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Remove Sea Serpent spawns in Overworld of FTB Interactions Remastered #5826

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MicahHaack opened this issue Sep 24, 2024 · 4 comments
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Enhancement General suggestion or improvement. FTB Interactions Remastered state: Fixed in Dev An issue is fixed in-dev and pending for release.

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@MicahHaack
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FTB Interactions Remastered

Is your suggestion related to a problem? Please describe.

Currently, overworld portals can place the player in the ocean in interactions remastered, which has a good chance of spawning sea serpents nearby. This in my opinion does not provide any interesting gameplay at this stage, as the players do not have any effective methods at killing the serpents before progressing farther in the overworld. Annoying spawncamps are a bigger issue, and serpents are not used in any important overworld progression points. I'd recommend moving them to spawn on a different planet instead, or adding a roots summoning ritual instead in case someone wants to fight them. The same could possibly be said for sirens as well, but they are less of an issue with much less health or one-shotting capabilities.

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@MicahHaack MicahHaack added the Enhancement General suggestion or improvement. label Sep 24, 2024
@ArtpokeBr ArtpokeBr self-assigned this Oct 2, 2024
@ArtpokeBr ArtpokeBr added the state: Fixed in Dev An issue is fixed in-dev and pending for release. label Oct 2, 2024
@Meta-Didact
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2024-10-22_22 18 30
@ArtpokeBr
1.6.0, haven't gone to the nether, sea serpents still spawn.
2024-10-23_18 39 45

@ArtpokeBr
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please verify if you have the "mobnether" stage, cause they're 100% staged to it.

@Meta-Didact
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/gamestage info gives moboverworld and nothing more.

@ArtpokeBr
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definetly weird then, cause in code they're staged =/

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Enhancement General suggestion or improvement. FTB Interactions Remastered state: Fixed in Dev An issue is fixed in-dev and pending for release.
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