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/cglow block
intermittently not rendering through blocks with Iris
#557
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Hi could you add a description? I don't understand the title. |
OK, I'll explain it in more detail. After using the / cfindblock command to find the square, there is an option to highlight the square. When clicked, it should be the same as a highlighted creature. Ignoring the middle barrier square, you can see the highlighted outline through the square. However, the highlight outline can only be seen without occlusion after highlighting the square. If there are some squares in the middle, it will flicker or even invisible at all. |
Can't reproduce it? |
@Earthcomputer @fengguowudi 's translation result looks shitty bruh, and I may provide a better explanation. I guess this report is similar to this one earlier: CaffeineMC/sodium#1666 Try to update sodium or iris? Haven't tested so I don't know if it still occurs. |
Can you please provide what your graphics driver is and clientcommands version and other mods? This is driver specific. |
Model: Intel(R) UHD Graphics 630 Model: NVIDIA GeForce GTX 1660 Ti with Max-Q Design |
Mods list:
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I apologize for using a poor translation software. I will make sure to use ChatGPT for translation in the future before continuing the conversation. ((( |
Sorry for the late reply. Can you try without Iris @fengguowudi? |
/cglow block
intermittently not rendering through blocks with Iris
I have the same problem, but it seems to work fine without Iris. I will say, my glow target was a block deep underground (I'm on the surface) and verifying the glow was active in Iris was somewhat annoying as the world kept getting culled when using freecam or spectator mode to move down to the target.
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I've got literally no idea how to fix this. |
Here's the same issue reported to the iris bug tracker IrisShaders/Iris#2112 |
No description provided.
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