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Although not a fix, you can get around this issue by changing Active Input Handling to Both.
Edit -> Project Settings -> Player -> Under Other Settings under Configuration -> Active Input Handling set to Both
This way you can continue developing with the new input system and even switch Active Input Handling back to the Input System Package (New) and delete the Spatial Simulator just before you realase your game if you want to.
Hi!
Unless I'm doing something wrong I believe the new Unity input system is not supported.
If so, are there any plans to support it?
Cheers
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