Skip to content

Actions: EsotericSoftware/spine-runtimes

Build spine-godot (All Godot 4.x versions)

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
218 workflow runs
218 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Build spine-godot (All Godot 4.x versions)
Build spine-godot (All Godot 4.x versions) #168: by badlogic
July 24, 2024 12:37 7h 36m 56s 4.2
4.2
July 24, 2024 12:37 7h 36m 56s
[cpp] Port: Scale physics constraint limits with skeleton scale. See …
Build spine-godot (All Godot 4.x versions) #167: Commit a5e51af pushed by badlogic
July 24, 2024 12:32 6h 57m 31s 4.2
4.2
July 24, 2024 12:32 6h 57m 31s
[cpp] Fix handling of degenerate clipping polygons, closes #2579
Build spine-godot (All Godot 4.x versions) #166: Commit 92b5b8a pushed by badlogic
July 24, 2024 12:22 6h 45m 36s 4.2
4.2
July 24, 2024 12:22 6h 45m 36s
[cpp] Fix float exception, closes #2583
Build spine-godot (All Godot 4.x versions) #165: Commit aca86fa pushed by badlogic
July 24, 2024 11:49 3h 26m 3s 4.2
4.2
July 24, 2024 11:49 3h 26m 3s
Update SpineAnimationTrack.cpp (#2578)
Build spine-godot (All Godot 4.x versions) #164: Commit cd8dadc pushed by badlogic
July 24, 2024 11:28 2h 25m 22s 4.2
4.2
July 24, 2024 11:28 2h 25m 22s
GDExtension support, heavy WIP
Build spine-godot (All Godot 4.x versions) #163: Commit 1101e71 pushed by badlogic
July 5, 2024 17:05 20m 23s gdextension
July 5, 2024 17:05 20m 23s
Merge branch '4.2' into spine-android
Build spine-godot (All Godot 4.x versions) #162: Commit 4b39137 pushed by denrase
July 3, 2024 14:33 2h 18m 12s spine-android
July 3, 2024 14:33 2h 18m 12s
Merge branch '4.2' into spine-android
Build spine-godot (All Godot 4.x versions) #161: Commit 603f181 pushed by denrase
July 3, 2024 12:36 2h 51m 8s spine-android
July 3, 2024 12:36 2h 51m 8s
[godot] remove convert.py
Build spine-godot (All Godot 4.x versions) #160: Commit 198f816 pushed by badlogic
July 3, 2024 09:20 2h 15m 36s 4.2
4.2
July 3, 2024 09:20 2h 15m 36s
[cpp-lite][flutter] Switch to SkeletonRenderer
Build spine-godot (All Godot 4.x versions) #159: Commit e9cd51e pushed by badlogic
July 2, 2024 12:08 2h 18m 9s 4.2
4.2
July 2, 2024 12:08 2h 18m 9s
Formatting
Build spine-godot (All Godot 4.x versions) #158: Commit bf0a338 pushed by badlogic
July 2, 2024 10:33 2h 27m 9s 4.2
4.2
July 2, 2024 10:33 2h 27m 9s
[cpp] Fix rendererObject assignment in sequence loading code
Build spine-godot (All Godot 4.x versions) #157: Commit e9aab1c pushed by badlogic
July 1, 2024 14:24 4h 17m 12s 4.2
4.2
July 1, 2024 14:24 4h 17m 12s
[sdl] Switch to SkeletonRenderer.
Build spine-godot (All Godot 4.x versions) #156: Commit dcaa4f9 pushed by badlogic
July 1, 2024 13:09 3h 24m 55s 4.2
4.2
July 1, 2024 13:09 3h 24m 55s
[glfw] Rewrite using new SkeletonRenderer and switch to spine-cpp.
Build spine-godot (All Godot 4.x versions) #155: Commit 9db5f90 pushed by badlogic
July 1, 2024 12:57 3h 6m 49s 4.2
4.2
July 1, 2024 12:57 3h 6m 49s
[sfml] Refactor CMake build
Build spine-godot (All Godot 4.x versions) #154: Commit 70af9d8 pushed by badlogic
June 30, 2024 19:03 2h 23m 18s 4.2
4.2
June 30, 2024 19:03 2h 23m 18s
[cpp] Refactor CMake build
Build spine-godot (All Godot 4.x versions) #153: Commit 75a23e8 pushed by badlogic
June 30, 2024 18:07 2h 2m 21s 4.2
4.2
June 30, 2024 18:07 2h 2m 21s
[ios] Fix blending, see #2555
Build spine-godot (All Godot 4.x versions) #152: Commit 7d6f0f9 pushed by badlogic
June 28, 2024 13:39 2h 7m 6s 4.2
4.2
June 28, 2024 13:39 2h 7m 6s
[cpp] Closes #2563, free input and skeleton data on parsing failure.
Build spine-godot (All Godot 4.x versions) #151: Commit 82cb7f5 pushed by badlogic
June 27, 2024 16:09 2h 10m 35s 4.2
4.2
June 27, 2024 16:09 2h 10m 35s
[glfw] MVP
Build spine-godot (All Godot 4.x versions) #150: Commit 4b5102f pushed by badlogic
June 26, 2024 18:17 2h 1m 40s 4.2
4.2
June 26, 2024 18:17 2h 1m 40s
Spine iOS (#2504)
Build spine-godot (All Godot 4.x versions) #149: Commit 0d5c3e3 pushed by badlogic
June 18, 2024 08:02 4h 18m 42s 4.2
4.2
June 18, 2024 08:02 4h 18m 42s
[c][cpp] Closes #2551, fix inherit transform timelines
Build spine-godot (All Godot 4.x versions) #148: Commit ccac475 pushed by badlogic
June 13, 2024 16:02 2h 11m 10s 4.2
4.2
June 13, 2024 16:02 2h 11m 10s
[ts][pixi] WIP: clipping + alpha for pixi objects added to slots
Build spine-godot (All Godot 4.x versions) #147: Commit 4012f12 pushed by davidetan
June 11, 2024 16:16 4h 15m 50s pixi-clipping
June 11, 2024 16:16 4h 15m 50s
[c] Fix return types of new track entry functions
Build spine-godot (All Godot 4.x versions) #146: Commit 5be1879 pushed by badlogic
June 11, 2024 12:23 6h 53m 39s 4.2
4.2
June 11, 2024 12:23 6h 53m 39s
[c] Fix return types of new track entry functions
Build spine-godot (All Godot 4.x versions) #145: Commit d9774c6 pushed by badlogic
June 11, 2024 12:22 5h 4m 2s 4.2
4.2
June 11, 2024 12:22 5h 4m 2s
[c][cpp] Port: Added TrackEntry#isNextReady() #2547
Build spine-godot (All Godot 4.x versions) #144: Commit f2d1a21 pushed by badlogic
June 11, 2024 12:15 3h 10m 55s 4.2
4.2
June 11, 2024 12:15 3h 10m 55s