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Item.py
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Item.py
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from __future__ import annotations
from collections.abc import Callable, Iterable
from typing import TYPE_CHECKING, Optional, Any, overload
from ItemList import item_table
from RulesCommon import allowed_globals, escape_name
if TYPE_CHECKING:
from Location import Location
from World import World
class ItemInfo:
items: dict[str, ItemInfo] = {}
events: dict[str, ItemInfo] = {}
bottles: set[str] = set()
medallions: set[str] = set()
stones: set[str] = set()
junk_weight: dict[str, int] = {}
ocarina_buttons: set[str] = set()
solver_ids: dict[str, int] = {}
bottle_ids: set[int] = set()
medallion_ids: set[int] = set()
stone_ids: set[int] = set()
ocarina_buttons_ids: set[int] = set()
def __init__(self, name: str = '', event: bool = False) -> None:
if event:
item_type = 'Event'
progressive = True
item_id = None
special = None
else:
(item_type, progressive, item_id, special) = item_table[name]
self.name: str = name
self.advancement: bool = (progressive is True)
self.priority: bool = (progressive is False)
self.type: str = item_type
self.special: dict[str, Any] = special or {}
self.index: Optional[int] = item_id
self.price: Optional[int] = self.special.get('price', None)
self.bottle: bool = self.special.get('bottle', False)
self.medallion: bool = self.special.get('medallion', False)
self.stone: bool = self.special.get('stone', False)
self.alias: Optional[tuple[str, int]] = self.special.get('alias', None)
self.junk: Optional[int] = self.special.get('junk', None)
self.trade: bool = self.special.get('trade', False)
self.ocarina_button: bool = self.special.get('ocarina_button', False)
self.solver_id: Optional[int] = None
if name and self.junk is None:
esc = escape_name(name)
if esc not in ItemInfo.solver_ids:
allowed_globals[esc] = ItemInfo.solver_ids[esc] = len(ItemInfo.solver_ids)
self.solver_id = ItemInfo.solver_ids[esc]
for item_name in item_table:
iteminfo = ItemInfo.items[item_name] = ItemInfo(item_name)
if iteminfo.bottle:
ItemInfo.bottles.add(item_name)
ItemInfo.bottle_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
if iteminfo.medallion:
ItemInfo.medallions.add(item_name)
ItemInfo.medallion_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
if iteminfo.stone:
ItemInfo.stones.add(item_name)
ItemInfo.stone_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
if iteminfo.junk is not None:
ItemInfo.junk_weight[item_name] = iteminfo.junk
if iteminfo.ocarina_button:
ItemInfo.ocarina_buttons.add(item_name)
ItemInfo.ocarina_buttons_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
class Item:
def __init__(self, name: str = '', world: Optional[World] = None, event: bool = False) -> None:
self.name: str = name
self.location: Optional[Location] = None
self.event: bool = event
if event:
if name not in ItemInfo.events:
ItemInfo.events[name] = ItemInfo(name, event=True)
self.info: ItemInfo = ItemInfo.events[name] if event else ItemInfo.items[name]
self.price: Optional[int] = self.info.special.get('price', None)
self.world: Optional[World] = world
self.looks_like_item: Optional[Item] = None
self.advancement: bool = self.info.advancement
self.priority: bool = self.info.priority
self.type: str = self.info.type
self.special: dict = self.info.special
self.index: Optional[int] = self.info.index
self.alias: Optional[tuple[str, int]] = self.info.alias
self.solver_id: Optional[int] = self.info.solver_id
# Do not alias to junk--it has no solver id!
self.alias_id: Optional[int] = ItemInfo.solver_ids[escape_name(self.alias[0])] if self.alias else None
def copy(self) -> Item:
new_item = Item(name=self.name, world=self.world, event=self.event)
new_item.location = self.location
new_item.price = self.price
new_item.looks_like_item = self.looks_like_item
return new_item
@property
def key(self) -> bool:
return self.smallkey or self.bosskey
@property
def smallkey(self) -> bool:
return self.type in ('SmallKey', 'HideoutSmallKey', 'TCGSmallKey', 'SmallKeyRing', 'HideoutSmallKeyRing','TCGSmallKeyRing')
@property
def bosskey(self) -> bool:
return self.type == 'BossKey' or self.type == 'GanonBossKey'
@property
def map(self) -> bool:
return self.type == 'Map'
@property
def compass(self) -> bool:
return self.type == 'Compass'
@property
def dungeonitem(self) -> bool:
return self.smallkey or self.bosskey or self.map or self.compass or self.type == 'SilverRupee'
@property
def unshuffled_dungeon_item(self) -> bool:
if self.world is None:
return False
return ((self.type in ('SmallKey', 'SmallKeyRing') and self.world.settings.shuffle_smallkeys in ('remove', 'vanilla', 'dungeon')) or
(self.type in ('HideoutSmallKey', 'HideoutSmallKeyRing') and self.world.settings.shuffle_hideoutkeys == 'vanilla') or
(self.type in ('TCGSmallKey', 'HideoutSmallKeyRing') and self.world.settings.shuffle_tcgkeys in ('remove', 'vanilla')) or
(self.type == 'BossKey' and self.world.settings.shuffle_bosskeys in ('remove', 'vanilla', 'dungeon')) or
(self.type == 'GanonBossKey' and self.world.settings.shuffle_ganon_bosskey in ('remove', 'vanilla', 'dungeon')) or
((self.map or self.compass) and (self.world.settings.shuffle_mapcompass in ('remove', 'startwith', 'vanilla', 'dungeon'))) or
(self.type == 'SilverRupee' and self.world.settings.shuffle_silver_rupees in ('remove','vanilla','dungeon')) or
(self.type == 'DungeonReward' and self.world.settings.shuffle_dungeon_rewards in ('vanilla', 'reward', 'dungeon')))
@property
def majoritem(self) -> bool:
if self.world is None:
return False
if self.type == 'Token':
return (self.world.settings.bridge == 'tokens' or self.world.settings.shuffle_ganon_bosskey == 'tokens' or
(self.world.settings.shuffle_ganon_bosskey == 'on_lacs' and self.world.settings.lacs_condition == 'tokens'))
if self.type in ('Drop', 'Event', 'Shop') or not self.advancement:
return False
if self.name.startswith('Bombchus') and not self.world.settings.free_bombchu_drops:
return False
if self.name == 'Heart Container' or self.name.startswith('Piece of Heart'):
return (self.world.settings.bridge == 'hearts' or self.world.settings.shuffle_ganon_bosskey == 'hearts' or
(self.world.settings.shuffle_ganon_bosskey == 'on_lacs' and self.world.settings.lacs_condition == 'hearts'))
if self.map or self.compass:
return False
if self.type == 'DungeonReward' and self.world.settings.shuffle_dungeon_rewards in ('vanilla', 'reward', 'dungeon'):
return False
if self.type in ('SmallKey', 'SmallKeyRing') and self.world.settings.shuffle_smallkeys in ('dungeon', 'vanilla'):
return False
if self.type in ('HideoutSmallKey', 'HideoutSmallKeyRing') and self.world.settings.shuffle_hideoutkeys == 'vanilla':
return False
if self.type in ('TCGSmallKey','TCGSmallKeyRing') and self.world.settings.shuffle_tcgkeys == 'vanilla':
return False
if self.type == 'BossKey' and self.world.settings.shuffle_bosskeys in ('dungeon', 'vanilla'):
return False
if self.type == 'GanonBossKey' and self.world.settings.shuffle_ganon_bosskey in ('dungeon', 'vanilla'):
return False
if self.type == 'SilverRupee' and self.world.settings.shuffle_silver_rupees in ('dungeon', 'vanilla'):
return False
return True
@property
def goalitem(self) -> bool:
if self.world is None:
return False
return self.name in self.world.goal_items
def __str__(self) -> str:
return self.name
def __repr__(self) -> str:
return f"{self.world.__repr__()} {self.name}"
@overload
def ItemFactory(items: str, world: Optional[World] = None, event: bool = False) -> Item:
pass
@overload
def ItemFactory(items: Iterable[str], world: Optional[World] = None, event: bool = False) -> list[Item]:
pass
def ItemFactory(items: str | Iterable[str], world: Optional[World] = None, event: bool = False) -> Item | list[Item]:
if isinstance(items, str):
if not event and items not in ItemInfo.items:
raise KeyError('Unknown Item: %s' % items)
return Item(items, world, event)
ret = []
for item in items:
if not event and item not in ItemInfo.items:
raise KeyError('Unknown Item: %s' % item)
ret.append(Item(item, world, event))
return ret
def make_event_item(name: str, location: Location, item: Optional[Item] = None) -> Item:
if location.world is None:
raise Exception(f"`make_event_item` called with location '{location.name}' that doesn't have a world.")
if item is None:
item = Item(name, location.world, event=True)
location.world.push_item(location, item)
location.locked = True
if name not in item_table:
location.internal = True
location.world.event_items.add(name)
return item
def is_item(name: str) -> bool:
return name in item_table
def ItemIterator(predicate: Callable[[Item], bool] = lambda item: True, world: Optional[World] = None) -> Iterable[Item]:
for item_name in item_table:
item = ItemFactory(item_name, world)
if predicate(item):
yield item