Player:
- As a player, I would like to see a different Game layout randomly generated each time when enter the maze so that it can increase the replay value of the game.
- As a player, I want the Game to show my current location so that I can better plan my route forward.
- As a player, I want mazes with hidden rooms and secret passages so that it can inspire my desire to explore.
- As a player, I want to be able to see the enemy's health bar so that I can develop a more effective combat strategy
- As a player, I want to encounter different types of enemies with unique attack methods and health points so that it can increase the variety of combat.
- As a user, I want to view and manage the items I've collected in my inventory so that I can quickly find them when needed.
- As a user, I want to discard unwanted items from my inventory so that I can free up space for more important items.
- As a user, I want to encounter various traps and obstacles in the maze that may reduce my health or block my path so that the game is more challenging.
- As a user, I want to interact with NPCs in the maze to receive hints or quests so that I can progress through the game more quickly.
Developer
- As a developer, I want to write unit tests for each type of enemy so that I can ensure the correctness and stability of their behavior during development.
- As a developer, I want the inventory system to be modularly designed so that I can easily add new item types or modify existing functions in the future.
- As a developer, I want the Game generation algorithm to be flexibly configurable so that I can generate maze layouts with varying complexity and style.
- As a developer, I want the inventory system to be modularly designed so that I can easily add new item types or modify existing functions in the future.