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epsilon

A minimal programming contest environment, specifically created for Iceland's High School Programming Contest.

It consists of four components:

  • A PostgreSQL database. All submissions are stored here.
  • A programming contest server. Serves a web page where contestants can read problems, submit solutions and view a scoreboard. Also hosts a small interface for judges.
  • An automatic judge. Automatically judges solutions in various programming languages.
  • A manual judge. A command line tool for manually judging solutions.

Status of the project

The programming contest environment was specifically created for Iceland's High School Programming Contest held in March, 2014. The contest was a great success, and epsilon served its purpose well. There are no plans to develop the project any further, unless maybe for next year's contest. If you are planning to hold your own contest, epsilon, being specifically designed for this one contest, may or may not fit your needs (probably not though). I recommend taking a look at better developed programming contest environments such as Kattis or DOMJudge.

Installing

Start by setting up PostgreSQL on your server.

There are a number of prerequisites that need to be installed, such as programming languages and jailkit. Two setup scripts are provided for installing all these things, one for Arch Linux and one for Ubuntu.

For Arch Linux:

$ cd scripts/arch
$ ./setup-all-quick.sh

For Ubuntu:

$ cd scripts/ubuntu
$ ./setup-all.sh

Note that the Arch Linux script is much faster and simpler, since it installs packages with pacman, instead of manually building the packages, which the Ubuntu script does. This is to provide more up-to-date versions of the languages for Ubuntu, but can probably also be done through apt-get.

After installing all prerequisites, the programming contest environment can be installed by executing:

# ./setup.py install

This installs files into the default prefix, which is /opt/epsilon, but this can be changed with parameters to the setup script. Take note of the last piece of output generated by the setup script. It asks you to append a line to the /etc/sudoers file. Go ahead and do so.

The programming contest environment should now be installed.

Hosting a contest

The most important part of hosting the contest is to prepare the problems and contest configuration. Take a look inside the example_contests directory for examples.

Create a PostgreSQL database along with a user with full access to that database (there are some helper scripts in server/db). Make sure that the db and db_conn_string properties in config.yml and judge.yml are set appropriately.

Now start the programming contest server by executing (optionally change the path to your contest directory):

$ epsilon-server -p 8080 example_contests/fk_2013_beta

This creates the appropriate database tables if they don't exist, and then starts an HTTP server on port 8080. Navigate to http://localhost:8080 and you should see the web interface.

Automatic judging

Multiple automatic judge processes can be spawned as follows:

$ epsilon-judge example_contests/fk_2013_beta/judge.yml 1
$ epsilon-judge example_contests/fk_2013_beta/judge.yml 2

The automatic judge executes submissions inside a chroot jail, and uses Mooshak's safeexec program to limit CPU time, memory usage, forking, and other things. The jail has not been extensively tested, and currently there are some design flaws. The jail also does not prevent network traffic.

Manual judging

Start by creating the following alias to simplify later usage.

$ alias judge="epsilon-manual-judge -c $(realpath example_contests/fk_2013_beta/judge.yml)"

We will now use the judge command to judge submissions. Several commands are supported. For example:

  • List all submissions.

    judge list all

  • List submissions that have not been judged yet, excluding submissions already checked out by other judges.

    judge list queue

  • Check out the submission with the given ID for judging. This will create a directory whose name is the same as the ID of the submission. The directory contains the solution code (usually in a file named sol.ext), a yaml file containing information about the submission (don't change it unless you know what you're doing), and a directory containing test cases for the corresponding problem.

    judge checkout ID

  • Check out the next unjudged submission, waiting for it if necessary.

    judge checkout next

  • When inside a submission directory, the following commands are available:

    • Compile the solution.

      judge current compile

    • Execute the solution.

      judge current execute

    • Submit the judgment verdict to the database. Verdict can be one of AC (Accepted), WA (Wrong Answer), RE (Runtime Error), CE (Compile Error), ML (Memory Limit Exceeded), TL (Time Limit Exceeded), and other less commonly used verdicts. An optional HTML message to the contestant can be attached by setting the -m option followed by the message.

      judge current submit VERDICT

One can make a temporary judging directory in /tmp. Then a small judging session might look like the following:

$ mkdir /tmp/judging
$ cd /tmp/judging
$ judge list queue
$ judge checkout 23
$ cd 23
$ cat submission.yml
$ cat sol.cs
$ judge current compile
$ judge current execute < tests/00.in
$ judge current execute < tests/01.in | diff - tests/01.out
$ judge current submit WA
$ cd ..
$ judge checkout next
$ cd 25
$ cat sol.cpp
$ judge current compile
$ judge submit CE
$ cd ..
$ cd ~
$ rm -rf /tmp/judging

Web judge interface

The web judge interface can be accessed by navigating to http://localhost:8080/judge. Judge logins can be configured in example_contests/fk_2013_beta/judges.yml. From there you can go to the Submissions page. By clicking on the ID of a submission, you will be taken to a page where you can view the associated solution and submit a verdict (optionally with an HTML message for the contestant). This interface is currently pretty awkward to use.

ICPC Resolver

The web judge interface can export the contest and submissions into an XML file understood by the ICPC Resolver. It's an awesome animated scoreboard for incrementally resolving the "frozen" part of the contest. We did this in our contest and the contestants had a great time watching it! Highly recommend it...

Using multiple judge servers

All components of the programming contest environment depend on the PostgreSQL server, but are otherwise completely independent. Therefore the server process and automatic judge processes can all be distributed over many servers, with the only requirement that they are able to contact the PostgreSQL server.