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Changelog.txt
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Changelog.txt
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[30/5/17]
Framework
-Added a stylesheet
-Added core functions for hiding/showing elements, soon to be tabs
-Implemented a combat toggle, pausing core ticks
[17/1/17]
Framework
-Added a file for random assorted functions to go into (Misc.js)
-Created a way for upgrade buttons to run custom functions, as well as keep their functionality. This opens the path for easier implementation of events and mechanics.
-Added some dummy variables for later mechanics
-Added the Round() function. Allows for more control over rounding to certain places
Health System
-Added a way to absorb mana for more HP
-Added a way to unlock HP system
-Tweaked HP gain formula for a while
-Higher amounts of mana absorbed scale up HP gain
Endgame
-Max mana absorbed is 1 Hundred Mil (100,000,000)
-Soft HP cap is 1 Mil (1,000,000)
-Added a capper to stop inf values w/ scaler
-Dev button removes cap and allows inf HP
-Tweaked values to make HP regen and gain satisfying
Narritive
-Changed the name again, it's now Sans Original Thought.
-Sightly edited origional log
-Added accompanying logs for added upgrades and HP events
-Brainstormed a little about world/story
-Created an ID fed way of retreiving long strings for the console
GIT
-Created a GIT repository
-Started to populate milstone and issue lists
[16/1/17]
Heavily refined upgrade system
-Integrated PROPER universal looping and checks
-Added appendChild functionality
-Code is generally a lot cleaner and smarter than before
Added to Narritive Skeleton
-Created file for dialogue and narritive storage (Narrative.js)
-Created implementation for narritive updates
Started work on Refining updateStatus function
-Null (not used yet) values not added to status bar
-Implemented dynamic looping
-Tweaked Formatting
Added HP Skeleton
-HP, Max HP and HP Regen are all defined
-Regen Implemented in fTick
-fTick renamed to iTick, cTick added (Idle tick, Combat tick)
-Added a tweak where HP will default to Max HP if it goes over
Touched up minor things
-Deleted junk/obselete code
-Added comments
-CSS tweaks
-Refined Dev alerts
-Added a Proper Name (Mana Quest)
[13/1/17]
Added Basic Functionality
-HTML Framework
-JS Load Library function
-Created Core and Flags files
-Added a tick every second, and tick function
-Dev Testing functions added
Started work on Upgrades
-Researched and implemented JS objects to hold data
-Created basic button creation and upgrades
-Implemented basic dynamic looping and checks
Added Narritive Skeleton
-First log message
-CSS addition and tweaking