diff --git a/README.md b/README.md index 231e0f4..edd3a71 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ ### What is this? -This repository holds the source code for the **CUBOS.** blog, which you [can read here](https://gamedevtecnico.github.io/cubos/). It is built using +This repository holds the source code for the **CUBOS** blog, which you [can read here](https://gamedevtecnico.github.io/cubos/). It is built using [Pelican](https://blog.getpelican.com/), styled with [m.css](https://mcss.mosra.cz/) and hosted on [GitHub Pages](https://pages.github.com/). Check out our main repository [here](https://github.com/GameDevTecnico/cubos). diff --git a/content/first-post.rst b/content/first-post.rst index fb66ee4..113def5 100644 --- a/content/first-post.rst +++ b/content/first-post.rst @@ -3,14 +3,14 @@ Hello World :date: 2023-11-10 10:06:00 :category: Meta -:summary: This is CUBOS.! +:summary: This is CUBOS! -Hello everyone, and welcome to the very first post of the CUBOS. engine blog. This is where we'll be posting updates and information about CUBOS. -Let's start today by talking about what CUBOS. is! +Hello everyone, and welcome to the very first post of the CUBOS engine blog. This is where we'll be posting updates and information about CUBOS. +Let's start today by talking about what CUBOS is! -CUBOS. is an open-source game engine with two core features: everything is made out of voxels, and the engine is built on an entity component system. +CUBOS is an open-source game engine with two core features: everything is made out of voxels, and the engine is built on an entity component system. You can find the `source right here `_. -Up to this point, our work has built a powerful core and an array of plugins that give CUBOS. a lot of the necessary functionalities to make a complete game. +Up to this point, our work has built a powerful core and an array of plugins that give CUBOS a lot of the necessary functionalities to make a complete game. We have also been working on a suite of tools called Tesseratos that you can plug into any game you're making with CUBOS. to help with development. It provides, among other things, editors for scenes, entities, palette. @@ -20,6 +20,6 @@ Right now, our current goal is to have an engine that can feasibly be used in ga This means building some important engine plugins that we are missing, such as the physics plugin, and to create more tools to allow swift development, like a transform gizmo so you can move objects around with your mouse. Thank you for your interest in our engine. -Come with us, as we keep you updated on the devlopments, adventures and trials CUBOS. goes through. +Come with us, as we keep you updated on the devlopments, adventures and trials CUBOS goes through. See you soon! \ No newline at end of file