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DebugOverlay.Sphere only takes a Sphere, this is different from LineSphere as that takes both a Sphere aswell as a center + radius option.
DebugOverlay.Line has both options from its Gizmo.Draw.Line counterpart
DebugOverlay.Sphere also lacks a "rings" variable
How would you like it to work?
DebugOverlay.Sphere( center, radius, color, duration, rings = 8)
What have you tried?
n/a
Additional context
No response
The text was updated successfully, but these errors were encountered:
Oh it's very nitpicky, but DebugOverlay.Sphere seems to be the odd one out at a glance, line and box both share the same things as the gizmo counterparts, but Sphere doesn't, it's just a little inconsistency really
What can't you do?
DebugOverlay.Sphere only takes a Sphere, this is different from LineSphere as that takes both a Sphere aswell as a center + radius option.
DebugOverlay.Line has both options from its Gizmo.Draw.Line counterpart
DebugOverlay.Sphere also lacks a "rings" variable
How would you like it to work?
DebugOverlay.Sphere( center, radius, color, duration, rings = 8)
What have you tried?
n/a
Additional context
No response
The text was updated successfully, but these errors were encountered: