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Fail to create compute & ray tracing pipelines when raytracing profiling is enabled #100

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Onhi opened this issue May 20, 2024 · 0 comments

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@Onhi
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Onhi commented May 20, 2024

Hi,

Running my app with raytracing profilling enabled makes every pipelines using raytracing (RT & compute) fail to create.

vkCreateComputePipelines(device, pipelineCache, 1, &p_create_info, nullptr, &pipeline) returned VK_ERROR_UNKNOWN

I guess something gets injected and vulkan doesn't like it.

BTW, I removed the code related to inline raytracing from all compute shaders and I got a bit further but it failed later while creating the ray tracing pipelines.

Let me know what I can do to help debug this.

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