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ffmpeg_codec.h
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ffmpeg_codec.h
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/**************************************************************************/
/* ffmpeg_codec.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.FFmpeg */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef FFMPEG_CODEC_H
#define FFMPEG_CODEC_H
extern "C" {
#include "libavcodec/avcodec.h"
}
#ifdef GDEXTENSION
// Headers for building as GDExtension plug-in.
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/templates/vector.hpp>
using namespace godot;
#else
#include "core/object/ref_counted.h"
#include "core/templates/vector.h"
#endif
class FFmpegCodec : public RefCounted {
const AVCodec *codec = nullptr;
bool has_cached_hw_device_types = false;
Vector<AVHWDeviceType> hw_device_types;
public:
Vector<AVHWDeviceType> get_supported_hw_device_types();
const AVCodec *get_codec_ptr() const;
FFmpegCodec(const AVCodec *p_codec);
};
#endif // FFMPEG_CODEC_H