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when npc are visible from spawn point, skins are not loaded #160

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Obeeyyyy opened this issue Aug 24, 2024 · 9 comments
Closed

when npc are visible from spawn point, skins are not loaded #160

Obeeyyyy opened this issue Aug 24, 2024 · 9 comments
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@Obeeyyyy
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Server version: paper 1.20.4
Plugin version: 2.2.2

When joining the server all npcs that are in spawn range load without a skin, only after leaving the range and comming back are the skins loaded.

@MiguVT
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MiguVT commented Aug 30, 2024

same issue

@OliverSchlueter
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Thats a known issue, we are working on a fix

@OliverSchlueter OliverSchlueter added the bug Something isn't working label Aug 30, 2024
@OliverSchlueter
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#152

@MiguVT
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MiguVT commented Aug 30, 2024

its an already working pr produciton-ready? or i shouldn't use it?
Will it change some settings and we will need to create a new file and repeat everything? or will be compatible the old config?

@OliverSchlueter
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If you use the version from the PR, you won't be able to go back to the current release without losing all skin data. I wouldn't recommend to use it in production, but you can test it on a test server tho. Take backups.

I plan to let many people test it tomorrow and will probably create a dev build next week.

@VacBanYT
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VacBanYT commented Sep 5, 2024

Any dev version have it fixed ?

@MiguVT
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MiguVT commented Sep 5, 2024

Any dev version have it fixed ?

Not right now, but you can compile it for yourself, but make backup like he told

@OliverSchlueter
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You can try the latest dev build (https://modrinth.com/plugin/fancynpcs/version/2.2.2.188), which contains the skin rework.
Please take backups and do not use dev builds in production.

If the problem still accures, you can try to increase the "remove_npcs_from_playerlist_delay" in the config.yml. If that still doesn't solve it, set it to "-1".

@OliverSchlueter
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No reply for about two months - if it should still happen in the latest version, reopen this issue

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