diff --git a/pr-preview/pr-11/04-is-out.html b/pr-preview/pr-11/04-is-out.html
index ae53e37..b45b4ff 100644
--- a/pr-preview/pr-11/04-is-out.html
+++ b/pr-preview/pr-11/04-is-out.html
@@ -235,7 +235,10 @@
Cascading Shadow Maps (@tomas7770)
Ortographic Cameras (@mkuritsu)
diff --git a/pr-preview/pr-11/feeds/all.atom.xml b/pr-preview/pr-11/feeds/all.atom.xml
index 36578c8..ea24185 100644
--- a/pr-preview/pr-11/feeds/all.atom.xml
+++ b/pr-preview/pr-11/feeds/all.atom.xml
@@ -181,7 +181,10 @@ Below is a screenshot of the directional shadow map used to draw shadows in <
</section>
<section id="input-axis-deadzones-kuukitenshi">
<h4>Input Axis Deadzones <span class="m-text m-dim">(@kuukitenshi)</span></h4>
-<p>TODO</p>
+<p>Previously, dealing with input sources that exhibited drift, like older gamepad joysticks, required developers to manually filter out noise from input data.</p>
+<p>In this release, we’ve introduced a new feature to make input handling more user-friendly: the input axis deadzones.
+Deadzones can now be configured directly within the bindings asset, allowing players to adjust it in the settings for their controllers to filter out unwanted noise.</p>
+<p>This enhancement significantly simplifies input handling and ensures a smoother and more reliable gameplay experience, especially for games that heavily rely on precise controller input.</p>
</section>
<section id="ortographic-cameras-mkuritsu">
<h4>Ortographic Cameras <span class="m-text m-dim">(@mkuritsu)</span></h4>
diff --git a/pr-preview/pr-11/feeds/release.atom.xml b/pr-preview/pr-11/feeds/release.atom.xml
index 5951c20..6742880 100644
--- a/pr-preview/pr-11/feeds/release.atom.xml
+++ b/pr-preview/pr-11/feeds/release.atom.xml
@@ -181,7 +181,10 @@ Below is a screenshot of the directional shadow map used to draw shadows in <
</section>
<section id="input-axis-deadzones-kuukitenshi">
<h4>Input Axis Deadzones <span class="m-text m-dim">(@kuukitenshi)</span></h4>
-<p>TODO</p>
+<p>Previously, dealing with input sources that exhibited drift, like older gamepad joysticks, required developers to manually filter out noise from input data.</p>
+<p>In this release, we’ve introduced a new feature to make input handling more user-friendly: the input axis deadzones.
+Deadzones can now be configured directly within the bindings asset, allowing players to adjust it in the settings for their controllers to filter out unwanted noise.</p>
+<p>This enhancement significantly simplifies input handling and ensures a smoother and more reliable gameplay experience, especially for games that heavily rely on precise controller input.</p>
</section>
<section id="ortographic-cameras-mkuritsu">
<h4>Ortographic Cameras <span class="m-text m-dim">(@mkuritsu)</span></h4>
diff --git a/pr-preview/pr-11/index.html b/pr-preview/pr-11/index.html
index a5ffb50..fe59bfc 100644
--- a/pr-preview/pr-11/index.html
+++ b/pr-preview/pr-11/index.html
@@ -232,7 +232,10 @@ Cascading Shadow Maps (@tomas7770)
Ortographic Cameras (@mkuritsu)
diff --git a/pr-preview/pr-11/static/m-dark.compiled.css b/pr-preview/pr-11/static/m-dark.compiled.css
index 1b163f3..954a640 100644
--- a/pr-preview/pr-11/static/m-dark.compiled.css
+++ b/pr-preview/pr-11/static/m-dark.compiled.css
@@ -1002,17 +1002,6 @@ figure.m-figure figcaption .m-figure-description a {
border-right-width: 0;
}
}
-img-comparison-slider.with-shadows {
- --default-handle-shadow: 0px 0px 5px rgba(0, 0, 0, 1);
- --divider-shadow: 0px 0px 5px rgba(0, 0, 0, 0.5);
-}
-img-comparison-slider.with-dark-divider {
- --divider-color: rgba(0, 0, 0, 0.5);
- --default-handle-color: rgba(0, 0, 0, 0.5);
-}
-img-comparison-slider:focus {
- outline: none;
-}
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-note,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-frame,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-block,
diff --git a/pr-preview/pr-11/static/m-light.compiled.css b/pr-preview/pr-11/static/m-light.compiled.css
index 1e81a82..8347f64 100644
--- a/pr-preview/pr-11/static/m-light.compiled.css
+++ b/pr-preview/pr-11/static/m-light.compiled.css
@@ -1002,17 +1002,6 @@ figure.m-figure figcaption .m-figure-description a {
border-right-width: 0;
}
}
-img-comparison-slider.with-shadows {
- --default-handle-shadow: 0px 0px 5px rgba(0, 0, 0, 1);
- --divider-shadow: 0px 0px 5px rgba(0, 0, 0, 0.5);
-}
-img-comparison-slider.with-dark-divider {
- --divider-color: rgba(0, 0, 0, 0.5);
- --default-handle-color: rgba(0, 0, 0, 0.5);
-}
-img-comparison-slider:focus {
- outline: none;
-}
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-note,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-frame,
.m-container-inflatable > .m-row > [class*='m-col-'] > .m-block,