forked from jaichhabra/hactktoberfesttimebois2022
-
Notifications
You must be signed in to change notification settings - Fork 0
/
AvastYe.py
182 lines (174 loc) · 5.48 KB
/
AvastYe.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
#You are a part of a pirate ship that survives by looting islands. Your crew has the
#responsibility of devising a plan to efficiently rob the islands where each island is divided
#into smaller land parts due to the river flowing through it. Each land part is joined to another
#land part by a bridge. (i.e. one land part can be directly connected to another land part by
#using almost 1 bridge). After thorough discussion, the crew came to a conclusion that the
#only way to carry out the loot successfully is to loot only those islands in which all the
#bridges are covered only once. Given the topology of the island, your job is to analyze the
#island and tell whether the pirates should loot the given island or not.
#INPUT:
#The first line of the input asks for the ‘Number of Islands’
#Second line asks for the number of land parts (nodes)
#And based on the number of land parts (nodes) each subsequent line gives the details
#about the number of degrees of those land parts
#OUTPUT:
#"island can be looted" or "island cannot be looted"
#SAMPLE INPUT :
##1 - 2
##2 - 3
##3 - 2 2 3
##4 - 2 1 3
##5 - 2 1 2
##6 - 1
##7 - 0
##1 denotes the ‘number of islands’
##2 denotes the ‘ number of land parts/nodes'
##3 first digit, in this case ‘2’ denotes the degrees of the ‘first’ land part and following digits,
#‘2’ & ‘3’ denote the land parts, first land part is connected to
##4 first digit, in this case ‘2’ denotes the degrees of the ‘second’ land part and following
#digits, ‘1’ & ‘3’ denote the land parts, second land part is connected to
##5 first digit, in this case ‘2’ denotes the degrees of the ‘second’ land part and following
#digits, ‘1’ & ‘2’ denote the land parts, third land part is connected to
##6 is the number of land parts for the second island because we chose ‘2’ as an input in #1
##7 in this case, second island has only one land part/node therefore it’s degree can’t be
#more than (degree-1) i.e. ‘0’.
#SAMPLE OUTPUT:
#"island can be looted"
# Python program to check if a given island can be looted
or not
# Complexity: O(V+E)
from collections import defaultdict
# This class represents a undirected graph using
adjacency list representation
class island:
def __init__(self, vertices):
self.V = vertices # No. of vertices
self.island = defaultdict(list) # default
dictionary to store graph
# function to add an edge to graph
def addEdge(self, u, v):
self.island[u].append(v)
self.island[v].append(u)
# A function used by isConnected
def DFSUtil(self, v, visited):
# Mark the current node as visited
visited[v] = True
# Recur for all the vertices adjacent to this
vertex
for i in self.island[v]:
if visited[i] == False:
self.DFSUtil(i, visited)
'''Method to check if all non-zero degree vertices are
connected. It mainly does DFS traversal starting from
node with non-zero degree'''
def isConnected(self):
# Mark all the vertices as not visited
visited = [False] * (self.V)
# Find a vertex with non-zero degree
for i in range(self.V):
if len(self.island[i]) > 1:
break
# If there are no edges in the graph, return true
if i == self.V - 1:
return True
# Start DFS traversal from a vertex with non-zero
degree
self.DFSUtil(i, visited)
# Check if all non-zero degree vertices are
visited
for i in range(self.V):
if visited[i] == False and len(self.island[i])
> 0:
return False
return True
'''The function returns one of the following values
0 --> If grpah is not Eulerian
1 --> If graph has an Euler path (Semi-Eulerian)
2 --> If graph has an Euler Circuit (Eulerian) '''
def canLoot(self):
# Check if all non-zero degree vertices are
connected
if self.isConnected() == False:
return 0
else:
# Count vertices with odd degree
odd = 0
for i in range(self.V):
if len(self.island[i]) % 2 != 0:
odd += 1
'''If odd count is 2, then semi-eulerian.
If odd count is 0, then eulerian
If count is more than 2, then graph is not
Eulerian
Note that odd count can never be 1 for
undirected graph'''
if odd == 0:
return 2
elif odd == 2:
return 1
elif odd > 2:
return 0
# Function to run test cases
def test(self):
res = self.canLoot()
if res == 0:
print("island cannot be looted")
elif res == 1:
print("island can be looted")
else:
print("island can be looted")
# # Let us create and test graphs shown in above figures
# THESE COMMENTS ARE FOR REFERRAL, SO THAT EITHER ME
ANYONE ELSE CAN GET A PROPER UNCDERSTANDING OF WHAT THIS
CODE ACTUALLY DOES
# g1 = Graph(5)
# g1.addEdge(1, 0)
# g1.addEdge(0, 2)
# g1.addEdge(2, 1)
# g1.addEdge(0, 3)
# g1.addEdge(3, 4)
# g1.test()
#
# g2 = Graph(5)
# g2.addEdge(1, 0)
# g2.addEdge(0, 2)
# g2.addEdge(2, 1)
# g2.addEdge(0, 3)
# g2.addEdge(3, 4)
# g2.addEdge(4, 0)
# g2.test()
#
# g3 = Graph(5)
# g3.addEdge(1, 0)
# g3.addEdge(0, 2)
# g3.addEdge(2, 1)
# g3.addEdge(0, 3)
# g3.addEdge(3, 4)
# g3.addEdge(1, 3)
# g3.test()
#
# # Let us create a graph with 3 vertices
# # connected in the form of cycle
# g4 = Graph(3)
# g4.addEdge(0, 1)
# g4.addEdge(1, 2)
# g4.addEdge(2, 0)
# g4.test()
# # Let us create a graph with all veritces
# # with zero degree
# g5 = Graph(3)
# g5.test()
# Automation of the input process
print("start")
num_island = int(input())
island_lst = [None]*num_island
for num in range(num_island):
num_nodes = int(input())
island_lst[num] = island(num_nodes)
for node_i in range(num_nodes):
land_part_lst = input().split(" ")
degree = int(land_part_lst[0])
for j in range(1,degree):
land_part_num = int(land_part_lst[j])
island_lst[num].addEdge(node_i,land_part_num)
island_lst[num].test()