diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader index 9f672f122b..d411f1e284 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader @@ -212,41 +212,6 @@ Shader "Universal Render Pipeline/Spine/Sprite" #include "Include/Spine-Sprite-DepthOnlyPass-URP.hlsl" ENDHLSL } - - Pass - { - Name "DepthNormals" - Tags{"LightMode" = "DepthNormals"} - - ZWrite On - Cull Off - - HLSLPROGRAM - // Required to compile gles 2.0 with standard srp library - #pragma prefer_hlslcc gles - #pragma exclude_renderers d3d11_9x - - #pragma vertex DepthNormalVertexSprite - #pragma fragment DepthNormalFragmentSprite - - // ------------------------------------- - // Material Keywords - #pragma shader_feature _NORMALMAP - #pragma shader_feature _ALPHATEST_ON - #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - - #define USE_URP - #define fixed4 half4 - #define fixed3 half3 - #define fixed half - #include "Include/Spine-Input-Sprite-URP.hlsl" - #include "Include/Spine-Sprite-DepthNormalsPass-URP.hlsl" - ENDHLSL - } // This pass is used when drawing to a _CameraNormalsTexture texture Pass