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m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 2439501320894941370, guid: 0d61b18444317944a99ee38e37220ff8, type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 5025059340301348446, guid: 0d61b18444317944a99ee38e37220ff8, type: 3} propertyPath: m_Name value: SettingSystem diff --git a/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue2.cs b/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue2.cs new file mode 100644 index 00000000..59b6b086 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue2.cs @@ -0,0 +1,183 @@ +using Runtime.CH2.Main; +using Runtime.ETC; +using System; +using TMPro; +using UnityEngine; +using UnityEngine.UI; +using Yarn.Unity; + +namespace Runtime.CH2.Dialogue +{ + public class CH2Dialogue : DialogueViewBase + { + // 클래스명 서로 바뀜... + [Header("=Script=")] + [SerializeField] private DialogueRunner _runner; + [SerializeField] private TurnController2 _turnController; + [Header("=Else=")] + [SerializeField] private Image[] _characters = new Image[2]; + [SerializeField] private Image[] _npcs = new Image[2]; + [SerializeField] private FaceSpriteSwitcher _michael; + [SerializeField] private GameObject _nameTag; + [SerializeField] private CanvasGroup _lineViewCanvas; + [SerializeField] private TextMeshProUGUI _lineTxt; + [SerializeField] private GameObject _toBeContinued; + [SerializeField] private bool _isAutoAdvanced = false; + private string _speaker; + + private void Awake() + { + _runner.AddCommandHandler("NextProgress", NextProgress); + _runner.AddCommandHandler("PartnerAppear", PartnerAppear); + _runner.AddCommandHandler("PartnerOut", PartnerOut); + _runner.AddCommandHandler("NpcFace", NpcFace); + _runner.AddCommandHandler("DialogueFin", DialogueFin); + _runner.AddCommandHandler("Ending", Ending); + } + + private void Update() + { + if (_lineViewCanvas.alpha == 0) + ClearLineText(); + } + + private void ClearLineText() + { + _lineTxt.text = ""; + } + + public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFinished) + { + // SetAuto(onDialogueLineFinished); + + _speaker = dialogueLine.CharacterName; + SetNameTag(_speaker != ""); + + if (_speaker.Equals("라플리")) + StandingHighlight(0); + else if (_speaker.Equals("R2-Mon") || (_speaker.Equals("미카엘"))) + StandingHighlight(1); + else + StandingHighlight(2); + + onDialogueLineFinished(); + } + + public void NextProgress() + { + Managers.Data.CH2.Progress++; + } + + public void AutoDialogueToggle() + { + _isAutoAdvanced = !_isAutoAdvanced; + } + + /* + private void SetAuto(Action onDialogueLineFinished) + { + if (_isAutoAdvanced) + { + onDialogueLineFinished += () => StartAutoDialogue(); + } + else + { + onDialogueLineFinished -= () => StartAutoDialogue(); + StopCoroutine(nameof(AutoDialogue)); + } + } + + private void StartAutoDialogue() + { + StartCoroutine(nameof(AutoDialogue)); + } + + IEnumerator AutoDialogue() + { + Debug.Log("기달"); + yield return new WaitForSeconds(1f); + Debug.Log("끗"); + _runner.Dialogue.Continue(); + }*/ + + private void SetNameTag(bool hasName) + { + _nameTag.SetActive(hasName); + } + + private void PartnerAppear(int idx) + { + _characters[1] = _npcs[idx]; + _characters[1].gameObject.SetActive(true); + } + + private void PartnerOut() + { + _characters[1].gameObject.SetActive(false); + } + + private void NpcFace(int idx) + { + // 현재는 미카엘뿐이지만 추후 확대 + _michael.SetFace(idx); + } + + public void SkipDialogue() + { + Debug.Log("Skip"); + _runner.Stop(); + DialogueFin(); + + if (Managers.Data.CH2.Location == "미카엘의 신전") + Ending(); + } + + private void DialogueFin() + { + // 라플리는 밝게 처리하고 NPC가 있다면 끈다 + StandingHighlight(0); + _characters[1].gameObject.SetActive(false); + + // 오른쪽에는 이동 가능한 장소 목록을 띄운다 + _turnController.DisplayAvailableLocations(); + } + + private void Ending() + { + // 개발한 부분까지 모두 출력 완료함 + _toBeContinued.SetActive(true); + } + + private void StandingHighlight(int num) + { + // 0 라플리 1 NPC 2 모두 어둡게 + Color bright = new Color32(255, 255, 255, 255); + Color dark = new Color32(157, 157, 157, 255); + + if (num <= 1) + { + _characters[num].color = bright; + _characters[1 - num].color = dark; + } + else + { + for (int i = 0; i < _characters.Length; i++) + { + _characters[i].color = dark; + } + } + } + + public void TextSFX() + { + if (_speaker == "R2-Mon") + { + Managers.Sound.Play(Sound.Speech, "R2-Mon_Text_SFX_04"); + } + else + { + Managers.Sound.Play(Sound.Speech, "Text_SFX"); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue2.cs.meta b/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue2.cs.meta new file mode 100644 index 00000000..7d52f872 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 103bcc229440d3f448b9fdae99356453 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/CH2/GoogleSheetDownloader.cs b/Assets/Scripts/Runtime/CH2/GoogleSheetDownloader.cs new file mode 100644 index 00000000..5cc1403b --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/GoogleSheetDownloader.cs @@ -0,0 +1,56 @@ +using UnityEditor; +using UnityEngine; +using System.Net; +using System.IO; +using System.Text; + +public class GoogleSheetDownloader : EditorWindow +{ + private string googleSheetUrl = "https://docs.google.com/spreadsheets/d/1mGlB8XE1-GcuMlUllwEH7tyCogMa6JkliMVS2Uw6AWI/export?format=csv&gid=0"; + + [MenuItem("Tools/Download CSV")] + public static void ShowWindow() + { + GetWindow("Download CSV"); + } + + private void OnGUI() + { + GUILayout.Label("Google Sheet URL", EditorStyles.boldLabel); + googleSheetUrl = EditorGUILayout.TextField(googleSheetUrl); + + if (GUILayout.Button("Download CSV")) + { + DownloadCSV(); + } + } + + private void DownloadCSV() + { + using (WebClient webClient = new WebClient()) + { + try + { + // CSV 데이터를 다운로드 + byte[] data = webClient.DownloadData(googleSheetUrl); + string csvData = Encoding.UTF8.GetString(data); + + // 파일 경로 설정 + string filePath = Path.Combine(Application.dataPath, "Resources", "CH2Branch.csv"); + + // UTF-8로 CSV 파일 저장 + using (StreamWriter writer = new StreamWriter(filePath, false, Encoding.UTF8)) + { + writer.Write(csvData); + } + + AssetDatabase.Refresh(); + Debug.Log("CSV downloaded and saved to: " + filePath); + } + catch (WebException e) + { + Debug.LogError("Failed to download CSV: " + e.Message); + } + } + } +} diff --git a/Assets/Scripts/Runtime/CH2/GoogleSheetDownloader.cs.meta b/Assets/Scripts/Runtime/CH2/GoogleSheetDownloader.cs.meta new file mode 100644 index 00000000..65bcd335 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/GoogleSheetDownloader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ad210e935dd7804fbedd13b9f9e69d0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/CH2/Location/LocationSelectionUI.cs b/Assets/Scripts/Runtime/CH2/Location/LocationSelectionUI2.cs similarity index 100% rename from Assets/Scripts/Runtime/CH2/Location/LocationSelectionUI.cs rename to Assets/Scripts/Runtime/CH2/Location/LocationSelectionUI2.cs diff --git a/Assets/Scripts/Runtime/CH2/Location/LocationSelectionUI2.cs.meta b/Assets/Scripts/Runtime/CH2/Location/LocationSelectionUI2.cs.meta new file mode 100644 index 00000000..19e9c92a --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/Location/LocationSelectionUI2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fbe1fc2a7b4b6a44aa8449c0a6f45a77 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/CH2/Tmp.meta b/Assets/Scripts/Runtime/CH2/Tmp.meta new file mode 100644 index 00000000..aa11c8d7 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/Tmp.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c575fb3451da9c44693607554fa562c5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/CH2/Tmp/CH2Controller2.cs b/Assets/Scripts/Runtime/CH2/Tmp/CH2Controller2.cs new file mode 100644 index 00000000..ad558bb2 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/Tmp/CH2Controller2.cs @@ -0,0 +1,17 @@ +using UnityEngine; +using Sound = Runtime.ETC.Sound; + +namespace Runtime.CH2.Main +{ + public class CH2Controller2 : MonoBehaviour + { + [SerializeField] private TurnController2 _turnController; + + private void Start() + { + Managers.Sound.Play(Sound.BGM, "CH2/BGM_#1_02"); + + _turnController.GetInitialLocation(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Runtime/CH2/Tmp/CH2Controller2.cs.meta b/Assets/Scripts/Runtime/CH2/Tmp/CH2Controller2.cs.meta new file mode 100644 index 00000000..55625cf6 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/Tmp/CH2Controller2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 595b935d4adffdf4cb852c046cfaea9b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue.cs b/Assets/Scripts/Runtime/CH2/Tmp/CH2Dialogue.cs similarity index 87% rename from Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue.cs rename to Assets/Scripts/Runtime/CH2/Tmp/CH2Dialogue.cs index 6ea5a1db..58bac933 100644 --- a/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue.cs +++ b/Assets/Scripts/Runtime/CH2/Tmp/CH2Dialogue.cs @@ -15,11 +15,12 @@ public enum Npc michael = 1, } - public class CH2Dialogue : DialogueViewBase + public class CH2Dialogue2 : DialogueViewBase { + // 클래스명 서로 바뀜... [Header("=Script=")] [SerializeField] private DialogueRunner _runner; - [SerializeField] private TurnController _turnController; + [SerializeField] private TurnController2 _turnController; [Header("=Else=")] [SerializeField] private Image[] _characters = new Image[2]; [SerializeField] private Image[] _npcs = new Image[2]; @@ -33,11 +34,12 @@ public class CH2Dialogue : DialogueViewBase private void Awake() { - _runner.AddCommandHandler("PartnerAppear", PartnerAppear); - _runner.AddCommandHandler("PartnerOut", PartnerOut); - _runner.AddCommandHandler("NpcFace", NpcFace); + _runner.AddCommandHandler("NextProgress", NextProgress); _runner.AddCommandHandler("DialogueFin", DialogueFin); _runner.AddCommandHandler("Ending", Ending); + //_runner.AddCommandHandler("PartnerAppear", PartnerAppear); + //_runner.AddCommandHandler("PartnerOut", PartnerOut); + //_runner.AddCommandHandler("NpcFace", NpcFace); } private void Update() @@ -54,7 +56,7 @@ private void ClearLineText() public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFinished) { // SetAuto(onDialogueLineFinished); - + /* _speaker = dialogueLine.CharacterName; SetNameTag(_speaker != ""); @@ -64,15 +66,48 @@ public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFi StandingHighlight(1); else StandingHighlight(2); - + */ onDialogueLineFinished(); } + public void NextProgress() + { + _turnController.NextProgress(); + } + + private void DialogueFin() + { + // 라플리는 밝게 처리하고 NPC가 있다면 끈다 + // StandingHighlight(0); + // _characters[1].gameObject.SetActive(false); + + // 오른쪽에는 이동 가능한 장소 목록을 띄운다 + _turnController.DisplayAvailableLocations(); + } + public void AutoDialogueToggle() { _isAutoAdvanced = !_isAutoAdvanced; } + public void TextSFX() + { + if (_speaker == "R2-Mon") + { + Managers.Sound.Play(Sound.Speech, "R2-Mon_Text_SFX_04"); + } + else + { + Managers.Sound.Play(Sound.Speech, "Text_SFX"); + } + } + + private void Ending() + { + // 개발한 부분까지 모두 출력 완료함 + _toBeContinued.SetActive(true); + } + /* private void SetAuto(Action onDialogueLineFinished) { @@ -98,7 +133,7 @@ IEnumerator AutoDialogue() yield return new WaitForSeconds(1f); Debug.Log("끗"); _runner.Dialogue.Continue(); - }*/ + } private void SetNameTag(bool hasName) { @@ -132,22 +167,6 @@ public void SkipDialogue() Ending(); } - private void DialogueFin() - { - // 라플리는 밝게 처리하고 NPC가 있다면 끈다 - StandingHighlight(0); - _characters[1].gameObject.SetActive(false); - - // 오른쪽에는 이동 가능한 장소 목록을 띄운다 - _turnController.DisplayAvailableLocations(); - } - - private void Ending() - { - // 개발한 부분까지 모두 출력 완료함 - _toBeContinued.SetActive(true); - } - private void StandingHighlight(int num) { // 0 라플리 1 NPC 2 모두 어둡게 @@ -166,18 +185,7 @@ private void StandingHighlight(int num) _characters[i].color = dark; } } - } + }*/ - public void TextSFX() - { - if (_speaker == "R2-Mon") - { - Managers.Sound.Play(Sound.Speech, "R2-Mon_Text_SFX_04"); - } - else - { - Managers.Sound.Play(Sound.Speech, "Text_SFX"); - } - } } } \ No newline at end of file diff --git a/Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue.cs.meta b/Assets/Scripts/Runtime/CH2/Tmp/CH2Dialogue.cs.meta similarity index 100% rename from Assets/Scripts/Runtime/CH2/Dialogue/CH2Dialogue.cs.meta rename to Assets/Scripts/Runtime/CH2/Tmp/CH2Dialogue.cs.meta diff --git a/Assets/Scripts/Runtime/CH2/Tmp/LocationSelectionUI.cs b/Assets/Scripts/Runtime/CH2/Tmp/LocationSelectionUI.cs new file mode 100644 index 00000000..29dded36 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/Tmp/LocationSelectionUI.cs @@ -0,0 +1,92 @@ +using Runtime.CH2.Main; +using Runtime.InGameSystem; +using System; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +namespace Runtime.CH2.Location +{ + public class LocationSelectionUI2 : MonoBehaviour + { + // 클래스명 서로 바뀜... + [NonSerialized] public TurnController2 TurnController; + [SerializeField] private BGSpriteSwitcher _bgSpriteSwitcher; + [SerializeField] private FadeController _fadeController; + [SerializeField] private TextMeshProUGUI _locationTxt; + [SerializeField] private Transform _locationOptions; + [SerializeField] private GameObject _optionBtnPrefab; + + public void MoveLocation() + { + FadeOut(); + Invoke(nameof(FadeIn), 1f); + } + + private void FadeOut() + { + _locationOptions.gameObject.SetActive(false); + _fadeController.StartFadeOut(); + } + + public void FadeIn() + { + SetLocationTxt(); + _bgSpriteSwitcher.SetBG(); + _fadeController.StartFadeIn(); + } + + private void SetLocationTxt() + { + _locationTxt.text = Managers.Data.CH2.Location; + } + + public void SetLocationOptions(List loc) + { + MakeOptions(loc.Count); + _locationOptions.gameObject.SetActive(true); + + for (int i = 0; i < loc.Count; i++) + { + if (i >= _locationOptions.childCount) + { + Debug.LogError("Not enough buttons created."); + return; + } + + Button btn = _locationOptions.GetChild(i).GetComponent