [OriginalName("TextureParameters")] + private List _TextureParameters = new List(); + #endregion + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._HairMesh); + stream.Serialize(ref this._AccessoryMeshes); + stream.Serialize(ref this._MorphFeatures); + stream.Serialize(ref this._OffsetBones); + stream.Serialize(ref this._Lod0Vertices); + stream.Serialize(ref this._Lod1Vertices); + stream.Serialize(ref this._Lod2Vertices); + stream.Serialize(ref this._Lod3Vertices); + stream.Serialize(ref this._ScalarParameters); + stream.Serialize(ref this._VectorParameters); + stream.Serialize(ref this._TextureParameters); + } + + #region Properties + public string HairMesh + { + get { return this._HairMesh; } + set + { + if (value != this._HairMesh) + { + this._HairMesh = value; + this.NotifyPropertyChanged("HairMesh"); + } + } + } + + //[Editor( + // "System.Windows.Forms.Design.StringCollectionEditor, System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" + // , typeof(System.Drawing.Design.UITypeEditor))] + public List AccessoryMeshes + { + get { return this._AccessoryMeshes; } + set + { + if (value != this._AccessoryMeshes) + { + this._AccessoryMeshes = value; + this.NotifyPropertyChanged("AccessoryMeshes"); + } + } + } + + public List MorphFeatures + { + get { return this._MorphFeatures; } + set + { + if (value != this._MorphFeatures) + { + this._MorphFeatures = value; + this.NotifyPropertyChanged("MorphFeatures"); + } + } + } + + public List OffsetBones + { + get { return this._OffsetBones; } + set + { + if (value != this._OffsetBones) + { + this._OffsetBones = value; + this.NotifyPropertyChanged("OffsetBones"); + } + } + } + + public List Lod0Vertices + { + get { return this._Lod0Vertices; } + set + { + if (value != this._Lod0Vertices) + { + this._Lod0Vertices = value; + this.NotifyPropertyChanged("Lod0Vertices"); + } + } + } + + public List Lod1Vertices + { + get { return this._Lod1Vertices; } + set + { + if (value != this._Lod1Vertices) + { + this._Lod1Vertices = value; + this.NotifyPropertyChanged("Lod1Vertices"); + } + } + } + + public List Lod2Vertices + { + get { return this._Lod2Vertices; } + set + { + if (value != this._Lod2Vertices) + { + this._Lod2Vertices = value; + this.NotifyPropertyChanged("Lod2Vertices"); + } + } + } + + public List Lod3Vertices + { + get { return this._Lod3Vertices; } + set + { + if (value != this._Lod3Vertices) + { + this._Lod3Vertices = value; + this.NotifyPropertyChanged("Lod3Vertices"); + } + } + } + + public List ScalarParameters + { + get { return this._ScalarParameters; } + set + { + if (value != this._ScalarParameters) + { + this._ScalarParameters = value; + this.NotifyPropertyChanged("ScalarParameters"); + } + } + } + + public BindingList VectorParameters + { + get { return this._VectorParameters; } + set + { + if (value != this._VectorParameters) + { + this._VectorParameters = value; + this.NotifyPropertyChanged("VectorParameters"); + } + } + } + + public List TextureParameters + { + get { return this._TextureParameters; } + set + { + if (value != this._TextureParameters) + { + this._TextureParameters = value; + this.NotifyPropertyChanged("TextureParameters"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + + #region Children + [TypeConverter(typeof(ExpandableObjectConverter))] + [OriginalName("MorphFeatureSaveRecord")] + public class MorphFeature : IUnrealSerializable, INotifyPropertyChanged + { + #region Fields + [OriginalName("Feature")] + private string _Feature; + + [OriginalName("Offset")] + private float _Offset; + #endregion + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._Feature); + stream.Serialize(ref this._Offset); + } + + // for CollectionEditor + [Browsable(false)] + public string Name + { + get { return this._Feature; } + } + + public override string ToString() + { + return this.Name ?? "(null)"; + } + + #region Properties + public string Feature + { + get { return this._Feature; } + set + { + if (value != this._Feature) + { + this._Feature = value; + this.NotifyPropertyChanged("Feature"); + } + } + } + + public float Offset + { + get { return this._Offset; } + set + { + if (Equals(value, this._Offset) == false) + { + this._Offset = value; + this.NotifyPropertyChanged("Offset"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + } + + [TypeConverter(typeof(ExpandableObjectConverter))] + [OriginalName("OffsetBoneSaveRecord")] + public class OffsetBone : IUnrealSerializable, INotifyPropertyChanged + { + #region Fields + [OriginalName("Name")] + private string _Name; + + [OriginalName("Name")] + private Vector _Offset = new Vector(); + #endregion + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._Name); + stream.Serialize(ref this._Offset); + } + + // for CollectionEditor + public override string ToString() + { + return this.Name ?? "(null)"; + } + + #region Properties + public string Name + { + get { return this._Name; } + set + { + if (value != this._Name) + { + this._Name = value; + this.NotifyPropertyChanged("Name"); + } + } + } + + public Vector Offset + { + get { return this._Offset; } + set + { + if (value != this._Offset) + { + this._Offset = value; + this.NotifyPropertyChanged("Offset"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + } + + [TypeConverter(typeof(ExpandableObjectConverter))] + [OriginalName("ScalarParameterSaveRecord")] + public class ScalarParameter : IUnrealSerializable, INotifyPropertyChanged + { + #region Fields + [OriginalName("Name")] + private string _Name; + + [OriginalName("Value")] + private float _Value; + #endregion + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._Name); + stream.Serialize(ref this._Value); + } + + // for CollectionEditor + public override string ToString() + { + return this.Name ?? "(null)"; + } + + #region Properties + public string Name + { + get { return this._Name; } + set + { + if (value != this._Name) + { + this._Name = value; + this.NotifyPropertyChanged("Name"); + } + } + } + + public float Value + { + get { return this._Value; } + set + { + if (Equals(value, this._Value) == false) + { + this._Value = value; + this.NotifyPropertyChanged("Value"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + } + + [TypeConverter(typeof(ExpandableObjectConverter))] + [OriginalName("VectorParameterSaveRecord")] + public class VectorParameter : IUnrealSerializable, INotifyPropertyChanged + { + #region Fields + [OriginalName("Name")] + private string _Name; + + [OriginalName("Value")] + private LinearColor _Value = new LinearColor(); + #endregion + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._Name); + stream.Serialize(ref this._Value); + } + + // for CollectionEditor + public override string ToString() + { + return this.Name ?? "(null)"; + } + + #region Properties + public string Name + { + get { return this._Name; } + set + { + if (value != this._Name) + { + this._Name = value; + this.NotifyPropertyChanged("Name"); + } + } + } + + public LinearColor Value + { + get { return this._Value; } + set + { + if (value != this._Value) + { + this._Value = value; + this.NotifyPropertyChanged("Value"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + } + + [TypeConverter(typeof(ExpandableObjectConverter))] + [OriginalName("TextureParameterSaveRecord")] + public class TextureParameter : IUnrealSerializable, INotifyPropertyChanged + { + #region Fields + [OriginalName("Name")] + private string _Name; + + [OriginalName("Value")] + private string _Value; + #endregion + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._Name); + stream.Serialize(ref this._Value); + } + + // for CollectionEditor + public override string ToString() + { + return this.Name ?? "(null)"; + } + + #region Properties + public string Name + { + get { return this._Name; } + set + { + if (value != this._Name) + { + this._Name = value; + this.NotifyPropertyChanged("Name"); + } + } + } + + public string Value + { + get { return this._Value; } + set + { + if (value != this._Value) + { + this._Value = value; + this.NotifyPropertyChanged("Value"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + } + #endregion + } +} diff --git a/RonConverter/M3/OriginalNameAttribute.cs b/RonConverter/M3/OriginalNameAttribute.cs new file mode 100644 index 0000000..2694ecf --- /dev/null +++ b/RonConverter/M3/OriginalNameAttribute.cs @@ -0,0 +1,41 @@ +/* Copyright (c) 2012 Rick (rick 'at' gibbed 'dot' us) + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +using System; + +namespace MassEffectModManagerCore.modmanager.save.game3 +{ + public class OriginalNameAttribute : Attribute + { + public readonly string Name; + + public OriginalNameAttribute(string name) + { + if (string.IsNullOrEmpty(name) == true) + { + throw new ArgumentNullException("name"); + } + + this.Name = name; + } + } +} diff --git a/RonConverter/M3/RONConverter.cs b/RonConverter/M3/RONConverter.cs new file mode 100644 index 0000000..7688e4a --- /dev/null +++ b/RonConverter/M3/RONConverter.cs @@ -0,0 +1,181 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace MassEffectModManagerCore.modmanager.save.game3 +{ + /// + /// Converter for Trilogy Save Editor .ron (rust object notation) + /// + class RONConverter + { + public static MorphHead ConvertRON(string ronFilePath) + { + var lines = File.ReadAllLines(ronFilePath); + var sectionIDs = new[] + { + @"accessory_mesh", @"morph_features", @"offset_bones", @"lod0_vertices", @"lod1_vertices", + @"lod2_vertices", + @"lod3_vertices", @"scalar_parameters", @"vector_parameters", @"texture_parameters" + }; + + var head = new MorphHead(); + string parsingSection = null; + for (int i = 0; i < lines.Length; i++) + { + if (i == 0 || i == lines.Length - 1) + continue; // trash + var line = lines[i]; + var keyValSplit = line.Split(':'); + + if (i == 1) + { + head.HairMesh = keyValSplit[1].Trim().Trim(',', '"'); + continue; + } + + bool cont = false; + foreach (var si in sectionIDs) + { + if (line.Contains(si)) + { + parsingSection = si; + cont = true; + break; + } + } + + if (cont) + continue; + + switch (parsingSection) + { + case "accessory_mesh": + { + // ? + head.AccessoryMeshes.Add(line.Trim().Trim(',', '"')); + } + break; + case "morph_features": + { + if (keyValSplit.Length != 2) + continue; // ignore line + var scalar = getKeyedScalar(keyValSplit); + head.MorphFeatures.Add(new MorphHead.MorphFeature() + { Feature = scalar.Key, Offset = scalar.Value }); + } + break; + case "offset_bones": + { + while (!line.Contains("}")) + { + // Read 4 lines + var boneName = lines[i].Split(':')[0].Trim().Trim('"'); + Vector v = new Vector + { + X = getKeyedScalar(lines[i + 1].Split(':')).Value, + Y = getKeyedScalar(lines[i + 2].Split(':')).Value, + Z = getKeyedScalar(lines[i + 3].Split(':')).Value + }; + + head.OffsetBones.Add(new MorphHead.OffsetBone() { Name = boneName, Offset = v }); + + i += 5; //skip ) + line = lines[i]; + } + } + break; + case "lod0_vertices": + readVertices(head.Lod0Vertices, lines, ref i); + break; + case "lod1_vertices": + readVertices(head.Lod1Vertices, lines, ref i); + break; + case "lod2_vertices": + readVertices(head.Lod2Vertices, lines, ref i); + break; + case "lod3_vertices": + readVertices(head.Lod3Vertices, lines, ref i); + break; + case "scalar_parameters": + { + if (keyValSplit.Length != 2) + continue; // ignore line + var scalar = getKeyedScalar(keyValSplit); + head.ScalarParameters.Add(new MorphHead.ScalarParameter() + { Name = scalar.Key, Value = scalar.Value }); + } + break; + case "vector_parameters": + { + if (keyValSplit.Length != 2) + continue; // ignore line + var vector = getKeyedVector(keyValSplit); + head.VectorParameters.Add(new MorphHead.VectorParameter() + { Name = vector.Key, Value = vector.Value }); + } + break; + case "texture_parameters": + { + if (keyValSplit.Length != 2) + continue; // ignore line + var scalar = getKeyedString(keyValSplit); + head.TextureParameters.Add(new MorphHead.TextureParameter() + { Name = scalar.Key, Value = scalar.Value }); + } + break; + } + } + + return head; + } + + + private static void readVertices(List vertices, string[] lines, ref int i) + { + var line = lines[i]; + while (!line.Contains("]")) + { + vertices.Add(new Vector + { + X = getKeyedScalar(lines[i + 1].Split(':')).Value, + Y = getKeyedScalar(lines[i + 2].Split(':')).Value, + Z = getKeyedScalar(lines[i + 3].Split(':')).Value + }); + + i += 5; //skip ) + line = lines[i]; + } + } + + private static KeyValuePair getKeyedScalar(string[] keyValSplit) + { + var fn = keyValSplit[0].Trim().Trim('"'); + var off = float.Parse(keyValSplit[1].Trim().Trim(',')); + return new KeyValuePair(fn, off); + } + + private static KeyValuePair getKeyedVector(string[] keyValSplit) + { + var fn = keyValSplit[0].Trim().Trim('"'); + var vectStr = keyValSplit[1].Trim().Trim('(', ')', ',').Split(','); + return new KeyValuePair(fn, new LinearColor() + { + R = float.Parse(vectStr[0]), + G = float.Parse(vectStr[1]), + B = float.Parse(vectStr[2]), + A = float.Parse(vectStr[3]), + }); + } + + private static KeyValuePair getKeyedString(string[] keyValSplit) + { + var fn = keyValSplit[0].Trim().Trim('"'); + var off = keyValSplit[1].Trim().Trim(','); + return new KeyValuePair(fn, off); + } + } +} \ No newline at end of file diff --git a/RonConverter/M3/Vector.cs b/RonConverter/M3/Vector.cs new file mode 100644 index 0000000..678f6f1 --- /dev/null +++ b/RonConverter/M3/Vector.cs @@ -0,0 +1,101 @@ +/* Copyright (c) 2012 Rick (rick 'at' gibbed 'dot' us) + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +using System.ComponentModel; +using MassEffectModManagerCore.modmanager.save.game2.FileFormats; + +namespace MassEffectModManagerCore.modmanager.save.game3 +{ + [TypeConverter(typeof(ExpandableObjectConverter))] + public class Vector : IUnrealSerializable, INotifyPropertyChanged + { + private float _X; + private float _Y; + private float _Z; + + public void Serialize(IUnrealStream stream) + { + stream.Serialize(ref this._X); + stream.Serialize(ref this._Y); + stream.Serialize(ref this._Z); + } + + public override string ToString() + { + return string.Format("{0}, {1}, {2}", + this._X, + this._Y, + this._Z); + } + + #region Properties + public float X + { + get { return this._X; } + set + { + if (Equals(value, this._X) == false) + { + this._X = value; + this.NotifyPropertyChanged("X"); + } + } + } + + public float Y + { + get { return this._Y; } + set + { + if (Equals(value, this._Y) == false) + { + this._Y = value; + this.NotifyPropertyChanged("Y"); + } + } + } + + public float Z + { + get { return this._Z; } + set + { + if (Equals(value, this._Z) == false) + { + this._Z = value; + this.NotifyPropertyChanged("Z"); + } + } + } + #endregion + + public event PropertyChangedEventHandler PropertyChanged; + + private void NotifyPropertyChanged(string propertyName) + { + if (this.PropertyChanged != null) + { + this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); + } + } + } +} diff --git a/RonConverter/Program.cs b/RonConverter/Program.cs new file mode 100644 index 0000000..6755690 --- /dev/null +++ b/RonConverter/Program.cs @@ -0,0 +1,29 @@ +using CommandLine; +using System; +using System.Threading.Tasks; + +namespace RonConverter +{ + class Program + { + static async Task Main(string[] args) + { + return await Parser.Default.ParseArguments(args) + .MapResult(async (CommandLineOptions opts) => + { + try + { + await Converter.Convert(opts.Input, opts.output, opts.Gender); + + return 0; + } + catch + { + Console.WriteLine("Error!"); + return -3; // Unhandled error + } + }, + errs => Task.FromResult(-1)); // Invalid arguments + } + } +} diff --git a/RonConverter/Properties/launchSettings.json b/RonConverter/Properties/launchSettings.json new file mode 100644 index 0000000..0c43ec1 --- /dev/null +++ b/RonConverter/Properties/launchSettings.json @@ -0,0 +1,8 @@ +{ + "profiles": { + "RonConverter": { + "commandName": "Project", + "commandLineArgs": "\"H:\\MELE_Mods\\test mods\\Customizable Default Femshep Headmorph for Legendary Edition 3-168-1-0-1623501456\\LE3_HMF_HED_Iconic_Buzzcut.ron\" --gender=Female" + } + } +} \ No newline at end of file diff --git a/RonConverter/RonConverter.csproj b/RonConverter/RonConverter.csproj new file mode 100644 index 0000000..f3701a2 --- /dev/null +++ b/RonConverter/RonConverter.csproj @@ -0,0 +1,12 @@ + + + + Exe + net5.0 + + + + + + +