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Support formats of animation creation editor for designers #706
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As an ECS engine, pretty much everything in it is completely modular, so adding different file types and systems isn't too much of an issue. I haven't really worked with these programs personally, so I am not sure how the filetypes work. If you have a request to support a specific file type, I could change the issue here and get around to it. |
@Noofbiz thanks for the answer As I understand from my research, meshes are also used in 2D graphics for animation and pseudo 3D. Graphic editors allow you to export sprites and it’s good and easy to integrate with the engine, and there will be a lot of work if there is a lot of animation and probably it will require a lot of megabytes. In addition to sprites, you can export animation using grids, but for integration with the engine you need to work with grids. I have not yet chosen a specific approach or editor, my research is ongoing. |
I'm trying to use DragonBones data in Engo, Current, it could render normal texture data. but could work with the mesh. is there any plan to support render mesh object ? |
I did a little research on animation creation editor for designers like Spine, DragonBones, SpriteIlluminator, TexturePacker and Blender.
Understood to use any editor in conjunction with the engine, you need support for the formats of the editor or basic primitives, for example, the ability to work with the mesh.
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