-
Notifications
You must be signed in to change notification settings - Fork 0
/
core.lua
129 lines (106 loc) · 4.58 KB
/
core.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
require('class');
local ___functions = { };
local slotMapping =
{
[0] = { slot = 0, slot_name = 'main' },
[1] = { slot = 1, slot_name = 'sub' },
[2] = { slot = 2, slot_name = 'range' },
[3] = { slot = 3, slot_name = 'ammo' },
[4] = { slot = 4, slot_name = 'head' },
[5] = { slot = 9, slot_name = 'neck' },
[6] = { slot = 11, slot_name = 'left_ear' },
[7] = { slot = 12, slot_name = 'right_ear' },
[8] = { slot = 5, slot_name = 'body' },
[9] = { slot = 6, slot_name = 'hands' },
[10] = { slot = 13, slot_name = 'left_ring' },
[11] = { slot = 14, slot_name = 'right_ring' },
[12] = { slot = 15, slot_name = 'back' },
[13] = { slot = 10, slot_name = 'waist' },
[14] = { slot = 7, slot_name = 'legs' },
[15] = { slot = 8, slot_name = 'feet' }
}, { slot, slot_name };
local sizes = { 16, 32, 48, 64 };
local selectedSize = sizes[2];
EquipViewer = class(function()
end);
function EquipViewer:SelectSize(size)
-- don't use tables:contains here to avoid needing extra includes
for x = 1, #sizes, 1 do
if (sizes[x] == size) then
selectedSize = sizes[x];
return selectedSize;
end
end
return -1;
end
function EquipViewer:InjectPrimitiveDependancies(createPrimitiveObject, setPosition, setSize, setFixToTexture, setVisibility, setColor, setText, setTexture, deletePrimitiveObject)
___functions['createPrimitiveObject'] = createPrimitiveObject;
___functions['setPosition'] = setPosition;
___functions['setSize'] = setSize;
___functions['setFixToTexture'] = setFixToTexture;
___functions['setVisibility'] = setVisibility;
___functions['setColor'] = setColor;
___functions['setText'] = setText;
___functions['setTexture'] = setTexture;
___functions['deletePrimitiveObject'] = deletePrimitiveObject;
end
function EquipViewer:InjectInventoryDependancies(getEquippedItemId, getTexturePath)
___functions['getEquippedItemId'] = getEquippedItemId;
___functions['getTexturePath'] = getTexturePath;
end
function EquipViewer:Create(startX, startY, color, background_color)
-- background
___functions['createPrimitiveObject']('__equipViewer_background');
___functions['setPosition']('__equipViewer_background', startX, startY);
___functions['setSize']('__equipViewer_background', (selectedSize * 4), (selectedSize * 4));
___functions['setVisibility']('__equipViewer_background', true);
___functions['setColor']('__equipViewer_background', background_color);
-- equipment slots
for x = 0, 15, 1 do
local posX = startX + ((x % 4) * selectedSize);
local posY = startY + (math.floor(x / 4) * selectedSize);
___functions['createPrimitiveObject'](string.format('__equipViewer_slot%d', x));
___functions['setPosition'](string.format('__equipViewer_slot%d', x), posX, posY);
___functions['setVisibility'](string.format('__equipViewer_slot%d', x), true);
___functions['setColor'](string.format('__equipViewer_slot%d', x), color);
___functions['setSize'](string.format('__equipViewer_slot%d', x), selectedSize, selectedSize);
end
end
function EquipViewer:Move(startX, startY)
___functions['setPosition']('__equipViewer_background', startX, startY);
for x = 0, 15, 1 do
local posX = startX + ((x % 4) * selectedSize);
local posY = startY + (math.floor(x / 4) * selectedSize);
___functions['setPosition'](string.format('__equipViewer_slot%d', x), posX, posY);
end
end
function EquipViewer:Resize(startX, startY, size)
___functions['setSize']('__equipViewer_background', (selectedSize * 4), (selectedSize * 4));
for x = 0, 15, 1 do
local posX = startX + ((x % 4) * selectedSize);
local posY = startY + (math.floor(x / 4) * selectedSize);
___functions['setPosition'](string.format('__equipViewer_slot%d', x), posX, posY);
___functions['setSize'](string.format('__equipViewer_slot%d', x), selectedSize, selectedSize);
end
EquipViewer:Update();
end
function EquipViewer:Update()
-- loop through equipment slots
for slotIndex, equipSlot in pairs(slotMapping) do
-- get the inventory slot id of the equipped item
local itemId = ___functions['getEquippedItemId'](equipSlot['slot'], equipSlot['slot_name']);
local texturePath = ___functions['getTexturePath'](itemId);
if (itemId == 0 or itemId == 65535) then
___functions['setVisibility'](string.format('__equipViewer_slot%d', slotIndex), false);
else
___functions['setVisibility'](string.format('__equipViewer_slot%d', slotIndex), true);
end
___functions['setTexture'](string.format('__equipViewer_slot%d', slotIndex), texturePath);
end
end
function EquipViewer:Delete()
___functions['deletePrimitiveObject']('__equipViewer_background');
for x = 0, 15, 1 do
___functions['deletePrimitiveObject'](string.format('__equipViewer_slot%d', x));
end
end