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Experimental (easier) Android packaging method #51
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https://github.com/love2d/love-android/releases/tag/11.4 Since Love2D 11.4 this has become available and I'm using, so closing issue. I'm also now using a powershell script to copy game file/folders into assets folder. Hidden files are automatically ignored, so git isn't copied (nor LICENSE/gitignore which I've also hidden) Remove-Item "C:\Users\chewy\Documents\SWGC\love-android\app\src\main\assets*" -Recurse Copy-Item "C:\Users\chewy\Documents\SWGC\Star-Wars-Galaxy-Collection*" -Destination "C:\Users\chewy\Documents\SWGC\love-android\app\src\main\assets" -Recurse |
I'm going to test locally on my device for 67/RC2 and see how big the main.lua update is. If it isn't noticeably smaller than 22.7 MB then I'll keep using .love method for now as it's easier for me to fuse (Bash command to update zip is super quick and easy vs updating all the files). |
Assets folder links to game directly and zips automatically
love2d/love-android#201
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