From 6d4b04cda38e562983f652281201ca9e0122facb Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 20 Sep 2023 15:36:09 +0200 Subject: [PATCH] [godot] Fix Windows dev builds. --- spine-godot/build/build-v4.sh | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/spine-godot/build/build-v4.sh b/spine-godot/build/build-v4.sh index eb985eec8f..e8677f345e 100755 --- a/spine-godot/build/build-v4.sh +++ b/spine-godot/build/build-v4.sh @@ -29,10 +29,7 @@ fi if [ -f "../godot/custom.py" ]; then dev="true" -fi - -if [ -f "../godot/custom.py" ]; then - dev="true" + echo "DEV build" fi mono_module="" @@ -55,7 +52,7 @@ cpus=2 if [ "$OSTYPE" == "msys" ]; then os="windows" cpus=$NUMBER_OF_PROCESSORS - target="vsproj=yes livepp=$LIVEPP" + target="$target vsproj=yes livepp=$LIVEPP" godot_exe="godot.windows.editor$dev_extension.x86_64$mono_extension.exe" godot_exe_host=$godot_exe elif [[ "$OSTYPE" == "darwin"* ]]; then