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Hi @badlogic , so sorry I have a question regarding how to integrate cocos2d-objc in our existing project. I still have a problem integrating spine in my current project. I tried to add the sources from spine-c/spine-c/src/spine and spine-cocos2d-objc/src/spine to your project, but still produce lexical or preprocessor issue.
I have follow your instruction to run it on my emulator here but i got few error.
/Spine/spine-runtimes-3-2.7/spine-cocos2d-objc/cocos2d/cocos2d/CCRendererBasicTypes.m:62:12:
error: expected method to read dictionary element not found on object of type 'id<NSCopying>'
id src = (options[CCBlendFuncSrcColor] ?: @(GL_ONE));
From other runtimes out there, I think the only one that support one file image asset in .png is cocos2d-objc. So i'll try to implement this library.
I found your answer in #1106 , but actually you are referring into cocos2dx installation for C++. Do you have any clue for me? Thank you.
The text was updated successfully, but these errors were encountered:
Hi @badlogic , so sorry I have a question regarding how to integrate cocos2d-objc in our existing project. I still have a problem integrating spine in my current project. I tried to add the sources from
spine-c/spine-c/src/spine
andspine-cocos2d-objc/src/spine
to your project, but still produce lexical or preprocessor issue.I have follow your instruction to run it on my emulator here but i got few error.
From other runtimes out there, I think the only one that support one file image asset in
.png
is cocos2d-objc. So i'll try to implement this library.I found your answer in #1106 , but actually you are referring into cocos2dx installation for C++. Do you have any clue for me? Thank you.
The text was updated successfully, but these errors were encountered: