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Flying around player demo

This is a little demo I whipped up to answer this question in the Q&A section of the Godot Engine site.

Short description: the player is moved around by the left and right arrows. As the player moves near the flying chicken, it starts to pursue him. Under the hood, a number of Vector2Ds are created. These are combined with a Curve2D and this is used to move the chicken towards the player. While the code isn't perfect, it demonstrates the idea.

Screenshot

Avoid the chicken!