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gamecontrol.py
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gamecontrol.py
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import json
from basics import MessageBox
from itertools import cycle
from logic import *
from PyQt6.QtCore import QThread, pyqtSignal
from PyQt6.QtTest import QTest
from shared import GLOBALS, PLAYER_NAMES
STATSPATH = Path(f"{FOLDER}/Data/stats.json")
AIPLAYERS = {
"Novice AI": {"function": Menace.get_move, "extra_args": {"P1": (), "P2": ()}},
"Adept AI": {"function": fill_move, "extra_args": {"P1": (), "P2": ()}},
"Master AI": {
"function": stochastic_move,
"extra_args": {"P1": (STATES_P1, 1), "P2": (STATES_P2, 1)},
},
"Master AI+": {
"function": stochastic_move,
"extra_args": {"P1": (STATES_P1, 0), "P2": (STATES_P2, 0)},
},
"Super AI": {
"function": optimal_move,
"extra_args": {"P1": (STATES_P1_COUNTER, 1), "P2": (STATES_P2_COUNTER, 1)},
},
"Super AI+": {
"function": optimal_move,
"extra_args": {"P1": (STATES_P1_COUNTER, 0), "P2": (STATES_P2_COUNTER, 0)},
},
}
class Game(QThread):
gameover = pyqtSignal()
playermove = pyqtSignal()
change = pyqtSignal()
clear = pyqtSignal()
restore = pyqtSignal()
orderchange = pyqtSignal()
pieces = {"O": "P1", "X": "P2"}
matches = {"O": "AI", "X": "Human"}
other = {"P1": "P2", "P2": "P1"}
def __init__(self) -> None:
super().__init__()
self.load_stats()
self.gamestarted = False
self.auto = False
self.chosen = None
self.players = {"P1": [None, None], "P2": [None, None]}
self.match = {}
self.new_players = {"P1": [None, None], "P2": [None, None], "changed": False}
self.new_match = {}
self.interactive = True
self.over = False
self.finished.connect(self.reset)
self.messages = {
"Win": MessageBox("Win", "You won!", "win_emoji", "Yes!!!"),
"Loss": MessageBox("Loss", "You lost...", "loss_emoji", "NOO!!!"),
"Tie": MessageBox("Tie", "It's a draw", "tie_emoji", "Okay..."),
}
def make_move(self, state: str, player: str, piece: str) -> None:
self.gamestarted = True
icon, name = self.players[player]
GLOBALS["live_active"] = name
self.playermove.emit()
playerinfo = AIPLAYERS[name]
move = playerinfo["function"](
getattr(GLOBALS["GameBoard"], state), *playerinfo["extra_args"][player]
)
GLOBALS["GameBoard"].submit(move, piece)
GLOBALS["gamestate"][move] = (icon, player)
GLOBALS["live_turn_count"] += 1
self.change.emit()
def nought(self) -> None:
self.make_move("state_string", "P1", "O")
def cross(self) -> None:
self.make_move("alternate_state", "P2", "X")
def run(self) -> None:
self.interactive = False
self.auto = True
while GLOBALS["rungame"]:
self.over = False
self.rungame()
QTest.qWait(125)
self.interactive = True
self.quit()
def rungame(self) -> None:
turns = cycle([self.nought, self.cross])
for _ in range(9):
next(turns)()
QTest.qWait(125)
self.judge()
if self.over:
break
def counter_human(self) -> None:
self.auto = False
self.make_move("state_string", self.match["AI"][0], "O")
GLOBALS["live_active"] = "Human"
self.playermove.emit()
self.judge()
def human_move(self) -> None:
self.auto = False
self.gamestarted = True
GLOBALS["gamestate"][self.chosen] = self.match["Human"]
GLOBALS["GameBoard"].submit(self.chosen, "X")
GLOBALS["live_turn_count"] += 1
self.change.emit()
self.judge(True)
def judge(self, move: bool = False) -> None:
state, winner, line = check_state(GLOBALS["GameBoard"].state_string)
if winner:
self.process_win(winner, line)
elif state:
self.process_tie()
elif move:
self.counter_human()
def process_tie(self) -> None:
if GLOBALS["popup"] and self.match:
self.messages["Tie"].show()
while self.messages["Tie"].isVisible():
QTest.qWait(42)
for v in self.players.values():
self.stats[v[1]]["Tie"] += 1
if any(p[1] == "Novice AI" for p in self.players.values()):
Menace.back_propagate("Tie")
self.reset()
def process_win(self, winner: str, line: range) -> None:
if self.match:
self.process_match_win(winner, line)
else:
win_number = self.pieces[winner]
win_name = self.players[win_number][1]
loss_number = self.other[win_number]
loss_name = self.players[loss_number][1]
self.show_winner(win_name, win_number, loss_name, line)
def process_match_win(self, winner: str, line: range) -> None:
if self.matches[winner] == "AI":
win_number, win_name = self.match["AI"]
loss_name = "Human"
else:
win_name = "Human"
win_number = self.match["Human"][1]
loss_name = self.match["AI"][1]
self.show_winner(win_name, win_number, loss_name, line)
def show_winner(
self, win_name: str, win_number: str, loss_name: str, line: range
) -> None:
GLOBALS["live_winner"] = win_name
self.stats[win_name]["Win"] += 1
self.stats[loss_name]["Loss"] += 1
for i in line:
GLOBALS["gamestate"][i] = (self.players[win_number][0], f"{win_number}Win")
self.change.emit()
self.gameover.emit()
self.post_process(win_name, loss_name)
QTest.qWait(125)
self.reset()
def post_process(self, win_name: str, loss_name: str) -> None:
if win_name == "Novice AI":
Menace.back_propagate("Win")
elif loss_name == "Novice AI":
Menace.back_propagate("Loss")
if GLOBALS["popup"] and self.match:
state = "Win" if win_name == "Human" else "Loss"
self.messages[state].show()
while self.messages[state].isVisible():
QTest.qWait(42)
def auto_start(self) -> None:
if (ai := self.match.get("AI")) and ai[0] == "P1" and not self.gamestarted:
self.counter_human()
GLOBALS["POPUP"].setDisabled(False)
def reset(self) -> None:
self.over = True
GLOBALS["gamestate"] = [[None, None] for _ in range(9)]
GLOBALS["GameBoard"].reset()
GLOBALS["live_game_count"] += 1
GLOBALS["live_turn_count"] = 0
GLOBALS["live_winner"] = "null"
GLOBALS["live_active"] = self.players["P1"][1]
QTest.qWait(125)
self.clear.emit()
if self.interactive:
self.gamestarted = False
self.switch_order()
self.auto_start()
def switch_order(self) -> None:
if self.new_players["changed"] and not self.gamestarted:
self.players = self.new_players.copy()
self.players.pop("changed")
GLOBALS["game_player_order"] = players = [
p[1] for p in self.players.values()
]
self.set_match(players)
if self.match:
GLOBALS["rungamebutton"].setDisabled(True)
else:
GLOBALS["rungamebutton"].setDisabled(False)
self.new_players["changed"] = False
self.gameover.emit()
self.playermove.emit()
self.orderchange.emit()
def set_match(self, players: list) -> None:
if not (interactive := "Human" in players):
self.new_match.clear()
GLOBALS["popup"] = False
GLOBALS["POPUP"].setDisabled(True)
GLOBALS["POPUP"].setChecked(False)
elif "AI" not in self.new_match:
human = self.new_match["Human"]
self.new_match["AI"] = (
(name := self.other[human[1]]),
self.new_players[name][1],
)
GLOBALS["POPUP"].setDisabled(False)
GLOBALS["GUIBoard"].set_interactive(interactive)
self.match = self.new_match.copy()
def load_stats(self) -> None:
if STATSPATH.is_file():
self.stats = json.loads(STATSPATH.read_text())
else:
self.stats = {
k: {state: 0 for state in ("Win", "Loss", "Tie")} for k in PLAYER_NAMES
}
STATSPATH.write_text(json.dumps(self.stats, indent=4))
GLOBALS["stats"] = self.stats