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I noticed that in game close particles seemed to be having transparency issues when they overlapped with more distance particle effects:
In this example, there is a large 'cloud' particle effect in the background that is causing the issue.
I believe this is the expected behavior - however there is currently no way to get around this. I'm not sure how it's handled in other engines.
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The text was updated successfully, but these errors were encountered:
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Describe the bug
I noticed that in game close particles seemed to be having transparency issues when they overlapped with more distance particle effects:
2025-01-07.19-23-15.mp4
In this example, there is a large 'cloud' particle effect in the background that is causing the issue.
To Reproduce
Expected behavior
I believe this is the expected behavior - however there is currently no way to get around this. I'm not sure how it's handled in other engines.
Media/Files
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: