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Copy it to wiiu/apps/easyrpg-player/easyrpg-player.wuhb, then restart the console and open the EasyRPG icon from the Wii U Menu.
Go to Settings > Audio, enable FluidLite (SF2) from MIDI drivers and select any file or <Autodetect> from Soundfont.
Load a random game, after 2000 + 2003 RTP and some games have already been copied to the relevant EasyRPG directories.
The error message "Debug: Fluidsynth: Could not load soundfont." is written to the log, and "Could not load soundfont" is always displayed at the bottom of the Settings > Audio submenu, regardless of whichever file has been loaded as the SF2 to use. FmMidi is thus enabled as the only audio driver available.
I've tested with the soundfont which was recommended by Ghabry from this community post, and several downloaded from this GitHub repo, but none of them were able to work on the current Wii U build. At one point, FluidLite (SF2) was able to report itself as "working", but now it no longer is; in any case, FmMidi remained as the default audio driver.
No idea atm if this is related to some issue on the build's end or if FluidLite support has not been fully implemented yet.
The text was updated successfully, but these errors were encountered:
Thanks for the report. Will try to get FluidSynth instead of FluidLite working for the WiiU. Lite is only used on platforms that lack RAM and the WiiU isn't one of them :).
(But the SF2 selection should still work with FluidLite, so that is a second bug 🤔 )
Name of the game:
General, any game is applicable
Player platform:
Wii U
Attach files (as a .zip archive or link them)
N/A (not necessary for this issue)
easyrpg_log.txt
log file (you can find it in the game directory)easyrpg_log.txt
Describe the issue in detail and how to reproduce it:
Download and install the latest Wii U build (specifically, 2024-08-26):
https://easyrpg.org/player/downloads/#snapshot-other
Copy it to wiiu/apps/easyrpg-player/easyrpg-player.wuhb, then restart the console and open the EasyRPG icon from the Wii U Menu.
Go to Settings > Audio, enable
FluidLite (SF2)
from MIDI drivers and select any file or<Autodetect>
from Soundfont.Load a random game, after 2000 + 2003 RTP and some games have already been copied to the relevant EasyRPG directories.
The error message "Debug: Fluidsynth: Could not load soundfont." is written to the log, and "Could not load soundfont" is always displayed at the bottom of the Settings > Audio submenu, regardless of whichever file has been loaded as the SF2 to use. FmMidi is thus enabled as the only audio driver available.
I've tested with the soundfont which was recommended by Ghabry from this community post, and several downloaded from this GitHub repo, but none of them were able to work on the current Wii U build. At one point,
FluidLite (SF2)
was able to report itself as "working", but now it no longer is; in any case, FmMidi remained as the default audio driver.No idea atm if this is related to some issue on the build's end or if FluidLite support has not been fully implemented yet.
The text was updated successfully, but these errors were encountered: