From 1cdf4b993bcc7af6bfe7ef715620e5569762158c Mon Sep 17 00:00:00 2001 From: Michael Hillcox Date: Mon, 18 Sep 2023 15:03:52 +0100 Subject: [PATCH] fix: update changelog --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1027346..d9db9c5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,10 @@ ## [2.0.7] +### Added + +- Added configurable "punishment" when a Mob spawner is broken. This will spawn more of the entity that is contained within the spawner around the player. This can be anything from 2 - 8 mobs spawned around the spawner using a flood fill algorithm. This is only active when spawner respawn is running. + ### Fixed - Fixed an issue causing entities health to be buffed on each world load instead of just once. This has been fixed by moving to a attribute modifier instead of a flat health increase. The `uuid` for this attribute modifier is `a07a9434-d6c2-44f1-b5eb-394da41c9f9f`.