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eeeeeeeeeeeeeeh sorry but i have dumb #2

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venusnescau opened this issue Jun 23, 2024 · 9 comments
Open

eeeeeeeeeeeeeeh sorry but i have dumb #2

venusnescau opened this issue Jun 23, 2024 · 9 comments
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help wanted Extra attention is needed

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@venusnescau
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Describe your problem here.

i explored the internet, the google, the elon musk and under my bed but i DON'T FOUND a EXE BUILD ( like, psych have in gamebanana ) and if you can pleeeease ( if you can and want becase i dont want to be a freaking annoying child ) let the download of the compiled file, i like your engine and i want to use it :DDDDDDDDDDDDDD

  • with french fries: venus

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No response

@venusnescau venusnescau added the help wanted Extra attention is needed label Jun 23, 2024
@moxie-coder
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do it yourself

@realcoloride
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Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.

They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:

It should be you running a bunch of commands where you install haxe, flixel and all the dependencies. You'll also need the C++ MSVC redistributables for windows. Then you git clone (aka clone this package) and you can then compile.

MAKE SURE YOU HAVE EVERYTHING SET TO PATH. Meaning that if you open a command prompt, if you type lime for example, you should get an output and it should get recognized.

I understand that if you've never programmed before, it can be daunting, so make sure to look up guides like the one I put above. Also, this mod has no compiling instructions, you're left alone to guess with yourself. After you're done reading the guide, run the following commands:

git clone https://github.com/DuskieWhy/NightmareVision <- clones the package
cd NightmareVision <- navigates to the newly cloned package
cd assets <- navigates to assets
md songs <- creates a folder named "songs" inside of /assets/
cd .. <- navigates back to root folder

Now to compile (aka making the game runnable):
image

just run the following commands:
lime test windows (Release)
lime test windows -debug (Debug)

I recommend you use the Debug compilation flag when working on your mod. Or again, whatever this is...

Extra troubleshooting

image
If you have this, go in source/editors/ChartingState.hx and add @:privateAccess in the following places: (CTRL+F to lookup)
image
image

image
and for go in source/flixel/system/FlxSplash.hx and add @:privateAccess in the following places: (CTRL+F to lookup)
image

Again, I agree that this is a tedious process, but you only have to do this once. I have never compiled an fnf engine before and this was NOT fun. There are barely resources out there whenever you need troubleshooting, so I hope this will help you.

CONCLUSION: I personally did NOT manage to compile this whatsoever. I seriously spent 2 hours trying to find out how to compile this and I even followed the guide on Psych Engine's page with the specific versions and I've reinstalled my haxe multiple times to try to make it work. But if you do manage to compile, let me know.

Later on, I really recommend you compile yourself if you want to edit the engine's code and learn to use git and do commands like git fetch or git pull in order to get the latest version of that engine or whatever it is.

Good luck, and don't get demotivated, I believe in you, or anyone reading this in the future.

@DuskieWhy
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Owner

peace and love on planet earth

@moxie-coder
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Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.

They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:

I do know how to help people wise ass, I just don’t like helping retards who don’t know how to do all of the yip yap stuff you just spouted

@DuskieWhy
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Owner

Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.

They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:

I do know how to help people wise ass, I just don’t like helping retards who don’t know how to do all of the yip yap stuff you just spouted

arguing in a github issue report reply section is insane, get a life

@moxie-coder
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Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.

They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:

It should be you running a bunch of commands where you install haxe, flixel and all the dependencies. You'll also need the C++ MSVC redistributables for windows. Then you git clone (aka clone this package) and you can then compile.

MAKE SURE YOU HAVE EVERYTHING SET TO PATH. Meaning that if you open a command prompt, if you type lime for example, you should get an output and it should get recognized.

I understand that if you've never programmed before, it can be daunting, so make sure to look up guides like the one I put above. Also, this mod has no compiling instructions, you're left alone to guess with yourself. After you're done reading the guide, run the following commands:

git clone https://github.com/DuskieWhy/NightmareVision <- clones the package cd NightmareVision <- navigates to the newly cloned package cd assets <- navigates to assets md songs <- creates a folder named "songs" inside of /assets/ cd .. <- navigates back to root folder

Now to compile (aka making the game runnable): image

just run the following commands: lime test windows (Release) lime test windows -debug (Debug)

I recommend you use the Debug compilation flag when working on your mod. Or again, whatever this is...

Extra troubleshooting

image If you have this, go in source/editors/ChartingState.hx and add @:privateAccess in the following places: (CTRL+F to lookup) image image

image and for go in source/flixel/system/FlxSplash.hx and add @:privateAccess in the following places: (CTRL+F to lookup) image

Again, I agree that this is a tedious process, but you only have to do this once. I have never compiled an fnf engine before and this was NOT fun. There are barely resources out there whenever you need troubleshooting, so I hope this will help you.

CONCLUSION: I personally did NOT manage to compile this whatsoever. I seriously spent 2 hours trying to find out how to compile this and I even followed the guide on Psych Engine's page with the specific versions and I've reinstalled my haxe multiple times to try to make it work. But if you do manage to compile, let me know.

Later on, I really recommend you compile yourself if you want to edit the engine's code and learn to use git and do commands like git fetch or git pull in order to get the latest version of that engine or whatever it is.

Good luck, and don't get demotivated, I believe in you, or anyone reading this in the future.

IMG_0170

@moxie-coder
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Since the the following person above (moxie-coder) is known for being an arrogant brat when people ask for help if you look at their replies they almost all contain negative responses (seriously, they should get help!), I recommend you block them. Like saying "do it yourself" without even giving the resources is a nice manner to introduce people to game dev.

They clearly don't know how to read a person's request and help someone. So instead here is a guide to compiling yourself if you need to: https://gamebanana.com/tuts/15054 and here are the instructions I'll give you:

I do know how to help people wise ass, I just don’t like helping retards who don’t know how to do all of the yip yap stuff you just spouted

arguing in a github issue report reply section is insane, get a life

replying to someone’s argument on GitHub is insane, don’t you ever look outside and think about how much better you would be?

@DuskieWhy
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Owner

anyways, on the topic of the original post:
whenever i'm back from out of town i'll post a compiled build on releases, along with pushing more general fixes / enhancements to the engine

if you need help compiling, refer to the reply above from realcoloride, or google some stuff to help out.

don't be a dick! :0)

Repository owner locked and limited conversation to collaborators Jul 10, 2024
Repository owner unlocked this conversation Jul 10, 2024
@moxie-coder

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Repository owner locked and limited conversation to collaborators Jul 11, 2024
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