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V1.1.0 video does not work on windows with latest stable godot (4.2.2) #23

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daan-laixer opened this issue May 15, 2024 · 4 comments · May be fixed by #31
Open

V1.1.0 video does not work on windows with latest stable godot (4.2.2) #23

daan-laixer opened this issue May 15, 2024 · 4 comments · May be fixed by #31

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@daan-laixer
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The latest downloadable release does not work on windows in godot 4.2.2 and 4.2.1.

Audio works, but video results in a "blackscreen":
image
image
(sound is playing)

Using the previous release godot 4.2.2 fully works:
image

When building the newest godot from source v4.3.dev.custom_build [7529c0bec] the latest release works.

@EIREXE
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EIREXE commented May 16, 2024

That is a known issue, please use the previous release as I track master.

@moritztim
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As described in #24, this also happens on linux.

@EIREXE
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EIREXE commented Jun 18, 2024

As described in #24, this also happens on linux.

Solution is the same, current version requires godot 4.3 for the compute shader system to work.

@EgrorBs
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EgrorBs commented Jul 12, 2024

You can also try using a compatibility renderer, with which the video plays on godot-stable on the latest release, including on Android (at least everything works fine on my minimal project)

@EgrorBs EgrorBs linked a pull request Jul 23, 2024 that will close this issue
JulianGro added a commit to JulianGro/vr-media-player that referenced this issue Aug 22, 2024
The current EIRTeam.FFmpeg version (1.1.0) requires Godot 4.3 to render properly. See: EIRTeam/EIRTeam.FFmpeg#23 (comment)
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4 participants