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input_glyphs_steamworks.h
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/**************************************************************************/
/* input_glyphs_steamworks.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.Steamworks */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef INPUT_GLYPHS_STEAMWORKS_H
#define INPUT_GLYPHS_STEAMWORKS_H
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_INPUT_GLYPHS_ENABLED
#include "modules/input_glyphs/input_glyphs.h"
#include "modules/input_glyphs/input_glyphs_source.h"
#include "steamworks_constants.gen.h"
class HBSteamworksInputGlyphDumpTool;
class HBSteamworksInputGlyphsSource : public InputGlyphsSource {
GDCLASS(HBSteamworksInputGlyphsSource, InputGlyphsSource);
protected:
static SWC::InputActionOrigin origin_to_steamworks_xbox_origin(const InputGlyphsConstants::InputOrigin &p_input_origin);
static SWC::SteamInputType input_type_to_steamworks_input_type(const InputGlyphsConstants::InputType &p_input_type);
public:
static InputGlyphsConstants::InputType steamworks_input_type_to_input_type(const SWC::SteamInputType &p_steam_input_type);
static Ref<InputGlyphsSource> _create_current() {
Ref<HBSteamworksInputGlyphsSource> ref;
ref.instantiate();
return ref;
}
static void make_current() {
_create_func = _create_current;
}
virtual Ref<Texture2D> get_input_glyph(const InputGlyphsConstants::InputType &p_input_type, const InputGlyphsConstants::InputOrigin &p_input_origin, const BitField<InputGlyphStyle> &p_glyphs_style, const InputGlyphSize &p_size) override;
virtual InputGlyphsConstants::InputType identify_joy(int p_controller_idx) const override;
friend class HBSteamworksInputGlyphDumpTool;
};
class HBSteamworksInputGlyphDumpTool {
struct InputDumpInfo {
String module_path;
struct ThemeInfo {
HashMap<String, int> filename_to_idx_map;
Vector<String> file_names;
int texture_map_abxy_overrides[4 * 3];
int texture_map[InputGlyphsConstants::INPUT_ORIGIN_COUNT];
} themes[InputGlyphStyle::GLYPH_STYLE_THEME_COUNT];
};
public:
static void _dump_input_type(InputDumpInfo &p_dump_info, InputGlyphsConstants::InputType p_input_type, Ref<HBSteamworksInputGlyphsSource> p_source);
static void dump(const String &p_module_dir_path);
};
#endif // MODULE_INPUT_GLYPHS_ENABLED
#endif // INPUT_GLYPHS_STEAMWORKS_H