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MAV.txt
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FP_THOM_US,Thom_Us_Reload,
nuclear_map,
American,base_s_orders,
Mortar,mortar_fire,
FP_MG42,FP_MG42_Fire,
FP_50cal_fire,FP_50cal_fire,
FP_US_1911,FP_US_1911_Fire,FP_US_1911_LDS,FP_US_1911_Melee,FP_US_1911_Reload,
MP_American,multi_s_melee,multi_s_melee_RIFLE,multi_s_melee_var1,multi_knife_melee,multi_9mm_melee,
deathsIcon,multi_s_reload,Multi_c_reload_RIFLE,multi_c_reload,
TYPE99_Aimdown,TYPE99_Aimfire,American,base_p_fireR,base_s_br,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,base_r,base_w,base_s_hit1,base_s_hit2,base_s_hit3,base_c_aim,base_s_fire_3,base_s_fire_auto,base_t_idle,base_g_toss,base_g_pickup,base_p_fireR,base_p_fireR_fire,base_p_fireR_trans,base_p_IdleR,base_p_IdleL,base_p_FireL,base_p_FireL_Fire,base_p_FireL_trans,base_p_Rdeath,base_p_Ldeath,base_p_Rdeath_out,base_p_Ldeath_out,base_p_fireL_b,base_p_fireL_b_t,base_p_fireL_b_f,Base_C_Dth2,Base_C_Dth3,Base_C_Dth4,Base_C_Dth5,Base_C_Dth,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,Base_Dth5,Base_Dth6,Base_Dth7,LastStand_c_Trans,LastStand_Death2,LastStand_Death,LastStand_Idle,LastStand_Reload,LastStand_Shoot,LastStand_Trans,base_s_reload,base_s_reload_RIFLE,
Russian,base_p_fireR,base_s_br,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,base_r,base_w,base_s_hit1,base_s_hit2,base_s_hit3,base_c_aim,base_s_fire_3,base_s_fire_auto,base_t_idle,base_g_toss,base_g_pickup,base_p_fireR,base_p_fireR_fire,base_p_fireR_trans,base_p_IdleR,base_p_IdleL,base_p_FireL,base_p_FireL_Fire,base_p_FireL_trans,base_p_Rdeath,base_p_Ldeath,base_p_Rdeath_out,base_p_Ldeath_out,base_p_fireL_b,base_p_fireL_b_t,base_p_fireL_b_f,Base_C_Dth2,Base_C_Dth3,Base_C_Dth4,Base_C_Dth5,Base_C_Dth,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,Base_Dth5,Base_Dth6,Base_Dth7,LastStand_c_Trans,LastStand_Death2,LastStand_Death,LastStand_Idle,LastStand_Reload,LastStand_Shoot,LastStand_Trans,
German,base_p_fireR,base_s_br,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,base_r,base_w,base_s_hit1,base_s_hit2,base_s_hit3,base_c_aim,base_s_fire_3,base_s_fire_auto,base_t_idle,base_g_toss,base_g_pickup,base_p_fireR,base_p_fireR_fire,base_p_fireR_trans,base_p_IdleR,base_p_IdleL,base_p_FireL,base_p_FireL_Fire,base_p_FireL_trans,base_p_Rdeath,base_p_Ldeath,base_p_Rdeath_out,base_p_Ldeath_out,base_p_fireL_b,base_p_fireL_b_t,base_p_fireL_b_f,Base_C_Dth2,Base_C_Dth3,Base_C_Dth4,Base_C_Dth5,Base_C_Dth,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,Base_Dth5,Base_Dth6,Base_Dth7,LastStand_c_Trans,LastStand_Death2,LastStand_Death,LastStand_Idle,LastStand_Reload,LastStand_Shoot,LastStand_Trans,
Japanese,base_p_fireR,base_s_br,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,base_r,base_w,base_s_hit1,base_s_hit2,base_s_hit3,base_c_aim,base_s_fire_3,base_s_fire_auto,base_t_idle,base_g_toss,base_g_pickup,base_p_fireR,base_p_fireR_fire,base_p_fireR_trans,base_p_IdleR,base_p_IdleL,base_p_FireL,base_p_FireL_Fire,base_p_FireL_trans,base_p_Rdeath,base_p_Ldeath,base_p_Rdeath_out,base_p_Ldeath_out,base_p_fireL_b,base_p_fireL_b_t,base_p_fireL_b_f,Base_C_Dth2,Base_C_Dth3,Base_C_Dth4,Base_C_Dth5,Base_C_Dth,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,Base_Dth5,Base_Dth6,Base_Dth7,LastStand_c_Trans,LastStand_Death2,LastStand_Death,LastStand_Idle,LastStand_Reload,LastStand_Shoot,LastStand_Trans,
British,base_p_fireR,base_s_br,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,base_r,base_w,base_s_hit1,base_s_hit2,base_s_hit3,base_c_aim,base_s_fire_3,base_s_fire_auto,base_t_idle,base_g_toss,base_g_pickup,base_p_fireR,base_p_fireR_fire,base_p_fireR_trans,base_p_IdleR,base_p_IdleL,base_p_FireL,base_p_FireL_Fire,base_p_FireL_trans,base_p_Rdeath,base_p_Ldeath,base_p_Rdeath_out,base_p_Ldeath_out,base_p_fireL_b,base_p_fireL_b_t,base_p_fireL_b_f,Base_C_Dth2,Base_C_Dth3,Base_C_Dth4,Base_C_Dth5,Base_C_Dth,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,Base_Dth5,Base_Dth6,Base_Dth7,LastStand_c_Trans,LastStand_Death2,LastStand_Death,LastStand_Idle,LastStand_Reload,LastStand_Shoot,LastStand_Trans,
German,base_s_reload,base_t_idle,base_s_fire_1,base_s_fire_auto,Base_Dth_Fall1,Base_Dth_Fall2,
Japanese,Base_Dth1,Base_Dth2,Base_Dth3,Base_Dth4,Base_Dth5,Base_Dth6,Base_Dth7,LastStand_Trans,