diff --git a/(1a) Community Patch INT/(1a) Community Patch INT (v 7).modinfo b/(1a) Community Patch INT/(1a) Community Patch INT (v 7).modinfo index 4887a53..edc9485 100644 --- a/(1a) Community Patch INT/(1a) Community Patch INT (v 7).modinfo +++ b/(1a) Community Patch INT/(1a) Community Patch INT (v 7).modinfo @@ -1,13 +1,13 @@  - (1a) Community Patch International + (1a) Community Patch [COLOR_GREEN]Localized[ENDCOLOR] Beta - (12-14) Translation of the Community Patch to different languages. + (12-14) Translation of the Community Patch Translation of the Community Patch to different languages. The Community 0 - 1 + 0 7 1 1 @@ -19,7 +19,7 @@ 1 - + diff --git a/(1a) Community Patch INT/Core Files/Text/CoreText_xx_XX.xml b/(1a) Community Patch INT/Core Files/Text/CoreText_xx_XX.xml index 117414c..65fb4e1 100644 --- a/(1a) Community Patch INT/Core Files/Text/CoreText_xx_XX.xml +++ b/(1a) Community Patch INT/Core Files/Text/CoreText_xx_XX.xml @@ -2753,17 +2753,6 @@ AI's current valuation of the trade items in this Deal. If the value here is 'Impossible' or too negative, the AI will refuse to accept the Deal. - - - Deal Value for Them: {1_Num}. - - - Deal Value for Them: Impossible! - - - AI's current valuation of the trade items in this Deal. If the value here is [COLOR_NEGATIVE_TEXT]Impossible![ENDCOLOR] or [COLOR_NEGATIVE_TEXT]below Zero[ENDCOLOR], the AI will refuse to accept the Deal. - - [NEWLINE]Cannot [ICON_PRODUCTION] Train this unit, as you are at your Supply cap! diff --git a/(2a) Community Balance Overhaul INT/(2a) Community Balance Patch INT (v 7).modinfo b/(2a) Community Balance Overhaul INT/(2a) Community Balance Patch INT (v 7).modinfo index 1fae458..76bca4e 100644 --- a/(2a) Community Balance Overhaul INT/(2a) Community Balance Patch INT (v 7).modinfo +++ b/(2a) Community Balance Overhaul INT/(2a) Community Balance Patch INT (v 7).modinfo @@ -1,13 +1,13 @@  - (2a) Community Balance Overhaul INT + (2a) Community Balance Overhaul [COLOR_GREEN]Localized[ENDCOLOR] Beta - (12-13) Translation of the Community Balance Overhaul. + (12-13) Translation of the Community Balance Overhaul Translation of the Community Balance Overhaul into several non-English languages. The Community 0 - 1 + 0 7 1 1 @@ -19,8 +19,9 @@ 1 - - + + + diff --git a/(3a) CSD for CBP INT/(3a) CSD for CBP INT (v 7).modinfo b/(3a) CSD for CBP INT/(3a) CSD for CBP INT (v 7).modinfo index ed674ca..d3d4fa8 100644 --- a/(3a) CSD for CBP INT/(3a) CSD for CBP INT (v 7).modinfo +++ b/(3a) CSD for CBP INT/(3a) CSD for CBP INT (v 7).modinfo @@ -1,13 +1,13 @@  - (3a) CSD for CBP INT + (3a) CS Diplomacy Mod for CBP [COLOR_GREEN]Localized[ENDCOLOR] Beta - (8-8) Translation of CSD for CBP into several non-English languages. + (8-8) Translation of City-State Diplomacy Mod for CBP Translation of CSD for CBP into several non-English languages. The Community 0 - 1 + 0 7 1 1 @@ -20,8 +20,9 @@ - - + + + diff --git a/(4a) Civ IV Diplomatic Features INT/(4a) Civ IV Diplomatic Features INT (v 6).modinfo b/(4a) Civ IV Diplomatic Features INT/(4a) Civ IV Diplomatic Features INT (v 6).modinfo index 5492528..e4389ab 100644 --- a/(4a) Civ IV Diplomatic Features INT/(4a) Civ IV Diplomatic Features INT (v 6).modinfo +++ b/(4a) Civ IV Diplomatic Features INT/(4a) Civ IV Diplomatic Features INT (v 6).modinfo @@ -1,13 +1,13 @@  - (4a) Civ IV Diplomatic Features INT + (4a) C4DF - CBP [COLOR_GREEN]Localized[ENDCOLOR] Beta - (6-14b) Translation of Civ IV Diplomatic Features into several non-English languages. + (6-14b) Translation of C4DF - CBP into several non-English languages. Translation of Civ IV Diplomatic Features into several non-English languages. The Community 0 - 1 + 0 6 1 1 @@ -19,8 +19,9 @@ 0 - - + + + diff --git a/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_CivilopediaC4DF.xml b/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_CivilopediaC4DF.xml index dc0411a..e581c10 100644 --- a/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_CivilopediaC4DF.xml +++ b/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_CivilopediaC4DF.xml @@ -1,814 +1,111 @@ - - - What do you think of... + + + Allows the sale of world maps to other civilizations. - - WORLD MAP + + Allows technology to be sold to other civilizations. - - Reveals all land explored by this civilization.[NEWLINE][NEWLINE]Note: Will not receive contact with unmet civilizations and city-states. + + Allows you to make rival civilizations your vassal state. - - [NEWLINE][NEWLINE]They don't yet have the Technology to sell this item (Military Science). + + Allows Map Trading - - [NEWLINE][NEWLINE]You don't yet have the Technology to sell this item (Military Science). + + Allows Tech Trading - - No Tech Trading + + Allows Vassalage + + + Map Trading - - Disables technology trade between civilizations. + + A civilization's World Map details every island, ocean, Natural Wonder and civilization that a civilization's explorers have discovered and charted. The trade of a civilization's World Map is available upon the discovery of Military Science, and it will reveal every tile that civilization has explored. World Maps do not provide contact with foreign civilizations, but it will chart their location and allow you to meet them! The value of a World Map goes up depending on how much undiscovered land that civilization can reveal to you: Natural Wonders and Resources are worth far more than vast, featureless oceans. World Maps can become expensive, so be sure to explore the world and cash in on the discovery income! - - Enable Research Agreements + + {TXT_KEY_CONCEPT_DIPLOMACY_MAP_TRADING_TOPIC} - - If enabled, you can sign Research Agreements with other civilizations. + + What is Map Trading? - - No Tech Brokering + + Tech Trading - - If enabled, you cannot sell technology to another civilization unless you have researched that technology yourself. + + Once you have acquired the Replaceable Parts tech, you may sell your technological discoveries with another civ, as long as you have an Embassy in their capital. - - TECHNOLOGIES + + {TXT_KEY_CONCEPT_DIPLOMACY_TECH_TRADING_TOPIC} - - TECHNOLOGIES + + What is Tech Trading? - - We have Technologies available to trade. + + Vassalage + + + Vassalage - - We have no Technologies available to trade. + + A Vassalage Agreement is an agreement between two civilizations, where one civilization swears fealty to another civilization, becoming their vassal. In exchange for protection against other civilizations, the vassal surrenders their political power, including their right to become Leader of the World Congress and United Nations and ability to declare war (they follow their masters into war). - - The other leader has Technologies available to trade. + + {TXT_KEY_CONCEPT_VASSALAGE_OVERVIEW_TOPIC} - - The other leader has no Technologies available to trade. + + What is Vassalage? - - [NEWLINE][NEWLINE]They don't yet have the Technology to sell this item (Scientific Theory). + + Obtaining Vassals - - [NEWLINE][NEWLINE]You don't yet have the Technology to sell this item (Scientific Theory). + + Vassals may only be obtained after entering the Medieval Era, and after a civilization has agreed to become your vassal. This agreement takes place in the Diplomacy Trade screen. There are two types of Vassalage: voluntary vassalage and capitulation.[NEWLINE][NEWLINE]Voluntary Vassalage is bought by the master during peacetime. Civilizations that are weak are more likely to surrender themselves as vassals, provided their new master is strong enough and close enough to protect them. Voluntary Vassalage is an agreement of choice only, and the vassal may choose to leave his master's service after a period of only 10 turns.[NEWLINE][NEWLINE]Capitulation, also known as "forceful vassalage," comes after a civilization has been defeated in war. In exchange for allowing them to live, the vassal agrees to surrender to their captor. Capitulation provides a number of more benefits to the master. The surrendering civilization agrees to forgive most negative diplomatic relations with the master and is forced to remain their vassal until a number of conditions are met. You can view these conditions in the Vassal Overview. - - [NEWLINE][NEWLINE]The Science system is off in this scenario. + + {TXT_KEY_CONCEPT_VASSALAGE_OBTAINING_VASSALS_TOPIC} - - [NEWLINE][NEWLINE]Technology Trading is not active! + + How do I obtain vassals? - - Request Help + + Ending Vassalage - - Request help from a player whom you've made a Declaration of Friendship with. This option does not carry a diplomatic penalty. + + Vassalage may be ended between two civilizations in a variety of ways. The master may choose to declare war on their vassal, immediately ending vassalage between them. The master may choose to liberate their vassal, immediately ending the vassalage agreement (but also providing a very large diplomatic modifier with them)![NEWLINE][NEWLINE]The vassal may also request independence from the master (after some conditions are met). The master always has the option of accepting or refusing their request for independence. In both events, the vassalage agreement is immediately ended, but if a master refuses a request for independence, war is immediately declared between the two civilizations.[NEWLINE][NEWLINE]Liberation of a vassal and requesting independence from a master are options available through the Vassal Overview. Consult this overview for eligibility requirements. - - Demand tribute from this civilization. This option carries a diplomatic penalty. + + {TXT_KEY_CONCEPT_VASSALAGE_ENDING_VASSALS_TOPIC} - - - Not allowed due to the absence of Vassals. + + How do I end vassalage? - - - You are their vassal state, and they like it! + + Benefits of Vassalage - - They are our vassal state. + + Vassalage comes with a variety of benefits for the master. The master receives free Open Borders with the vassal, and a free [ICON_DIPLOMAT] Diplomat in the Vassal's [ICON_CAPITAL] Capital, a percentage of the vassal's [ICON_RESEARCH] Science, [ICON_CULTURE] Culture, [ICON_PEACE] Faith. The master's [ICON_RELIGION] Religion and [ICON_TOURISM] Tourism to spread faster in their vassal's territory. The vassal contributes a small levy of units on each new era, the vassal is forced to adopt the Master's ideology, and the vassal is not eligible to host the World Congress or United Nations (unless the vassal founded it, in which case they will become the host of the World Congress until a new host is chosen). - - They are our voluntary vassal state. + + {TXT_KEY_CONCEPT_VASSALAGE_VASSAL_BENEFITS_TOPIC} - - They are content with your treatment of them as their master. + + Why should I obtain vassals? - - They disagree with some of your policies as their master. + + Taxing Vassals - - They believe they are being mistreated as your vassal! + + Each vassal player in a team can be taxed at individual rates. This tax is applied through the Vassal Overview and is available immediately after the vassalage agreement is made. All taxes are applied at the start of a turn. Taxes are deducted from the vassal's [ICON_GOLD] Gross Gold Per Turn and are divided evenly amongst the civilizations in the master's team (if there are more than one player). Vassal taxes can be set in intervals of 5% starting from 0% and ending in 25%. Taxes may only be set after a set interval (notifications are sent out when vassal taxes are ready, and the Vassal Overview icon will show a number for the number of civilizations who have a pending tax change).[NEWLINE][NEWLINE]Heavily taxing a civilization will make them more likely to hate you and rebel against you when able to end vassalage. - - They are extremely unhappy with your rule over them! + + {TXT_KEY_CONCEPT_VASSALAGE_VASSAL_TAXES_TOPIC} - - They believe they are being enslaved by your rule over them! + + Why should I obtain vassals? - - You protected their cities while they were your vassal! - - - You failed to protect their cities while they were your vassal! - - - You granted their nation independence! - - - You refused to grant them independence when they asked! - - - You declared war on their vassal! - - - You declared war on them while they were your vassal! - - - They don't like some of our vassals. - - - They fear your acquisition of multiple vassals! - - - You liberated them without being asked to. - - - - your civilization - - - VASSAL STATE - - - Voluntarily become the other civilization's vassal. A voluntary vassal may choose to leave their master at any time after {1_Num} turns have passed. - - - CAPITULATION - - - LIBERATION - - - This civilization abandons mastery over all vassals. Only valid if the player has vassals, and is willing to abandon them. - - - This civilization surrenders to the other player and becomes their Vassal State. A civilization that capitulates cannot leave their master until {1_Num} turns have passed. - - - [NEWLINE][NEWLINE]They already are a Vassal State of {1_PlayerName:textkey} and cannot capitulate. - - - [NEWLINE][NEWLINE]They have no desire to become our vassal state. - - - [NEWLINE][NEWLINE]We must be at least in the Medieval Era to create vassals or liberate vassals. - - - [NEWLINE][NEWLINE]They must be at least in the Medieval Era to create vassals or liberate vassals. - - - [NEWLINE][NEWLINE]We have no vassals to revoke! - - - [NEWLINE][NEWLINE]They have no vassals to revoke! - - - [NEWLINE][NEWLINE]They cannot ask their master to revoke vassals! - - - [NEWLINE][NEWLINE]We cannot ask our master to revoke their vassals! - - - [NEWLINE][NEWLINE]You already are a vassal of {1_PlayerName:textkey} and you cannot adopt vassals as a vassal. - - - [NEWLINE][NEWLINE]They already are a vassal of {1_PlayerName:textkey} and they cannot adopt vassals as a vassal. - - - [NEWLINE][NEWLINE]You cannot become your vassal for {1_Num} turn(s) because it has been too soon since your vassalage ended. - - - [NEWLINE][NEWLINE]They cannot become your vassal for {1_Num} turn(s) because it has been too soon since their vassalage ended. - - - [NEWLINE][NEWLINE]You cannot become their vassal because a special rule is preventing you from doing so. - - - [NEWLINE][NEWLINE]They cannot become your vassal because a special rule is preventing you from doing so. - - - [NEWLINE][NEWLINE]You cannot capitulate because you have no cities or population! - - - [NEWLINE][NEWLINE]They cannot capitulate because they have no cities or population! - - - [NEWLINE][NEWLINE]You cannot become their vassal because you are already a vassal of {1_CivName}! - - - [NEWLINE][NEWLINE]They cannot become your vassal because they are already a vassal of {1_CivName}! - - - [NEWLINE][NEWLINE]You cannot become their vassal because you are already their vassal! - - - [NEWLINE][NEWLINE]They cannot become your vassal because they are already your vassal! - - - [NEWLINE][NEWLINE]This player cannot capitulate for {1_Num} turn(s) because it has been too soon since the last capitulation. - - - [NEWLINE][NEWLINE]Cannot capitulate because "Enable Human Vassalage" Game Option is not enabled. - - - End vassalage with {1_PlayerName:textkey}. - - - Nullifies the Vassalage Agreement between you and {1_PlayerName:textkey}, granting them independence from your civilization. The leader will be grateful for this move, but you will no longer receive benefits from being this civilization's master. - - - Grant us independence or else! We are prepared to fight for it! - - - Nullifies the Vassalage Agreement between you and {1_PlayerName:textkey}, granting yourself independence from their civilization. As your Master, they reserve the right to refuse or accept your request. If they refuse your request, this means immediate war.[NEWLINE][NEWLINE]Your chance of peaceful independence will increase depending on their opinion of you and their military strength compared to you. - - - [NEWLINE][NEWLINE]Cannot end your Vassalage with {1_PlayerName:textkey} at this time. Please consult the Civilopedia for more details. - - - It's time you learned some respect. (DECLARE WAR!) - - - Understood. We grant you your independence. - - - May not declare war on a vassal of another civilization (you must declare war on their master, {1_CivName}). - - - May not make peace as a vassal (peace is automatically made when your Master makes peace with this civilization). - - - - Ask the leader to remove their troops from your border. If the leader rejects your request, they may choose to declare war on you, so be careful! - - - - Vassalage enabled! - - - Because you have reached the {1_EraName}, you may now create vassals! - - - Facing near certain defeat, {1_TeamName} has surrendered as a vassal to our great civilization. - - - {1_TeamName} has capitulated to us! - - - Recognizing your great strength, {1_TeamName} has agreed to accept your protection as your vassal. - - - {1_TeamName} is now our voluntary vassal! - - - You have surrendered your political independence in exchange for {1_TeamName}'s protection as their vassal. - - - You are now the vassal of {1_TeamName}! - - - {1_PlyrName} is now the vassal of {2_PlyrName}! - - - {1_PlyrName} has acquired a new vassal! - - - {1_PlyrName} has acquired {2_PlyrName} as a new vassal. - - - {1_PlyrName} now vassal of {2_PlyrName}! - - - {1_PlyrName} has acquired a new Vassal! - - - {1_TeamName} is no longer your vassal! - - - After long deliberations, we have agreed to grant {1_TeamName}'s people their freedom.[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]They are no longer our Vassal.[ENDCOLOR] - - - The treacherous dogs led by {1_TeamName} have taken up arms against our empire! They have declared their independence, and are willing to fight to the death to defend their claim.[NEWLINE][NEWLINE][COLOR_NEGATIVE_TEXT]They are no longer our Vassal.[ENDCOLOR] - - - You are no longer the vassal of {1_TeamName}! - - - We have been granted liberation from {1_TeamName}! We are no longer bound to their political alignment and are free to pursue our own interests. - - - Viva la revolution! Our people have taken up arms to defend our country's right to independence from {1_TeamName}'s rule! - - - {1_PlyrName} is no longer the vassal of {2_PlyrName}! - - - Vassal Tax change available for {1_PlyrName}! - - - Taxes Increased! - - - {1_TeamName} has increased your taxes from {2_Num}% to {3_Num}%! - - - Taxes Lowered! - - - {1_TeamName} has decreased your taxes from {2_Num}% to {3_Num}%! - - - Liberation Possible! - - - Because they have been our vassal for many years, we are now able to liberate {1_TeamName}! - - - {1_TeamName} has become the vassal of {2_TeamName}! - - - - No Vassalage - - - Disables the Vassalage System. No vassals can be created. - - - Allow Human Vassalage - - - Allows human players to become vassals of other civilizations.[NEWLINE][NEWLINE]Note: If "Disable Vassalage" Option is enabled, this does nothing. - - - [COLOR_GREY]Vassal of {1_CivName:textkey}[ENDCOLOR] - - - [COLOR_GREY]You are their Vassal[ENDCOLOR] - - - {1_Num} from Vassals - - - MASTERS - - - VASSALS - - - - Number of Vassals we own: {1_Num} - - - Number of Vassals in the World: {1_Num} - - - Vassalage does not begin until you enter the Medieval Era, or become somebody's vassal. - - - Vassal Overview - - - YOUR MASTERS - - - YOUR VASSALS - - - MASTER DETAILS - - - VASSAL DETAILS - - - Vassal For {1_NumTurns} Turns (Turn {2_TurnStarted}) - - - Can Declare Independence: - - - If a vassal can declare independence, they may revoke their status of being your vassal at any time . If you refuse this request, you will declare war on your vassal. They are more likely to ask if they feel they have a good chance at succeeding in their revolution.[NEWLINE][NEWLINE]Your vassal may declare independence after the following conditions are satisfied: - - - If you can declare independence, you may revoke your status of being their vassal at any time. Be careful, as if they refuse your request, they will declare war on you. They are more likely to respect your declaration of independence if you have a strong military presence.[NEWLINE][NEWLINE]Your may declare independence after the following conditions are satisfied: - - - 1. Vassal for {1_NumTurns} Turns - - - 2. One of the following conditions: - - - [TAB][ICON_BULLET]Vassal's team has {1_CityPercent}% or more of Cities when vassalage started. (currently {2_Percent}) - - - [TAB][ICON_BULLET]Vassal's team has {1_PopPercent}% or more of Population than when vassalage started. (currently {2_Percent}) - - - [TAB][ICON_BULLET]Vassal's team has {1_CityPercent}% or more than Master's team number of Cities (team-wide) AND {2_PopPercent}% or more than Master's team [ICON_CITIZEN] Population. (currently {3_Percent} and {4_Percent}) - - - STATISTICS - - - MANAGEMENT - - - Current City Percent: - - - Ratio between the number of total cities your vassal currently possesses (team-wide) and the number of cities (team-wide) it had when it became your Vassal.[NEWLINE][NEWLINE][ICON_BULLET]Team Number of Cities Now: {1_CurrentCities}[NEWLINE][ICON_BULLET]Team Number of Cities When Vassal Started: {2_StartCities}[NEWLINE][NEWLINE]This player currently has {3_PlayerCities} Cities. - - - Master City Percent: - - - Ratio between the total number of Cities your vassal currently possesses (team-wide) and the number of Cities your team has now.[NEWLINE][NEWLINE][ICON_BULLET]Team Number of Vassal Cities Now: {1_CurrentCities}[NEWLINE][ICON_BULLET]Master Team Number of Cities: {2_MasterCities}[NEWLINE][NEWLINE]This player currently has {3_Cities} Cities. - - - Master Population Percent: - - - Ratio between the total [ICON_CITIZEN] Population your vassal currently possesses (team-wide) and the number of [ICON_CITIZEN] Population your team has now.[NEWLINE][NEWLINE][ICON_BULLET]Team Number of [ICON_CITIZEN] Population Now: {1_CurrentPop}[NEWLINE][ICON_BULLET]Master Team [ICON_CITIZEN] Population: {2_MasterPop}[NEWLINE][NEWLINE]This player currently has {3_PlayerPop} [ICON_CITIZEN] Population. - - - Current Population Percent: - - - Ratio between the total [ICON_CITIZEN] Population your vassal currently possesses (team-wide) and the [ICON_CITIZEN] Population (team-wide) it had when it became your Vassal.[NEWLINE][NEWLINE][ICON_BULLET]Team [ICON_CITIZEN] Population Now: {1_CurrentPop}[NEWLINE][ICON_BULLET]Team [ICON_CITIZEN] Population When Vassal Started: {2_StartPop}[NEWLINE][NEWLINE]This player currently has {3_PlayerPop} [ICON_CITIZEN] Population. - - - Liberate Vassal - - - Liberate this vassal, freeing them from your control. This is a peaceful action, will not result in a war, and result in a very large diplomatic boost with your former vassal.[NEWLINE][NEWLINE][COLOR_WARNING_TEXT]After performing this action, {1_TeamName} will no longer be your vassal. You cannot undo this action.[ENDCOLOR] - - - You may only perform this action after you have a vassal for at least {1_Num} turns. You may liberate this vassal in {2_Num} turn(s). - - - Tax Rate: {1_Num}% - - - Opinion of Vassalage: {1_szStr} - - - Your vassal's view of how you are treating them, based on the following fields: - - - There have been no incidents to modify your vassal's opinion of you. - - - Demands made of them: {1_Num} - - - Current taxation policies: {1_Num} - - - Protection of their lands: {1_Num} - - - Shared Religion Interests: {1_Num} - - - Trade Route with them: {1_Num} - - - Total: {1_Sum} - - - Disagreement at: {1_Num}[NEWLINE]Mistreated at: {2_Num}[NEWLINE]Unhappy at: {3_Num}[NEWLINE]Enslaved at: {4_Num} - - - [COLOR_GREY]Content[ENDCOLOR] - - - [COLOR_FADING_NEGATIVE_TEXT]Disagree[ENDCOLOR] - - - [COLOR_FADING_NEGATIVE_TEXT]Mistreated[ENDCOLOR] - - - [COLOR_NEGATIVE_TEXT]Unhappy[ENDCOLOR] - - - [COLOR_NEGATIVE_TEXT]Enslaved[ENDCOLOR] - - - You are receiving {1_Num} [ICON_GOLD] Gold Per Turn from this vassal, based on {2_TaxRate}% of their {3_Num} [ICON_GOLD] Gross Gold Per Turn.[NEWLINE][NEWLINE]Taxes are divided evenly among members in your team.[NEWLINE][NEWLINE]Vassal tax rate is calculated at the start of the turn. - - - You may only apply changes to a vassal's tax rate after {1_NumTurns} turns have passed since your last adjustment.[NEWLINE][NEWLINE]You may make another adjustment in {2_NumTurnsLeft} turn(s). - - - Taxes were set on Turn {1_Turn}. - - - [COLOR_NEGATIVE_TEXT]Taxes were never set for this vassal.[ENDCOLOR] - - - Taxes may be changed on Turn {1_Turn}. - - - [COLOR_POSITIVE_TEXT]Taxes are available to be changed.[ENDCOLOR] - - - Apply Changes - - - Apply changes to the Vassal's tax rate. The changes will take effect on the next turn. - - - Are you sure you want to apply a tax rate of {1_TaxRate} to {2_TeamName}? You cannot change this value for {3_NumTurns} Turns. The tax will be applied on the following turn. [COLOR_WARNING_TEXT]This action CANNOT be undone.[ENDCOLOR] - - - Are you sure you want to liberate {1_TeamName}? This will liberate ALL civilizations in this team from your control. [COLOR_WARNING_TEXT]This action CANNOT be undone.[ENDCOLOR] - - - Are you sure you want to request independence from {1_TeamName}. If refused, your civilizations will enter [COLOR_WARNING_TEXT]War[ENDCOLOR]. [COLOR_WARNING_TEXT]This action CANNOT be undone.[ENDCOLOR] - - - Voluntary Vassal - - - Voluntary vassals are vassals acquired through trade. It is a mutual agreement in which the vassal agrees to serve the Master in exchange for protection. Voluntary vassals can leave at any time after a brief period. - - - Capitulated Vassal - - - Capitulated vassals are vassals acquired as the result of being crippled in war. Capitulated vassals are completely subservient to the master and cannot leave their masters until they have satisfied a series of requirements. - - - [ICON_CITIZEN] Population - - - Happiness - - - [ICON_GOLD] Gross Gold Per Turn - - - [ICON_GOLD] Gold Per Turn - - - [ICON_TURNS_REMAINING] Trade Routes - - - {1_TradeRoutesUsed} / {2_TradeRoutesAvailable} - - - {1_Str} - - - [ICON_CULTURE] Culture - - - [ICON_TOURISM] Tourism - - - [ICON_PEACE] Faith - - - [ICON_RESEARCH] Science - - - Cities - - - Population - - - Economy - - - Culture - - - Religion - - - Science - - - No Ideology - - - No Majority Religion - - - Majority Religion: {1_szReligion} - - - Adopted Ideology: {1_szIdeology} - - - Receiving {1_Num} [ICON_GOLD] GPT from this player - - - +{1_Num}% Bonus for being your Vassal[NEWLINE] - - - Taxation - - - Diplomacy - - - Independence - - - You have no vassals. - - - There are {1_Num} vassals available to set taxes for. - - - - - Can Declare Independence: {1_Str} - - - {1_Num} ({2_iTeamNum}) - - - {1_iTeamNum}% - - - {1_Num}% ({2_iTeamNum}%) - - - Your [ICON_CITIZEN] Population - - - Our [ICON_CITIZEN] Population (Team [ICON_CITIZEN] Population) - - - Their [ICON_CITIZEN] Population - - - Their [ICON_CITIZEN] Population (Team [ICON_CITIZEN] Population) - - - [ICON_CITIZEN] Population % - - - Ratio between our [ICON_CITIZEN] Population and {1_MasterPlayer}'s [ICON_CITIZEN] Population.[NEWLINE][NEWLINE]Ratio between player [ICON_CITIZEN] Population (Ratio between team [ICON_CITIZEN] Population) - - - [ICON_CITIZEN] Population Since Vassal Started % - - - Ratio between our team's [ICON_CITIZEN] Population now and our team's [ICON_CITIZEN] Population when we became the vassal of {1_TeamName}. - - - Your # of Cities - - - Number of Our Cities (Number of Our Team Cities) - - - Their # of Cities - - - Number of Their Cities (Number of Their Team Cities) - - - # of Cities % - - - Ratio between our Number of Cities and {1_MasterPlayer}'s Number of Cities.[NEWLINE][NEWLINE]Ratio between player Number of Cities (Ratio between team Number of Cities) - - - # of Cities Since Vassal Started % - - - Ratio between our team's Number of Cities now and our team's Number of Cities when we became the vassal of {1_TeamName}. - - - [COLOR_GREY]Your master may change your taxes this turn.[ENDCOLOR] - - - [COLOR_POSITIVE_TEXT]Your master has never set taxes for you.[ENDCOLOR] - - - Receiving {1_Num} [ICON_GOLD] GPT from you! - - - Request Independence - - - Request independence from your Master. After performing this action, your vassalage ends with {1_TeamName}.[NEWLINE][NEWLINE]Your Master will have the choice of accepting or refusing your request for independence. If your request is rejected, you will go to war with the other player! The chance of peaceful independence increases the stronger your are in comparison to your Master. - - - [COLOR_NEGATIVE_TEXT]You cannot request independence until you have been a vassal for {1_MinimumTurns} turns. You can perform this action in {2_iNumTurns} turn(s).[ENDCOLOR] - - - [COLOR_NEGATIVE_TEXT]You cannot request independence until you have met all of the required conditions for independence. Hover over the "Can Declare Independence" to view the necessary requirements for independence.[ENDCOLOR] - - - You are being taxed {1_Num}% of your [ICON_GOLD] Gross Gold Per Turn. You have no control over the Tax Rate {2_TeamName} sets for you. Taxes are set individually on each vassal team member. - - - They are receiving {1_Num} [ICON_GOLD] Gold Per Turn from you, based on {2_TaxRate}% of your {3_Num} [ICON_GOLD] Gross Gold Per Turn.[NEWLINE][NEWLINE]Your taxed income is calculated at the start of your turn. - - - - - Vassal Benefits - - - [ICON_BULLET] Open Borders - - - [ICON_BULLET] Double [ICON_PEACE] Religious Pressure - - - [ICON_BULLET] +33% [ICON_TOURISM] Tourism Spread - - - [ICON_BULLET] [ICON_DIPLOMAT] Diplomat in [ICON_CAPITAL] Capital - - - [ICON_BULLET] +20% Vassal's [ICON_RESEARCH], [ICON_CULTURE], [ICON_PEACE] - - - [ICON_BULLET] Vassals adopt Master's Ideology - - - [ICON_BULLET] Military levy on era advance - - - As a vassal of choice, you are relying on {1_Name} to provide protection from your lands. You do not suffer restrictions that would prevent you from leaving vassalage as capitulated vassals do. - - - As a capitulated vassal of {1_Name}, you are heavily restricted in your ability to declare independence. Your suffer restrictions requiring you to grow your [ICON_CITIZEN] Population and cities to become competitive with your master, or your master must have failed to protect your cities from enemy capture. - - - - - Please move your troops from our borders. - - - Going to attack us, swine? - - - Transparent Diplomacy - - - Display raw numbers next to diplomatic modifiers. In addition, AI leaders will never hide negative modifiers when they are Friendly. - - - - - Global Liberation - - - All Master-Vassal relationships are immediately and peacefully annulled. - - - +{1_VassalMaintenancePercent}% [ICON_GOLD] Gold cost for Vassal Unit/City Maintenance - - - - {1_Num} from Vassal Happiness. - - - [ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Vassals. - - - [ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] [ICON_RESEARCH] from Vassals. - - - {1_Num} from Vassals. - - - [ICON_BULLET][COLOR_POSITIVE_TEXT]+{1_Num}[ENDCOLOR] from Vassals. - - - Vassals - - - - - Because you have entered a new Era, your Vassals have sent you {1_Num} Unit(s) as part of their tribute. - - - Vassal Tribute! - - - - {1_Num} spent on Vassal Maintenance. - - - {1_Num} from Vassal Taxes. - - + \ No newline at end of file diff --git a/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_Generic_DiplomacyC4DF.xml b/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_Generic_DiplomacyC4DF.xml index 391e90e..e847c02 100644 --- a/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_Generic_DiplomacyC4DF.xml +++ b/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_Generic_DiplomacyC4DF.xml @@ -1,7 +1,7 @@ - + Why do you continue to waste my time with this nonsense? Begone! @@ -358,5 +358,5 @@ I am pleased to announce that I've lowered your taxes. Our empire can thrive just fine without your help, and I see no need to strain our relations unnecessarily. - + \ No newline at end of file diff --git a/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_UIC4DF.xml b/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_UIC4DF.xml index cccb8ba..ab6c8ec 100644 --- a/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_UIC4DF.xml +++ b/(4a) Civ IV Diplomatic Features INT/XML/Text/xx_XX/xx_XX_Text_UIC4DF.xml @@ -1,7 +1,7 @@ - + What do you think of... @@ -406,7 +406,7 @@ 2. One of the following conditions: - [TAB][ICON_BULLET]Vassal's team has {1_CityPercent}% or less of Cities when vassalage started. (currently {2_Percent}) + [TAB][ICON_BULLET]Vassal's team has {1_CityPercent}% or more of Cities when vassalage started. (currently {2_Percent}) [TAB][ICON_BULLET]Vassal's team has {1_PopPercent}% or more of Population than when vassalage started. (currently {2_Percent}) @@ -810,5 +810,5 @@ {1_Num} from Vassal Taxes. - + \ No newline at end of file diff --git a/(5a) More Luxuries INT/(5a) More Luxuries INT (v 4).modinfo b/(5a) More Luxuries INT/(5a) More Luxuries INT (v 4).modinfo index 3af5e9b..0e7e6da 100644 --- a/(5a) More Luxuries INT/(5a) More Luxuries INT (v 4).modinfo +++ b/(5a) More Luxuries INT/(5a) More Luxuries INT (v 4).modinfo @@ -1,13 +1,13 @@  - (5a) More Luxuries INT + (5a) More Luxuries - CBO Edition [COLOR_GREEN]Localized[ENDCOLOR] Beta - (6-14) Translation of the More Luxuries into several non-English languages. - Translation of the More Luxuries into several non-English languages. + (6-14) Translation of the More Luxuries - CBO Edition + Translation of the More Luxuries - CBO Edition into several non-English languages. The Community 0 - 1 + 0 4 1 1 @@ -20,8 +20,10 @@ - - + + + + diff --git a/(6b) Community Balance Overhaul - CF (EUI) INT/(6b) Community Balance Overhaul - CF (EUI) INT (v 7).modinfo b/(6b) Community Balance Overhaul - CF (EUI) INT/(6b) Community Balance Overhaul - CF (EUI) INT (v 7).modinfo index d14a6bf..6c6d799 100644 --- a/(6b) Community Balance Overhaul - CF (EUI) INT/(6b) Community Balance Overhaul - CF (EUI) INT (v 7).modinfo +++ b/(6b) Community Balance Overhaul - CF (EUI) INT/(6b) Community Balance Overhaul - CF (EUI) INT (v 7).modinfo @@ -1,10 +1,10 @@  - (6b) Community Balance Overhaul - CF (EUI) INT + (6b) CBO - Compatibility Files (EUI) [COLOR_GREEN]Localized[ENDCOLOR] Beta - (11-10) Translation of Community Balance Overhaul - CF (EUI) into several non-English languages. - Translation of Community Balance Overhaul - CF (EUI) into several non-English languages. + (11-10) Translation of Community Balance Overhaul - Compatibility Files (EUI) + Translation of the Community Balance Overhaul - Compatibility Files (EUI) into several non-English languages. The Community 0 0 @@ -19,14 +19,16 @@ 1 - - - - - + + + + + + + - + diff --git a/README.md b/README.md index 18793fd..f0b6195 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Vox-Populi-Translation-Framework v1.12.14 +# Vox-Populi-Translation-Framework v1.12.14.1 The Framework contains all data that are needed to translate Vox Populi to different languages. It can be used to translate the project to a new not yet existing language. Furthermore, if Vox Populi receives an update, you will be able to track all changes that are needed in your language pack by looking at the commits of the Translation Framework, keeping your translation always up-to-date and the update procedure as easy as possible.