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Building against master with mono #10

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lordee opened this issue Sep 4, 2019 · 1 comment
Open

Building against master with mono #10

lordee opened this issue Sep 4, 2019 · 1 comment

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@lordee
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lordee commented Sep 4, 2019

Hi,

Is it meant to be possible to build against godot master with mono? Once I attempt to compile (post generating glue code) I run into errors:
(CoreCompile target) ->
ObjectType/ENetNode.cs(63,55): error CS1003: Syntax error, ',' expected
ObjectType/ENetNode.cs(63,56): error CS1003: Syntax error, ',' expected
ObjectType/ENetNode.cs(63,70): error CS1001: Identifier expected
ObjectType/ENetPacketPeer.cs(78,38): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,39): error CS1002: ; expected
ObjectType/ENetPacketPeer.cs(78,55): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,56): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,69): error CS1001: Identifier expected
ObjectType/ENetPacketPeer.cs(78,82): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,83): error CS1003: Syntax error, ',' expected
ObjectType/ENetPacketPeer.cs(78,86): error CS1001: Identifier expected
ObjectType/ENetPacketPeer.cs(80,120): error CS1525: Invalid expression term 'int'

@Faless
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Faless commented Sep 4, 2019

Well, I don't use mono, so I have never tried the module with that build.
The error seems to be in the glue code, I have no clue on what's wrong,... so a PR is welcome of course, but I don't know enough about mono/C# to fix it myself.

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