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Almost all of it should include the basic principles of making an actual platformer in HaxeFlixel, so that might be relevant to something else in terms of the framework. As for the implementation in CNE, you could try making a new state specifically for it, and have that be switched to.
i'm making a mod and i want to add something like platformer in my mod
making a platformer in codename engine is like making a platformer in haxeflixel; codename engine is written in haxeflixel, so it should be relatively easy once you get down to it
i'm making a mod and i want to add something like platformer in my mod
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