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V1.1.0 video does not work on windows with latest stable godot (4.2.2) #23
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That is a known issue, please use the previous release as I track master. |
As described in #24, this also happens on linux. |
Solution is the same, current version requires godot 4.3 for the compute shader system to work. |
You can also try using a compatibility renderer, with which the video plays on godot-stable on the latest release, including on Android (at least everything works fine on my minimal project) |
The current EIRTeam.FFmpeg version (1.1.0) requires Godot 4.3 to render properly. See: EIRTeam/EIRTeam.FFmpeg#23 (comment)
The latest downloadable release does not work on windows in godot 4.2.2 and 4.2.1.
Audio works, but video results in a "blackscreen":
(sound is playing)
Using the previous release godot 4.2.2 fully works:
When building the newest godot from source v4.3.dev.custom_build [7529c0bec] the latest release works.
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