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Support hierarchies in VoxelModel assets #1408

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RiscadoA opened this issue Dec 16, 2024 · 0 comments
Open

Support hierarchies in VoxelModel assets #1408

RiscadoA opened this issue Dec 16, 2024 · 0 comments
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A-Engine B-Assets B-Voxels P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon

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@RiscadoA
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RiscadoA commented Dec 16, 2024

Problem

Currently the VoxelModel asset supports only lists of grids in the same asset.
Some formats, i.e., .vox, support transform hierarchies within a single file. (#1409)
It is cumbersome to manually reconstruct the scenes when that information is already present in the file.

Solution

It would be nice to have that information also stored in the VoxelModel asset, so that, later on, we can make some tool to import full .cubos scenes automatically from a single .vox, for example.

@RiscadoA RiscadoA added the P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon label Dec 16, 2024
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Labels
A-Engine B-Assets B-Voxels P-Normal This issue isn't a big priority, but it would still be nice to have it closed soon
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